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Role-Playing Games / "Bluebooking" in your campaign?
« on: October 10, 2006, 12:07:58 PM »
Do any of your campaign members or groups do what my local gamers call a bluebook? It's how we flex the novelist in us by penning out character thoughts and away from game events. This is where the GM becomes the editor, with the power to adjust, revise, or flat out remove parts of what you say went on in his world. With bluebooking you get to shine without taking away time from everyone else. Want to solidify that conversation you and your squire had? Bluebook it. Want a clearer background? Bluebook it. Want the GM to know how in love or angry or deluded your character is? You get the point.
As a GM you can encourage good bluebooks by tacking a small experience bonus (one point in hero) for a game with submitted bluebooking.
As a GM you can encourage good bluebooks by tacking a small experience bonus (one point in hero) for a game with submitted bluebooking.