Timewaster's Guide Archive
Games => Video Games => Topic started by: Miyabi on March 16, 2009, 04:42:13 AM
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Anyone ever play?
IMO it was the best RPG for the GBA OR DS . . . even though there wasn't one for the DS. xD
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It's still my favorite game of all time. I need to replay through them both once again... I'm long overdue on my annual play-through.
And there's not one for the DS yet, Miyabi. Think positively! For example, on here (http://en.wikipedia.org/wiki/Golden_Sun:_The_Lost_Age#Sequel), they just want to give the game the proper development time. Besides, there's this quote:
Camelot's Hiroyuki and Shugo Takahashi stated in a 2004 interview that the scenarios of the first two games were intended as "prologues to the real event yet to come"
I'm excited just thinking about that.
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Yeah, I've read all the interviews and everything. That is probably the most exciting quote I've seen about it.
BTW: Do you know how obnoxious it is to program for a DS? You have like NO OS so you have to program directly at the hardware which is rather odd.
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No, I've never attempted to learn how to program for any game system.
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I found Golden Sun to be an entertaining RPG, but I don't like you couldn't make any decisions, it was almost all prepared whatever you answered. What bothered me the most was the fact I agreed with the main party's ideals, and getting the other team in the second game and having them convicing the first ones was... well, I didn't feel it quite right.
What I didn't like was dungeons. I've always found them as the most boring parts of a RPG, and in this game they were specially long and boring.
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On choices - Choices are something that is a newer concept in most RPGs. This game pushed the capabilities of the GBA as it was. I found the dungeons entertaining with all of the puzzles you had to solve?
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I definitely played one of them, but actually didn't enjoy it all that much. My favorite game for the GBA has got to be Fire Emblem :o
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I found Golden Sun to be an entertaining RPG, but I don't like you couldn't make any decisions, it was almost all prepared whatever you answered. What bothered me the most was the fact I agreed with the main party's ideals, and getting the other team in the second game and having them convicing the first ones was... well, I didn't feel it quite right.
What I didn't like was dungeons. I've always found them as the most boring parts of a RPG, and in this game they were specially long and boring.
I certainly hope they improve the lack of choice thing in a later game.
I actually liked the dungeons in Golden Sun. All of the Lighthouses were very thoughtfully crafted, though I did think Air's Rock was a boring dungeon when compared with those others. I always looked forward to the Lighthouses, though.
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They definitely should provide some form of choice making. ***SPOILER*** Like whether you get to kill Alex or not.***/SPOILER***
I also hope that they make it for the DS, because GS just . . . wouldn't be the same if it wasn't on a hand-held
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I believe they probably will... I mean, there's a lot of people out there who want a third GS game for the DS so, even if they didn't intend to do it in the first moment, they'll do it just for the money. After all, the world functions that way.
About the choices, the thing that annoyed me the most was the Colosso. I understood that psinergy shouldn't be known out of Tale, so I never used it in battles when there were people nearby. I didn't want to participate on the Colosso, but I wasn't really given any choice, so I battled without using psynergy at all. So I won and then they come and say: 'your psynergy is so cool!', and I was like- what? And then I had no choice but agreeing to help Babi and I didn't want to! Thet really pissed me off.
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Ha ha. You can use anything you want. You are actually supposed to use your other characters to use their psynergy to make you get through it faster than the other guys. You also can use like summons and Djin and stuff ha ha.
They will eventually make one. They have said.
"Nintendo asked us to"
"We have to"
"We want to"
"We want another RPG too."
"They first two are just a Prequel to the bigger story."
They spent a year an a half on the first game. I don't remember on the second game. They also keep saying that they want to do it, but they want to do it right. They keep putting it off because they don't want to do it wrong. ha ha.
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Yeah, I know you are expected to use psynergy. But I didn't, so the sequence was pretty... absurd.
Years because they 'want to do it right'? I am starting to think that hours and ours of sleeping and talking to each other is their idea of 'doing it the right way?
By the way, did you have to transfer your old characters by the awfully tedious method? I truly hated that @_@ Had to copy the code thrice, because there were symbols that seemed letters and vice-versa.
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Yes, sadly I didn't have multiple systems. ha ha. So you get a huge page of code that takes forever, but it was worth it because my characters were level 99. :P I had all the Djinn and all good items.
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Yes, sadly I didn't have multiple systems. ha ha. So you get a huge page of code that takes forever, but it was worth it because my characters were level 99. :P I had all the Djinn and all good items.
That's... insane.
I don't know, I liked Golden Sun as an RPG because it didn't require me to insanely level like that (especially not the first game). When Isaac and Felix met up in the second game, they were only about five levels apart, so it worked out really well.
I couldn't even conceive of transferring using the codes... You both have my heartfelt apologies.
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I spent a . . . few hours . . . leveling up. xD
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Like, 30? :P