Author Topic: review: The Red Hand of Doom  (Read 2065 times)


42

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Re: review: The Red Hand of Doom
« Reply #1 on: March 08, 2006, 06:09:14 PM »
Though I sometimes have issues with premade adventures/campaigns, I've been seeing that some good things can comme from them.

I agree that the old ones were great.

In my current campaign I've been running Keep on the Borderlands and will be starting Isle Dread soon. I'm surprised at the amount of variation in these old modules.

So I may have to check out Red Hand of Doom.
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Spriggan

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Re: review: The Red Hand of Doom
« Reply #2 on: March 08, 2006, 06:10:36 PM »
Isle Dread was the first D&D adventure I ever bought.  wow that was a long time ago.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Fellfrosch

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Re: review: The Red Hand of Doom
« Reply #3 on: March 08, 2006, 07:20:37 PM »
Our group is currently not in a position to play it, 42, and though I'd like to at some point in the future, that point is probably ten months away. You're welcome to it in the meantime.
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Re: review: The Red Hand of Doom
« Reply #4 on: March 09, 2006, 09:21:18 AM »
I have a number of 1st edition module series that were very interesting. There's a pharoah series that's pretty cool. and I liked that you had a built in campaign in one: Slavers to giants to drow. THen it wasn't much of a hop to get them into bloodstone.