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Games => Table-Top Games => Topic started by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on February 03, 2005, 02:07:29 PM

Title: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on February 03, 2005, 02:07:29 PM
reference: http://www.timewastersguide.com/view.php?id=972

You know you need to know how to use it. Go ahead, click the link, I dare you.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 03, 2005, 02:43:33 PM
I added a few of my own ideas, Spriggan, but kept yours in every case but one: the tricks with the Fastball Special. Let me know what you think.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 04, 2005, 02:29:34 AM
Thanks Fell for looking over the article. Ya I didn't realy think of that For FBS, though it's still not the best feat.  If there wasn't that annoying requirement of haveing to have the same team ability it would make it more versatile.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 04, 2005, 11:41:15 AM
It's definitely the worst feat in the game right now, which is sad because, according to a developer article I read, it's one of the reasons they wanted to do feats in the first place. Honestly, if they just make a version of Colossus who has Telekinesis insteadof Super Strength, they'd have their fastball special. It's actually a good fit, since it can represent him picking things up and throwing them without requiring psychic powers.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 06, 2005, 10:35:07 PM
I just read part of wizkids FAQ and they have this written about FBS:

Quote
Once a player uses Fastball Special, his opponent receives the victory points for the Feat.


I'm going to mention that in the "the Bad" section of the feat card.

And might I add, that makes the card even less desireable to use.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 06, 2005, 11:11:34 PM
That makes the card so bad, I'm determined to build a team that can actually use FBS effectively.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 07, 2005, 01:41:16 PM
Okay, I've looked through the figure databases and found the following groups that could use Fastball Special fairly well:

Brotherhood: Juggernaught throws Blob or Sabretooth

Sinister Syndicate: Rhino throws Kraven

Injustice League: The General throws Solomon Grundy (I like this idea, simply because Spriggo used this team last week)

Teen Titans: Troia throws Cyborg (she could also throw Starfire, but that would be dumb)

X-Men: Colossus, Polaris, or Sasquatch throw Beast or Wolverine

The Avengers and the Justice League can do it too, but the possibilities don't excite me because neither has any really good people to throw.

I'd like to avoid X-Men, just because I used them last week, which leaves Brotherhood (a free move), Sinister Syndicate (share attack values), Titans (share damage clicks a la X-Men), and of course the Injustice League (free attacks when adjacent). Of course, once I have my fastball special set up there's no reason to stick to the same team (though it could be fun). I might go with Titans just because the figures required are relatively cheap, so I have more leeway to fill out the team with support.

Keep in mind that since this is a Fastball Special team, I'm going to use both my copies of Fastball Special. I though about borrowing Spriggan's, but it just seems silly.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 07, 2005, 03:47:54 PM
How about this:

Team 1: (294)
Juggernaught (125)
Blob (42)
Sabretooth (51)
Two Fastball Specials (24)
Avalanche (32)
Destiny (20)

Team 2: (300)
Juggernaught (125)
Blob (42)
Sabretooth (51)
Two Fastball Specials (24)
Nightwing (53)
Passenger (5)

Juggernaught has a Fastball Special each for Blob and Sabretooth, both of whom are great attackers; Juggernaught's 12 Attack is going to help a lot, too. Team one gives them a lot of defensive power with barrier and probability control, plus it's thematic because they're all Brotherhood, but team two has Nightwing for Outwit and an 8-range Incapacitate, which sounds more useful. He also has leap/climb, which means I can use Passenger as an emergency getaway.

Incidentally, the Ultimates Sabretooth is better for this team, but I only have the Rookie version and he's not in the Brotherhood. Do any of you have an Experienced Ultimates Sabretooth I could borrow?
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 08, 2005, 08:28:40 AM
I have two U sabertooths, I bought 2 packs in july and got them then, though i don't remember which versions though.  I'm fairly certain one is a Rookie and the other is a vetern, but I'll check once I get home.

I'm going to be building a team around Rip it Up, (see this thurdays article) since it affects all the units in your team, I'm going to have everyone with SuperStrength I even have a TKer with it.  Finaly have a use for ultrahumanite.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 08, 2005, 04:42:49 PM
I do have an Experenced Ultimates Sabertooth.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 08, 2005, 05:26:17 PM
Then I will plan around him, if that's alright. I'll have to drop Nightwing, but I think the improved Sabretooth is worth it.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 09, 2005, 01:06:52 AM
Sure, I'll bring him.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 09, 2005, 12:03:17 PM
Do you need my FBS feat card too?  since you're supposed to have a card for offical play.

