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« on: October 10, 2008, 11:43:43 PM »
Since the book is coming out in four days, I thought I'd start this up. I just thought before everyone is proved right or wrong, everyone could get their final say on what they think on the various topics we've discussed. You can include any predictions you want, but if you're having trouble thinking of things, I'd try to include these commonly discussed topics: Hemalurgy, Ruin and Preservation, The Mists, the Mist Spirit and the Deepness, The Hero of Ages, Koloss and Kandra, and the Final two metals.
Let's limit it to one post per person (feel free to modify it if you change your mind about something), if you want to discuss and argue, there are many other threads for that, this one is just to get all you're thoughts together. Then after the book comes out, we can see who is right about what. Your theories can be new, old, whatever, just write them down, and lets see what happens.
Ok, here is mine
Comatose'S COMPENDIUM OF 'HERO OF AGES' THEORIES
1.Hemalurgy
Hemalurgy is the process in making an inquisitor. The powers and abilities depend on the type of metal the spike used is made out of, the sacrifice made and the place where it is put into the inquisitor. Example: A steel spike will give the powers of a mistborn to a misting. If stabbed through the center of the chest, or up the spine (around where the steel and iron lines point to) of an allomancer, they will be granted extremely powerful and subtle steel and iron pushes and pulls. If stabbed through a feruchemist, the Inquisitor will also get the Feruchemist's speed power. And iron spike pushed through the eyes, gives the inquisitor the ability to see using iron-lines. A Bronze spike enhances abilites that a person already has. IF it is piercing the head somewhere (the other eye for the inquisitors), it enhances seeking abilities, let's them pierce copper clouds, and let's higher beings (Ruin) contact them. If placed in the ear, further away from the brain, the effect is lessoned. That is why Vin does not have Ruin controlling her, but she can still hear the pulses of the well, which is Ruin calling out. Alendi's piercing were most likely Bronze. Pewter spikes enhance may enhance a person's natural speed, strength and dexterity.
The abilities of each of these are just guesses, my main theory is this: That hemalurgy is an operation performed to enhance different things in a person, including, but not limited to, their allomancy. I think it is a passive magic, and blood sacrifice is required. The effect of each spike depends on it's size, metal type, placement, and who the sacrifice is. (As a side note I had a nasty inquisitor dream the other night. My dean got turned into one, and I was going to be sacrificed!)
2. Ruin and Preservation and the Final Metals
Ruin and Preservation were imprisoned in two different 'wells,' or pools of power, containing liquid metal, the pure metal of the external enhancement metals. It's alloy, the one elend ate, is the source of allomancy. This pure metal, is extremely conductive to magic and power, and it can 'absorb,' god like beings like Ruin and Preservation. Once absorbed, Ruin or Preservation are trapped until someone comes to the well and releases them. When someone is 'keeping,' the power of the well for themselves they are really just using the power of the being trapped there. The 'Well of Asension,' in the Lord Ruler's time was the one Preservation is trapped in, and the metal lake is the one Ruin is trapped in. Once the Lord Ruler realized he was using Preservation's power up, he realized that there was another power, that would be ready in another thousand years in that metal lake, so he changed the world so that in one thousand years time he would be able to claim Ruin's power, and fully defeat the deepness, which he had only partially defeated. The Deepness simply wants to destroy, so both Ruin and Preservation try to use it to gain freedom, and the Mist Spirit wants Ruin and Preservation to remain trapped. Now that the Lord Ruler is dead, Preservation's power has entered the one who killed him: Vin, and this is what Ruin needs to destroy in order to take the Land.
Also, Kredik shaw is a hemalurgical construct, with spires stapping into the ground, meant to limit Ruin's imfluence.
3. Hero of Ages
Sazed is the true Hero of Ages. The Prophecies say that the hero will not be of the people but will defend their ways, or something like that. They assumed this would mean that the hero is not Terris, but Sazed would be defending the skaa. This also supports Elend being the hero, since he is a nobleman, not a Skaa. Elend or Sazed are my guesses.
4. The Deepness
The Deepness is the killing mists. The Lord Ruler defeated it last time, by moving the Earth closer to the sun, In the newly warmed world, the Deepness could not survive during the way. The Deepness, while it can be used by both Ruin and Preservation, is essentially of Ruin (like humans), thus by limiting Ruin's power, the Lord Ruler stopped the Deepness from killing.
Another theory that I have is that the Lord Ruler took the Deepness's power and hid it within the Kandra.
That's all I've got for now. We'll see about some of these when the book comes out, so post yours!
EDIT: This will be followed by an "OOKLA, YOUR THOUGHTS PLEASE," thread of course. Try to remember, one post per person! We don't want this to get too cluttered.