Timewaster's Guide Archive
Games => Role-Playing Games => Topic started by: Mad Dr Jeffe on April 18, 2003, 09:01:14 AM
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Does anyone have this? If so is it worth buying. Iwant to do a Champions game and I was wondering if Hero 5 was as good as Hero 4.
-Jeffe
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Just bought it, loving it reviewing it.
More to follow.
Watch this space.
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I don't have HERO 5, mostly because my efforts to get a review copy via Fell failed. I managed to get my hands on a HERO 4, though, and I expect they're not much different from what I've read of the update. Any noticable differences you'd care to relate?
It's too bad that I've had such a hard time getting into a HERO game. I'd like to play it again.
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Move to Northern Virginia, we'll play.
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not massive differences, Some talents became skills the index was updated and sections were reorganized. The book has a sturdy hard cover and can be used as a doorstop in a pinch. The writers even admit that there wasn't much to change. But they have constantly sought input to refine the game and perfect it.
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Hm. I just got around to reading the review. Only problem is, it does not actually tell me much about the system. The review outlines what transpires during character creation. But it gives no indication of why the system is worth 6 clocks.
It is well written, don't get me wrong, but i prefer to know solid details about a system.
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Just about everything is handled by a roll 3d6 and roll under a target number. I'll get more specific tomorrow though because I have to get thebook back from a friend to give you all the specifics. I gave it six out of six because the rules while not massively innovative are solid and easy to use. In addition they are so well organized that a GM or a player will never be at a loss when a specific rules question comes up. I really can't stress the completeness of the Index enough.
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Spent most of yesterday in meetings at work (im an AV guy) and had nothing to do but read Hero. I really like how powers can be linked to the same framework for a reduced cost. For example I made my GRAVITY CONTROL Power framework for 137 points instead of 237 points because all the powers are linked and vulnerable to a special type of attack (in this case Gamma Radiation) There are two other types of frameworks that work just as well. The most intriguing is the variable power framework where you can change your powers from game to game (within reason)
My first NPC Superhero team (The magnficent X-Battalion) is progressing nicely With two heros already done. Havoc a martial artist, and Gravvit (my gravity warping hero) look good and have a nice assortment of powers. I also have 3 on the way; Chronogirl ( a micro/time teleporter) The Fractal Queen (An illusionist type) and Agent Proton (a Brick in a powersuit)