Alternate Realities > Endless Stars
Technology
Legion:
--- Quote ---Those are some good ideas, Legion, but you're zooming in way too far. This is how detailed a sample planet would look:
Pop: 6
Production: 4
Lode: 5
Capacity: 6
Morale: 8 (8) 100%
Assets:
Industrial Complex: Level 2
Religious Sanctuary: Level 2
Supply Depot: Level 1
Orbital Shipyards
So, in the example of you tech ideas, it could be summed up in one asset, like this:
Underwater Habitation: (Level 1 to Level 2) Capacity increases by 1 for each level.
Note, that this should be cheaper than Terraforming and could be attained earlier in the game.
--- End quote ---
I found this to give me a huge insight on how the planet system would be setup. More examples I think would be great
Mr_Pleasington:
I know, Entropy.
I might have come in to ask for ideas a bit too early since while I have a good idea of what I want to do and some basic system design, I didn't think it was in a workable form to share. Hence, we're all on different pages.
I'll see if I can clarify stuff here soon.
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