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Brandon Sanderson / Re: Mistborn Forum RPG
« on: June 03, 2010, 06:04:15 PM »
If you set it up, I'll play.
"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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All magics would work on the other worlds provided you knew how to make it happen.
Ruin's consciousness—separate from his power—isn't a particularly nice being. But you can't much blame him, as there's very little that is left of the mind that once was. The force of Ruin has pretty well molded the mind to fit with the force's intent.
Kill him, Ruin's voice whispered. You could do it. Take a weapon from one of those soldiers, then use it on Yomen.A slight tangent occurs where Vin is disturbed that Reen's voice is actually Ruin's. Then back in:
She ignored the voice, She wasn't sure why Ruin would want her to try killing Yomen. After all, the Yomen had captured her--the obligator king was working on Ruin's side.
Notice that Ruin's voice doesn't come to her until after she puts the earring back in. As she points out later, his telling her to kill isn't as specific as she's interpreting it. He's just sending her a general feeling that she should kill and destroy; his attention is elsewhere at the moment, watching what Spook is doing.(emphasis added)
Let's look at the Pool scene. We have one Shard, with a passive mindset, telling Raoden to give up. This is the Shard Pool's influence. But! Raoden received a vision of an Aon. It seems slightly contradictory to have one Shard telling Raoden to die, and then the other showing him an Aon. This is an interesting duality. One giving him a reason to live, the other wanting him to die. Passion/Tranquility, it could be called?