Author Topic: Planets and Systems  (Read 13178 times)

Mr_Pleasington

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Re: Planets and Systems
« Reply #15 on: August 14, 2005, 05:43:10 PM »
That's what I'm thinking.

We can always add more detail later with optional rules.

Legion

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Re: Planets and Systems
« Reply #16 on: August 15, 2005, 10:36:11 AM »
I do not know how you are handling residential areas.  If there are only 3-4 zones does one of them have to be residential?  I was thinking, why not have residential mixed within the other areas, that way you do not need a zone just for them.  Also instead of only 3-4 zones make it like 6-7 that way you can get a lot more diversity.  In addition you should be able to setup under water cities, through the use of technology.  These would be great sources of food, or mining.  This would have to depend on the depth of the water.  So say a planet only has 3 or 4 land zones in it.  After researching Technology to start living underwater you gain 2 or 4 more zones depending on the land - water ratio.  Now if you want to have disasters you could through in an earthquake that floods an underwater city.  This would have to be a really small chance, like 1 in a 100, when you have to roll for a disaster.
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Mr_Pleasington

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Re: Planets and Systems
« Reply #17 on: August 15, 2005, 12:32:37 PM »
We're going back to the original idea that zones are important for combat only so they can be named or not.  3 zones per planet representing the big fights of an invasion.

Legion

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Re: Planets and Systems
« Reply #18 on: August 15, 2005, 05:07:59 PM »
Quote

Stats

Population - number of inhabitants in the system
Production - amount of industry in the system
Capacity - the amount of population a system can support
Lode - amount of raw resources in the system
Morale - the current morale of the system
Maximum Morale - the maximum morale allowed by the system
Base Morale - a percent that can be modified by certain conditions.  This is multiplied by maximum morale to determine current morale.


what is the the importance of lode?  Is production what the planet is producing and is lode its max amount?  Or is X amount of lode is equal to a max of Y amount of production.

Also is production points sololy used for the buying of buildings and units or is food going to figure in there too?
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Mr_Pleasington

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Re: Planets and Systems
« Reply #19 on: August 15, 2005, 11:36:33 PM »
Lode equals the amount of raw resources the planet has to offer.

Income from a planet equals:

Production Capacity x Lode
« Last Edit: August 15, 2005, 11:37:09 PM by Mr_Pleasington »