Here's what I've got for the character creator program so far. Â There are several things I haven't done yet and some I may not do. Â Such as limiting skills to only be raised by 2d, adding skill specilizations, Player defined Races, adding racial bonuses directly to the skills, force stuff, skill descriptions and lists. Â There will be some of this info in the other tab once I decide what to do there.
http://www.monkeyslothstudio.com/SWCsheet.htmlhere's a quick guide of how to use it:
*you enter Name, sex, age, hight, and weight directly to the main fields themselfs.
*The templates are directly from the book. Â The ones not included are: Droid (droid creation rules are completly different then standard rules), Revwien Tyia Adept (ya whatever, this class was to show you how to have a "force character" with out calling the "force" the "Force" Â Ie is some mystical power), Â and Rookie New Republic Pilot (this class is exactly the same as the Brash Piliot).
*to make a player difined class, please select one of the other classes first. Â I don't have it's rules made yet so nothing will happen if you don't. Â You can then enter the Class name in the text field below the raido button.
*Selecing a species: Â Every species has a min/max for each attribute. Â If this is in contrast to the class set attributes those attributes will be adjusted accordingly and the extra attribute points will be added to your total pool.
*The reason there's a species/race fields is becasue there can easly be different races inside a species. Â For example I'm a Human/Cacuasion. Â Another example is Han Solo is a Human/Corillian. Â Feel free to make your own species or to use one from the movies. Â races don;t have any different racial abilites or attributes, this feature is for Flavor only.
*A note on Humaniods: Humanoids are basicly a bipideal non-human alien that has no special racial abilitles. Thusly their attribute min/max are the same as humans. In the field below this selection you can enter the name of your humanoid (feel free to make your own) so you are not stuck with Humaniod stuck in the Species field. Once the Other tab is implented you'll be able to describe your new species
*Raiseing and lowering attributes: Â After selecting your class and race you can use the arrows next to each attributes name to change the score. Â Unless you lower an attribute or have selected a class/species that are different stat wise (see above) you cannot raise an attribute (ie your attribute points are 0 at the start of the program).
*About skills: Â When you choose a class the skills are atomaticaly selected to that classes default. Â These skills are the most common ones used in that class (or so the game designers feel). Â Except for advanced skills (like brain surgery, enginering, ie things you'd need to goto college/university for) any skill in the SW game is useable wither or not it's on your list. Â All skills (except for advance skills) defaullt to the attribute score for die rolls. Â Note: Â When you change an attributes value all the linked skills values will change with it.
*Changeing skills: Â Right now the only ways to change the listed skills is to either select a new class or to highlight the skill in the main window and type a new skill name. Â Skill lists/discriptions have not been added yet but will be accessable from the skill tab.
*changeing skill values: Â goto the Skill Tab, then select what attribute based skills you want to work with. Â Notice how the names of the skills now appear below. Â To raise or lower a skill value use the arrow key to change the value, no skill can be lower then it's base attribute's value. Â At first you only have 21 points to raise skills with (this does not include the free one's I gave you for sending me your character info). Â Also note that game rules do not allow you to increase any skill more then 2D, this feature is not yet implented. Also the radio buttons next to the skill names are not yet in use.