I like it a lot too, but in the actual working of this deck, it doesn't do as much as I'd hoped. Putting it into play on turn 2 isn't inspiring since there isn't anything to put counters on (Although putting down a Pentad Prism on the 2nd turn, followed immediately by a Energy Chamber is interesting. It'd use both the counters, but you'd have one more every turn.) and in the late game, the 1-2 counters it adds is just very small next to everything else that's going on in this deck.
On the other hand, the problem may be that I'm not finding many challengers in the arena of big creatures. At the speed these Sunburst creatures come out along with some Opaline Bracers, the Energy Chamber still does its job, but it gets lost in the mix a little bit.
A bad card challenge sounds more interesting than a budget deck, and it'd involve less checking websites to make sure that such-and-such common wasn't priced higher than normal. Anyone have a bad, bad rare they'd like me to take a shot at?