Ok. Read this link:
http://www.rpg.net/news+reviews/columns/nifties07may03.htmlOnce you have done so, let me expand.
A matrix game is quite good for the forum. It is very easy to set up - simply have the GM determine:
a) mission
b) the location of the mission - eg the gov't building at the end of the matrix
c) operator personality
d) the starting point (like that apartment building where morpheous gets captured. the guys who guard it might as well be NPC's - they never do anything)
Then the players determine what their character is like (for a game as action packed as the matrix might as well simply use stereotypes - "meglomaniac hacker" is enough to get you through the minimal dialogue in the matrix.
I also propose that we dispose with dice and indeed, systems. Simply use a extreme narrative approach - the player describes what the character is
trying to do, the GM describes what actually happens as a result. The reasons why are simple. Firstly, style is everything in the matrix - a diceless system allows you to do that to the extreme. Secondly, the matrix is a game of extremes - the PC's will almost always take down ordinary humans without a scratch, and a agent will do the same to a PC.
Anyone interested?