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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: March 28, 2008, 06:33:45 PM »My rereading of MB1 has told me some things about the Steel Inquisitors. One thing is that Inquisitors sleep a lot. This hasn't been talking about in this topic, so I'm bringing it up now. I would suspect that this is partially where they get their healing powers--by sleeping a lot. Or, it could be that those spikes really hurt and they need to sleep to get over the pain.
Maybe, also, we should discuss why separating the spikes on an Inquisitor kills them. It could lead to some Hemalurgical revelations.
I am also now thinking that Vin's mom's "blood sacrifice" to make Vin a supposed Hemalurgist is fairly... mundane. Inquisitors require a lot of blood and lots of victims to create--but then again, their Hemalurgy is no doubt far more powerful than Vin's. But still. More blood and more sacrifice means more Hemalurgical abilities.
Hemalurgy by being a skaa power is interesting... and I love it so much .
I had discussed this previously, but it didn't take off, probably because I suggested that the Inquisitors may not actually use Hemalurgy. I have my arguments, but I don't want to get into that. Anyway, here is one of my quotes relating to Inquisitors resting and being killed by pulling a spike.
Quote from:
Hemalurgy is used to create Inquisitors, but does that mean that the Inquisitors use Hemalurgy? If they do, then it appears Hemalurgy is a cross between Feruchemy and Allomancy. They can push pull metals and maybe burn atium, but they appear also able to store health like a feruchemist. I believe (I'll have to check when I get home) that it mentions somewhere that the Inquisitors need to rest for long periods of time, presumably to store up health. The rod that is pulled from their backs that kills them probably stores this health. I can't wait for HoA, this speculating is killing me.Quote