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Mistborn RPG video game

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ostain:
an MMORPG for a mistborn game would be to hard to do because trying to make the mistborn world right would not include a million x-wow players jumping all over the relitivly small world of the final empire. so mabye its not that small but still it would take away from the feeling of a lonly world.

a Mistborn game should be a mix of open-world/sand-box like Prototype, the Fable/Fable 2 type of game, mixed with  World of Warcraft without the MMO, and the feeling of The Force Unleashed.

told from a whole new point of veiw from mabye a character not in the books mabye before, after or during the timeline though, giving you the ability the completly costomize your character and give it chooses between good and evil.

Matty:

--- Quote from: ostain on July 03, 2009, 05:34:16 PM ---an MMORPG for a mistborn game would be to hard to do because trying to make the mistborn world right would not include a million x-wow players jumping all over the relitivly small world of the final empire. so mabye its not that small but still it would take away from the feeling of a lonly world.
a Mistborn game should be a mix of open-world/sand-box like Prototype, the Fable/Fable 2 type of game, mixed with  World of Warcraft without the MMO, and the feeling of The Force Unleashed.
told from a whole new point of veiw from mabye a character not in the books mabye before, after or during the timeline though, giving you the ability the completly costomize your character and give it chooses between good and evil.


--- End quote ---
Hrmmph....

An MMO of mistborn simply won't work for a while for a number of reasons.

The market is too WoW'd. An MMO isn't a "success" these days unless it has a million subscribers. (literal number there) There hasn't been such a market saturation of 1 game across an entire genre this strong since DOOM.

The technology really isn't there. If you're able to create a GUI in which you can control the allomantic powers of a Mistborn, then you're a step ahead of me. With how underwhelming the Wii is in terms of precision and execution of it's mobility aspect, I can't imagine a console or a computer game that could do it.

We'll have to settle for the pnp RPG for a while, until the technology catches up  :).

Rezo:
The World of Warcraft showed everyone that simplicity is what everybody want from a MMO game. Not acrobatics, not a sandbox world, not moving around the world like Spiderman, but statistics, levels, numbers and stuff. For that, a Mistborn MMO would fail now, although in incoming games like APB or Sould and Blade we can see that maybe a new MMO era is coming.

But other than that, the world with thousands of Mistborn flying around would not be the world we loved so much. It would destroy the feeling. Sure we can use Mistings, but who would ever want to play a Misting?

But the single player version is something I would love to play. Take the great sandbox-based world from Prototype, hiding in shadows from Splinter Cell, fighting from Force Unleashed and there you have it, a perfect Mistborn RPG.
Only don't take the series' plot to the game, it doesn't fit at all.

Miyabi:

@Rezo, you could say the exact opposite thing and compare it to Assassin's Creed.

I think the Assassin Creed engine would be way cool for a Mistborn Game.

Stormblessed:
A mistborn game needs to be done. An MMO would be cool, but I don't think realistic. However a multiplayer like the new Assassin's creed Brotherhood would work I'm sure.

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