1
Brandon Sanderson / Re: Mistborn as a Video Game
« on: March 28, 2008, 03:32:12 PM »
For a mistborn game's magic system to be as close to the book's as possible, it would NEED to have context-sensitive controls, ala Assassin's Creed. Even with the heap of buttons on the 360 and PS3 controllers, there wouldn't be enough to pull off full control of allomancy and still have room left for other controls (running, jumping, etc).