Author Topic: Mistborn - Luthadel - Physical Setting  (Read 3100 times)

CStroman

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Mistborn - Luthadel - Physical Setting
« on: May 21, 2009, 12:39:57 AM »
I'm just about done with Hero of Ages at which point I'll go back and begin writing an adapted screenplay of Mistborn (for fun and my own practice).

As I've been reading I've been visualizing the world of Mistborn and specifically Luthadel and it's environs. Maybe I've visualized it incorrectly but in my mind the world of Mistborn is very yellow, very brown and for the most part, very dry.

I almost picture Luthadel sitting in the middle of a big flat landscape. Not grassy but more deserty (For you Utahns and Californians think the flat deserty areas between SLC and Wendover or the deserts of Southeastern California).

I don't picture large trees or hills of rolling grasses (even if they are brown or yellow) With the exception of the Ashmounts and Fadex (which I envision as being built in a Goblin Valley, Sandstone pinacle like environment).

The city of Luthadel itself I've envisioned as a cross between Mos Eisley city (In Star Wars) for the Skaa slums with their square, yellow sandy buildings and Victorian England castle type keeps with more emphasis on the mansion then block buttresses, etc. But again also very yellow and black.

Am I totally off in my views?

How else do people envision it to look? Please give examples.

Here's my google search of what some of the great houses in luthadel may look like but on a much larger scale:

http://images.google.com/images?hl=en&rlz=1T4GGIH_enUS271US271&um=1&sa=1&q=victorian+castle&aq=f&oq=

Edit: Here are some good ideas of what I visualize as well. Note the Chateau's specifically.

http://crazy-phototed.blogspot.com/2007/12/26-amazing-castles-and-mansions-from.html
« Last Edit: May 21, 2009, 12:44:09 AM by CStroman »

Inkthinker

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Re: Mistborn - Luthadel - Physical Setting
« Reply #1 on: May 21, 2009, 09:31:22 AM »
I think it's important that the colors of the environment, at least exteriors, be muted and drab where they exist at all. Part of this is to emphasize the depressing and downtrodden nature of the Final Empire, and part of this is to emphasize clean colors as the mark of wealth and power (white especially, since it's impossible to keep clean. Both the Lord Ruler and Elend wear white uniforms).

I'll go with the sky being amber/yellow/orange, when it's not obscured by clouds. Lately I imagine it as if the sky is always in sunset colors, even at noon. Wherever there are plants, whether trees or grass or crops, they're a shade of brown (Sanderson is very clear on this). Plants are generally shriveled and unhealthy at best.


Luthadel is defined by it's walls, and it's packed right up against 'em. And since you can't build out, you build up. Nothing should be less than three or four stories tall, unless it's in wealthy territory.  Rooftops are either slate, tile or wood, and usually rise to a peak. Buildings are described as mostly stone, and I expect what he means is block-and-mortar and brick.

I imagine the architecture of Luthadel to be a blend of London and New York during the Victorian period.  I agree with the pseudo-Victorian styling for the mansions and palaces of the nobiliy, but I envision the skaa slums as being more like tenement housing, rickety and tall and very poorly built/maintained. And of course, somewhere in between is the housing for the middle-class, the skaa merchants and industrial workers who, while still skaa, live about as good a life as any skaa in the Final Empire of the Lord Ruler can expect. Probably lots of that false-front faux gingerbread styling.

As to the colors of the city, almost everything is shades of black, stained by centuries of ashfall.  He's quite clear about the ash stains, saying that "every structure in Luthadel... had been blackened to some degree... structures were generally darkest at the top... like paint running down a canvas, the darkness seemed to creep down the sides of buildings in an uneven gradient (p28-29 of the first book, which has a generally good description of Luthadel as a whole). The streets are solid ash-black, whether they're paved or not.

Don't forget that parts of the city are given over to industrial manufacturing like textile and steel mills, which come with smokestacks and drains and other sources of pollution. The Lord Ruler suppresses some technologies (like guns) but allows others (like canneries) to flourish. There's also a Hotel District and a Commercial District, each of which would probably mix a variety of style and quality of architecture to suit the business of the wealthy and common alike.



slums and tenement housing:

http://www.cartoonstock.com/lowres/csl0490l.jpg

http://www.theglasgowstory.com/images/TGSE00850_m.jpg

http://newdeal.feri.org/images/d45b.gif

http://www.ngaiopress.com/slum_big.jpg

Imagine this skyline without the trees or billboards, all stained black: http://geneastory.com/global/page5/assets/GlobalSemester276%201.jpg

« Last Edit: May 21, 2009, 10:12:22 AM by Inkthinker »

CStroman

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Re: Mistborn - Luthadel - Physical Setting
« Reply #2 on: May 22, 2009, 02:35:12 AM »
Thanks so much for your reply. I've thought the skaa slums would be a bit more like the scenes of homes in Jerusalem. Same color brick (yellow with black ash stains). I've always thought that the tenements you linked above would actually be too good for skaa who were slaves at best and not worthy of life at worst. Basically the homes of a people that are not only subjugated physically but mentally as well and their dwellings would display the same.

http://freestockphotos.com/ISRAEL2005/JerusalemStreet5.JPG

http://freestockphotos.com/ISRAEL2005/JerusalemStreet7.JPG

http://freestockphotos.com/ISRAEL2005/JerusalemStreet7.JPG

http://freestockphotos.com/ISRAEL2005/LionGate1.JPG

http://freestockphotos.com/ISRAEL2005/EcoHomoArch.JPG

And a wall like:

http://freestockphotos.com/ISRAEL2005/JaffaGate1.JPG

http://giladlotan.com/blog/wp-content/uploads/2007/05/jerusalem-wall.jpg

Then starkly contrasted with these would be the keeps. Lavish estates with grounds around them and ornate in comparison to the square, squat slums:

http://www.roxanneardary.com/wp-content/files/castles/Vaux-Le-Vicomte.jpg

http://www.roxanneardary.com/wp-content/files/castles/Lednice-Castle.jpg

http://www.roxanneardary.com/wp-content/files/castles/Castle-Doorwerth.jpg

http://www.roxanneardary.com/wp-content/files/castles/Castle-Bojnice.jpg

http://www.roxanneardary.com/wp-content/files/castles/Chateau-de-Chenonceau.jpg

http://www.roxanneardary.com/wp-content/files/castles/de-haar-caslte.jpg

http://www.roxanneardary.com/wp-content/files/castles/Chateau-de-Chambord.jpg

http://www.roxanneardary.com/wp-content/files/castles/El-Escorial.jpg

http://www.roxanneardary.com/wp-content/files/castles/Neuschwanstein.jpg

One thing also I remember a lack of in the novels, is the mention of trees in Luthadel or even around Luthadel. No one hid in trees or mentioned any trees (except maybe around the keeps). Almost like the environment couldn't support trees. Also when traveling from Luthadel as well I don't remember any mentioning of treelines, etc. except for when Sazed was hiding in one watching the Koloss.

Any other people have their ideas about Luthadel and it's settings?

Patriotic Kaz

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Re: Mistborn - Luthadel - Physical Setting
« Reply #3 on: May 22, 2009, 02:46:17 PM »
I always saw the Estates to be in gothic architecture... and i envisioned the slums like empoverished tenements stained black by ash with sheet metal roofing
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Inkthinker

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Re: Mistborn - Luthadel - Physical Setting
« Reply #4 on: May 23, 2009, 09:16:17 AM »
I love design debates (visual development work is my bread-n-butter), but the rule in designing details is that you have to do so within the boundaries described in the text. I can make up whatever I like, but I cannot directly conflict with the canon.