Author Topic: Mistborn as a Video Game  (Read 25645 times)

Miyabi

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Re: Mistborn as a Video Game
« Reply #165 on: April 09, 2010, 06:24:43 AM »

XBOX-Live has been making the random feature work well for a long time.
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Chaos

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Re: Mistborn as a Video Game
« Reply #166 on: April 09, 2010, 06:51:18 AM »
Honestly, I wouldn't mind a Mass Effect 2-esque thing where you had to recruit the best Mistings in the Final Empire to do something, while you'd be the Mistborn.

Then again, I kind of want every game to be Mass Effect 2-esque on the awesome scale.
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Rezo

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Re: Mistborn as a Video Game
« Reply #167 on: April 09, 2010, 10:54:41 PM »
I would agree to the instant-multiplayer system, but for an MMO - no wai! That's a bad idea.
And for what Chaos said, it's a one-in-a-kind situation we had in TFE, where a Mistborn was the captain of group of Mistings. It depends on what the story would be, but I don't think the original Mistborn's story would do the trick in a videogame.
But if we would have a situation like that, I agree with Chaos. That would be a totally good idea.

Fireborn

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Re: Mistborn as a Video Game
« Reply #168 on: April 10, 2010, 12:03:12 AM »
I disagree, I think the very goal oriented plotof TFE would be great for a game.
When to live is to die, and to die is to live, does either really matter?

Chaos

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Re: Mistborn as a Video Game
« Reply #169 on: April 10, 2010, 06:03:20 AM »
Certainly, I wouldn't mind playing through the events of TFE and also expanding upon things immensely.
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adad64

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Re: Mistborn as a Video Game
« Reply #170 on: April 12, 2010, 09:04:34 PM »
is anyone really doing something? I can program flash game if others make animations and graphics. Based on brandon's original 2d idea.

Miyabi

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Re: Mistborn as a Video Game
« Reply #171 on: April 12, 2010, 09:06:08 PM »

I've started a couple times, but when working 70+ hours a week and doing full time school it's a bit hard. lol.
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Link von Kelsier Harvey XXIV

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Re: Mistborn as a Video Game
« Reply #172 on: April 12, 2010, 09:26:32 PM »
70+ hours?  How do you find time to be a Brandon Uber fan?  What do you do?
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Chaos

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Re: Mistborn as a Video Game
« Reply #173 on: April 13, 2010, 12:00:55 AM »
Me, I just refresh the BS site until I get the first Table of Allomantic Metals.

Oh! You were talking about Miyabi :P
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Miyabi

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Re: Mistborn as a Video Game
« Reply #174 on: April 13, 2010, 03:13:34 AM »

I read at work. =]
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Fireborn

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Re: Mistborn as a Video Game
« Reply #175 on: April 13, 2010, 06:35:04 AM »

I've started a couple times, but when working 70+ hours a week and doing full time school it's a bit hard. lol.

70 hours?  If you work EVERY DAY that's TEN HOURS!  Minimum!  And school?  I'm starting to doubt either the credibilty of your schedule or your sanity.

It'd be interesting to see how the magic system is handled, especially as it expands with new metals and such.
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Miyabi

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Re: Mistborn as a Video Game
« Reply #176 on: April 13, 2010, 10:25:15 AM »

I do school online, so I do a lot of that work at home or at night.  I usually get one or two 18 hour shifts in a week then the rest are a bit shorter and I usually take one day off during the week.
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Creative_Vortx

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Re: Mistborn as a Video Game
« Reply #177 on: April 13, 2010, 09:33:25 PM »

I do school online, so I do a lot of that work at home or at night.  I usually get one or two 18 hour shifts in a week then the rest are a bit shorter and I usually take one day off during the week.


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nikita kolesnik

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Re: Mistborn as a Video Game
« Reply #178 on: August 11, 2010, 06:17:59 AM »
I just discovered this  site today, so I'm new here.

My idea of this would have a campaign and multiplayer, where you play as a mistborn in campaign and have many different modes in multiplayer (such as mistborn free for all's, maybe a co-op of mistings, and surviving waves of hazekillers playing as a mistborn). The metal burning could be assigned to your d-pad, and change when you press your left trigger, as such:

COMBAT LAYOUT
^ iron/steel
< pewter/tin
> chromium/atium
v duraluminum/drink vial

Here's a chart of the 18 metals, just in case
http://www.brandonsanderson.com/graphics/mb_table_v13.jpg

something like that. the atium in multiplayer obviously cant show u where people are about to move, so when you burn it you will dodge every attack and yours cant be blocked.  due to the extremely OP nature of this, you will have a very limited amount of atium per multiplayer round, if its even enabled, and drinking a metal vial will not replenish atium.


Anyway, just a few ideas. I'd love to see something like this happen :)

AllWrong

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Re: Mistborn as a Video Game
« Reply #179 on: August 11, 2010, 01:31:01 PM »
I don't see that it is possible to make a videogame using a Mistborn as the PC without making it an RPG.  There are just too many metals to burn to make it an action game.  The controls would become unwieldy and make the game into a bad one.

What's more, if I were in charge of this game being built, there are VERY few studios I would trust to build it.  BioWare could mail it in, and still come away with a win (look at Mass Effect 2 for proof), so I would trust them to do it as an RPG.  They are really the only studio that just immediately springs to mind.  I'd have to do some serious digging into studios to see who I would trust with a property like this.  The list would be very small.  I've seen too many promising games ruined by people that, while able to build a solid game, just didn't have the grasp of how to build a GOOD game.