Author Topic: The Mutant Experience  (Read 1440 times)

Fellfrosch

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The Mutant Experience
« on: June 15, 2005, 01:47:36 AM »
Read the review: http://www.timewastersguide.com/view.php?id=1089

Sounds fun--I love mutations.
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Re: The Mutant Experience
« Reply #1 on: June 15, 2005, 02:29:23 AM »
What are you doing posting articles at this time of day?
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Spriggan

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Re: The Mutant Experience
« Reply #2 on: June 15, 2005, 03:10:00 AM »
Because he's busy at work and dosen't have time to post them when he's at work so instead he's doing all our English and Australian's a favor and posting them on their mornings.
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JP Dogberry

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Re: The Mutant Experience
« Reply #3 on: June 15, 2005, 03:26:17 AM »
But it's the afternoon.
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Re: The Mutant Experience
« Reply #4 on: June 15, 2005, 09:09:22 AM »
The usual time is late at night for you, though, isn't it?

JP Dogberry

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Re: The Mutant Experience
« Reply #5 on: June 15, 2005, 07:15:58 PM »
Yes.
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Re: The Mutant Experience
« Reply #6 on: June 15, 2005, 07:52:31 PM »
Yes mutants are cool.

So are we talking X-men mutants or like just deformed mutants like Gamma World?

I had a dream/nightmare/hallucination last night that me and my roommates got super powers. We fought these scary looking wolf-demon shapeshifters. I had psychic powers, mostly telepathy, telekinetics and some vision stuff. Prom had super-speed and invulnerability. And Spriggy just had lots of cool gadgets and went around in his Lazy-Boy assault vehicle.
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JP Dogberry

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Re: The Mutant Experience
« Reply #7 on: June 15, 2005, 08:36:36 PM »
Paranoia mutations are kinda like this:

Imagine Cyclops, except Ruby Quartz DIDN'T control it.

Imagine Wolverine, except the healing factor tended to grow back extra heads in inconveneient places

Imagine Rogue, except it works through clothes and doesn't actually make her stronger, just makes her go insane with two minds in her head.

Imagine Gambit, except the fuse is random, and usually either far too short (so it blows up in his face) or too long (so the other guy throws it back)

Imagine Storm, except she can only summon lightning, only to her, and she's not immune to the effects.
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Re: The Mutant Experience
« Reply #8 on: June 15, 2005, 09:00:10 PM »
So basicly NPCs to be blown-up.
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Entsuropi

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Re: The Mutant Experience
« Reply #9 on: June 15, 2005, 09:07:15 PM »
Quote
And Spriggy just had lots of cool gadgets and went around in his Lazy-Boy assault vehicle.


I want one too!
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Fellfrosch

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Re: The Mutant Experience
« Reply #10 on: June 15, 2005, 09:13:16 PM »
Hmmm, sounds like what Ben Edlund would of done with mutants in the Tick. If there were mutants and not just bunches of super-heros.
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JP Dogberry

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Re: The Mutant Experience
« Reply #11 on: June 15, 2005, 10:19:35 PM »
No, the PLAYERS have these powers.

It'd be sensible not to use them of course, but they tend to go off randomly if you don't use them a lot. So the smart players at least choose a more convenient time for the power to backfire on them.

In one of my games, a guy who had his loins blown off regrew them with regeneration. If I recall correctly, he regrew a head in their place.
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