Also do you still have your Metallio?  And can I use him tonight?
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 09, 2005, 01:41:11 PM
I have two cards, so I should be okay. And sure, you can use Metallo.

Now that I have a more expensive Sabretooth I need a replacement for Nightwing, and I'm still thinking that Outwit is my best bet. I can afford the Experienced Abbey Chase, who has Stealth, Super Senses, and the Danger Girl team ability to make her pretty survivable; or I can get Desaad, who has none of the defense but a longer range and three clicks of Support when he loses Outwit. I keep going back and forth between which would be better. Any ideas?
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on February 09, 2005, 02:44:44 PM
And here's part two!: http://www.timewastersguide.com/view.php?id=977

Include this information in your team builds.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 09, 2005, 11:54:56 PM
Fast Ball Special isn't a bad feat if you build a team around it.  Though I noticed one other problem with the card, you have to choose 2 figures at the start.  If you could mix and match it would be better.

Anyway, in our fights there where a few things that stuck out at me.  One is that you you the person throwing attack value, so that you can use a guy with good damage but low attack to hit someone he might normaly have a hard time hitting.

Also it seams to work better in more open spaces then in closed spaces, but the closed area we played in was more hallways and small rooms, so it's worth trying it on a different indoor map.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 10, 2005, 12:29:13 PM
For anyone listening in, Spriggan and I went to the mall last night for our game, and we both played goofy experimental teams: I built my fastball special team and he went with Rip it Up. I don't think either team could survive a normal tournament, but since we were the only two people there it worked out fine. He beat me once, I beat him once, and we got a better idea of how the feats work.

In my opinion, both the feats become better in bigger games. At 300 points you can't really take maximum advantage of the feats and still give your team adequate support; on the other hand, the team I built would be great as the melee half of a 600 point team.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Lieutenant Kije on February 12, 2005, 03:44:35 PM
It was not mentioned how that Trick Shot also allows you to ignore charaters for line of fire purposes, which Ult/Supes TA does not.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 14, 2005, 03:00:37 PM
I was just reading through the cards again, and I noticed that you can combine Pounce with Blades/Claws/Fangs. That would make Venom a great character to use it with...and he has Super Strength, so he could grab objects, and his starting speed is ten, so he can go really far...hmm. With a good way to keep him healed, that could be very cool. Time to go look up who else has Leap/Climb and Blades.

edit: not very many, Venom is the best choice. Lizard could be good--his dial isn't has strong, but he has two click of regenerate at the bottom to make up for all that pushing.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 14, 2005, 10:13:57 PM
You cannot combine pounce with B/C/F, official ruleing on the Wizkids bords.  I checked all that stuff as I was writeing the rules.
from Heroclix1234 (I can find one by hair10 if you realy want)
Quote

BCF will not work with Pounce.

Pounce requires a power action that allows movement followed by a close combat attack.

BCF requires a close combat action given along the way.

Pounce does not have a close combat action given.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 14, 2005, 10:22:04 PM
Here's a list of what Pounce can/cannot be used with besides B/C/F as mentioned above.

Similarly, you cant use Pounce with Quake, Incapacitate, Support, Exploit Weakness or Close Combat Expert.
It can be used with Super Strength, Steal Energy and Probability Control though.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 15, 2005, 12:17:25 PM
Dang, I read B/C/F as using an attack, not an action. That's a bummer.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 15, 2005, 05:59:23 PM
That's how I read it the first time too.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Fellfrosch on February 15, 2005, 06:39:55 PM
Venom would still be great with Pounce, though, for those first five or six clicks of Leap+Super Strength. He's one of the only REV sets I've ever bought from ebay, I ought to use him more.
Title: Re: article: HeroClix Feats: Mutant Mayhem, Part 1
Post by: Spriggan on February 15, 2005, 06:49:33 PM
I was thinking pounce with passenger would be cool, though that's 2 clicks of pushing damge.