Timewaster's Guide Archive
Games => Table-Top Games => Topic started by: Fellfrosch on May 06, 2005, 01:27:57 PM
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Read the press release here: http://www.timewastersguide.com/view.php?id=1057
I can't even tell you how excited I am about this. I suspect it will be a highly modified version of WotC's current minis games, but we'll see--the scale is much smaller, it includes planes, and it's played on a hex map, so there's bound to be some major differences. I've sent an email to WotC with a plethora of questions, and I anxiously await more info.
As I have often told Tage, Avalon Hill is the single most interesting branch of WotC right now, and consistently puts out their best-designed products. This only strengthens my love for them.
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eh, I wouldn't get my hopes up too much, it's still probaly going to be SWM but with Nazis instead of Wookies.
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And why exactly should I not get my hopes up? That would be awesome.
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well it would be awsome if the game mechanics were the same, then we could could replace Germany with our horde of Battle driods or take Normandy with Ewoks.
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To quote Lieutenant George: "I'm as excited as a very excited person, who's got a special reason to be excited."
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I would LOVE to take over Germany with Ewoks.
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Better yet, with Jawas.
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I had several questions, and Toby (Wizards PR guru extraordinaire) had answers.
Fell: Why 15mm? Seems small.
Toby: The line is very vehicle-oriented, with vehicles accounting for almost half of the base set. If we used a larger scale the vehicles would have to be rare (as in the Giants of Legend D&D set, which has one large figure per booster). 15mm is an ideal scale because the vehicles are small enough to be common, and the infantry is still large enough be hand-painted and historically authentic.
Fell: Does it use the same basic rules as D&D minis and SW minis?
Toby: The basic concepts are the same, such as stat cards, but the maps will be hex-grid instead of box-grid and there are other slight variations that will bring it more into line with traditional wargames. Also, instead of 20-sided dice the game will use groups of 6-sided dice.
Fell. Hex maps, huh? What scale are we talking about--will a single map be an entire battlefield, or just a little area for a skirmish? Do figures represent individuals, squads, or divisions?
Toby: This is a highly tactical game on a microscopic level. Figures represent individual infantrymen and vehicles. A map might be a single bridge over a river, a city block full of ruined buildings, or a stretch of road (perfect for a rolling ambush with the M18 Tank Destroyer). Players can construct a squad or fire team of about 4-10 units for action on a very "in your face" scale.
Fell: What nations are represented in the initial set, and which are planned for the future? Will the game encompass all major theaters of the war?
Toby: The Base Set will have a heavy European focus. Subsequent expansions may have a geographical theme such as the Pacific Theatre or North Africa, but nothing is set in stone yet. Germany, US, UK, USSR and Italy will all be in the Base Set.
Fell: Sounds awesome. Thanks, Toby
Mustard: I feel like doing a dance!
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you should post that as an article.
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And yet I didn't. Ah, the twisting path of life.
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I rather feel like sitting in a corner watching as HoMsar dances, plotting his pratfalls.
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This has huge potential and I'm quite excited. I'm especially happy about the use of a hex-map since I have oodles and oodles of Heroscape terrain ready for use (and Heroscape is a great game all by it's lonesome).
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Planes were mentioned.Is this game really going to have air combat?
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That is my understanding, but I don't know if planes will have drastically different movement rules or what. The aircraft rules in Warhammer 40k, for example, were very weird, to represent fly-by attacks: the plan would come on the board from one edge, shoot a few things, and then disappear off the other edge to return a turn or two later. More realistic, but very weird.