Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Eerongal

Pages: 1 ... 5 6 [7] 8 9 ... 80
91
Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 14, 2010, 12:45:15 PM »
Remember as well, we haven't seen a structure being soulcast. We saw a rock converted to smoke, men converted to fire and glass (I think?) and something (I forget what... a vase?) converted to blood.

I don't think soulcasting a building works like, (for example) Fullmetal Alchemist "alchemy" magic, where a fully formed structure emerges from the ground. Until we know more about it, I'm going to reckon that there's some reason for it, whether its related to restrictions in the magic or it's something more mundane like politics or expense.

Yeah. I'm convinced there's some quirk with soulcasting making creating stuff from thin air less than desirable. Otherwise, why would you need to transmute things in the first place? Why not make everything from nothing?

92
Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 14, 2010, 04:52:11 AM »
I dunno, going with what inkthinker was saying earlier, with gaps being on average about 10-25 feet across with maybe no more than a 5-10 foot drop, stone bridges might be possible. Afterall, relatively sturdy stone bridges of these sizes to exist in the real world (that's not to say how they'd take a highstorm)

example:


This bridge is maybe 10-15 feet long, possibly 20 at max. An arch anchored on both sides of the chasm could prove quite strong. My only issue is with the drops. Those could cause problems with building like this, though i suppose they could try to find areas they're relatively close to being level.

Also: i still think that there was a reason why permanent soulcast bridges were never even considered during the course of the book. I think it likely had to do with cost, time, or soulcasting difficulty as i stated before.

93
I'm not sure where the answer to your first question is, but Brandon has said that all of the Hoid appearances we've seen are the same person.

Yup.

I'm pretty sure the answer to both of these have come from interviews/Q&A and such things at signings and things like that. So far in all of his novels, none of this stuff has been particularly referenced. For example, the Hoid thing, he explained at a signing I went to recently (there are links to video on the forums here, in the topic "STL Signing" or something like that i posted not too long ago) that there is "a character that shows up in all of his books" this would be hoid. While he didn't mention him by name there, this has long been confirmed previously.

94
Books / Re: longest book
« on: September 13, 2010, 06:29:28 PM »
Abridged versions are common.  They completely excise several sub-plots.

Which is lame, considering how intricate all the subplots are. It all flows together very well in an extremely well woven tapestry of a story.

95
Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 13, 2010, 01:01:58 PM »
There is a section that talks about Soulcasting buildings from the air itself (I believe it was a barracks they were going to make). I have no idea where in the book that is so I can't get a quote, but if they could Soulcast a building from air, why not a bridge?

This brings up another good question. I'm pretty sure you're right, buildings were talked about being made out of thin air, however, everything else that i can remember was turned into X from Y. Why was this necessary when they could make stuff out of thin air? Is it more difficult to do that? Or can they only do it with stone (buildings were stone)? Or is it maybe more time consuming?

Crazy theory: When making the buildings, they obviously didn't have some huge box to change into stone to be a structure, so they had to do the more difficult procedure of making it from thin air. My guess is that making the stone from thin air wasn't instant, and took some time. Possibly building it by adding layer by layer of sediment to the building to create it. This would be terribly time consuming. Possibly more time consuming than just plain building a bridge. We never actually see any buildings being soulcast, nor is the process ever described beyond something like "Our ancestors soulcast this place X thousand years ago!" or "We soulcast this place so many years ago, and have slowly been adding/changing it!"

Edit: Further thought - Maybe soulcasting something into existence requires a reduplicating of the natural process to create it (e.g. depositing stone layer by layer like sedimentary runoff would do, creating an apple requires creating a bud, which flowers, then becomes and apple, etc.) and is either more difficult and/or time consuming than going "Hey, stone, you're now a loaf of bread"

96
Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 13, 2010, 04:46:09 AM »
Plus, there was that scene where Dalinar (i think it was Dalinar) was talking about price-fixing of the lumber imported to make soulcasting lumber and such more economical to make reliance on the king's soulcasters. This lends credence to the idea that soulcasting the bridges wouldnt be so taboo

Edit: so this tells us that they'd be soulcasting for the lumber anyways, so wouldnt just straight soulcasting the bridges be easier? This train of logic leads me to believe that it isn't POSSIBLE (or at least economically possible) to soulcast the bridges, but making the raw materials and building the bridges are no problem. Maybe soulcasting cant make something that complex? Do we see anything that contradicts this?

Also: they could have soulcasted stone bridges into existence as permanent structures. Much less prone to burning and (easily) damaging. Heck, i'll bet they could do this wherever they went and the parshendi would leave it alone because of the relative difficulty that would arise in destroying a giant bridge of stone connecting two plateaus.

97
Rants and Stuff / Re: I would like to announce!
« on: September 13, 2010, 01:01:13 AM »

That's like the way I've found best to learn is to see something that does something similar to what you want to do then lok at the code and disect it to figure out what the code does.

So yes that would be very u7seful if you emailed it to me.

Thanks. =D


Not a problem, it's not like im afraid you'll steal my l33t codez. i also have a basic top-down shooter i kinda started working on, but havent dont much with. It has maybe 3 or 4 hours of work into it, so it's pretty rough, and i can throw that in too.

Just PM me the email you want it to go to, and i'll get it to ya sometime (im leaving in like 10 minutes here, so probably not till later tonight)

98
Role-Playing Games / Re: D&D: Where are the meaningful choices?
« on: September 13, 2010, 12:54:15 AM »

If you're having boring D20 experiences it means you've had bad DMs. 


This is true for basically any tabletop. If you think its boring, blame either the setting (you may not like high fantasy or whatever the setting is) or, more likely, blame the DM. And it may not even be that you have a "bad" DM per say, so much as his (and the groups) play style might not be your play style.

99
Rants and Stuff / Re: I would like to announce!
« on: September 13, 2010, 12:52:11 AM »

Now you're just talking semantics. haha. xD  But yeah, I knew that. 

This is somewhat tangential, but last night I realized I have a ridiculous number of programming books, but not a single dictionary.


heh, who needs em? You can just use dictionary.com or something.

Also, i'm relatively well versed in the use of XNA, if you need any help. Also, the game adaptation of the game of life ive been working on, i'd gladly love to send you the code for that if you think it'd help ya learn anything, it's in XNA. If you ask me, looking at existing code helps me get an idea for the flow of certain things, but for you it might be different :P

100
Books / Re: longest book
« on: September 13, 2010, 12:49:37 AM »

Was TCoMC really that long?  I guess that would make it the longest book I've read as well.


Dude, the unabridged version is huge. Did you not notice it when you read it, and how could you not? Or did you e-book it or something? :P

101
Rants and Stuff / Re: I would like to announce!
« on: September 13, 2010, 12:42:18 AM »

School started again and it's going wonderfully!  I'm learning XNA, which is a language I've wanted to learn for a while now.

Also that you should never use a fake name for a battle.net account then lose your authenticator.


XNA's a framework, not a language. :P

The language is C#, though technically they say any .net language could be used with it, but MS only has a package that directly integrates with C# :P

102
Brandon Sanderson / Re: First Interlude *Way of Kings SPOILERS*
« on: September 12, 2010, 09:59:32 PM »
Would they become zombie like again? Or would they become normal? or would they die?"

The problem with this idea is that the Shaod predates the city of Elantris. As per the Elantris annotations, the city of Elantris strengthened abilities that were already present. So taking an Elantrian away from the city would reduce their power, but it wouldn't turn them into zombies.

Right, but thats in terms of the context of anywhere on the planet. Anywhere on the planet, the flow of the dor is stronger than it was when the Reod was present, since only a small trickle came through. The Reod was a result of almost no Dor getting through to the elantrians. Presumably, as they move away from the planet, the Dor will slow to a trickle again, because the Dor is coming from the shards.

103
Brandon Sanderson / Re: First Interlude *Way of Kings SPOILERS*
« on: September 12, 2010, 07:31:25 PM »
Better yet, don't even mention WoK so that Brandon won't get suspicious.
[/paranoid]

once again, likely a good idea. Something like "In elantris, you say that the farther elantrians are from elantris, the weaker they get. What would happen if they, say, discovered space travel, and went to another planet? Would they become zombie like again? Or would they become normal? or would they die?"

That's how i'd phrase it, or something like that. Just to seem like an innocent "man, i really like elantris and put too much thought into weird questions about it!" kind of question.

104
Brandon Sanderson / Re: First Interlude *Way of Kings SPOILERS*
« on: September 12, 2010, 04:39:19 PM »
i think grumpy is a dula but there is still no proof outside of phonetics that hints he is galladon. NOTHING... i will ask directly at the signing on tuesday but i would bet it  is another dula (fun fact: there is more than one pessimestic asian too)
Asking directly won't do any good. I did the same thing, and he didn't tell me.

Instead, ask if Elantrians would stop glowing and/or die if they were on another planet.

^this ^

We know he's Dula, we DON'T know if he's Elantrian. If he's Elantrian, we have a strong case for it being Galladon. If we find out he can NOT be Elantrian, it likely isn't Galladon.

This question will let us know if he is or isn't Elantrian, but straight asking if he is Galladon will get you an evasive, non-commital reply you get when someone doesn't want to give up info in the affirmative or negative.

105
Brandon Sanderson / Re: Money
« on: September 11, 2010, 03:47:54 AM »
...library?

Pages: 1 ... 5 6 [7] 8 9 ... 80