Author Topic: TW(i)G Setting Basics  (Read 22962 times)

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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TW(i)G Setting Basics
« on: October 25, 2003, 05:16:54 PM »
The general write-up has been completed, barring any last minute changes or corrections from Fell and the gang. You should see it early next week.

Two things:
First, Since this is about 9 pages of material, I'd like to make it a set of 8 documents, interlinked. What's the best way to do this Sprig/Tage/Fell? Should I just code it the way I want it to look, and you can plug it into the template with the menu and title bar?

Also, this means we're ready for volunteers for the next step: There are six regions/nations and 3 empires that need more detail on their politics, cities, geography, and peoples. I'm thinking that we don't really need more than one or two people doing a region or empire. Spriggan has volunteered to coordinate this effort so we don't screw up the continuity, and I think I'll assist him so we can both make sure it stays close to the vision we had. Spriggan and I will each be taking an empire to start with. We need volunteers to put more detail into this.
Here's the list of expansions we need to start thinking about as well:
The North (you'll understand when you read the description)
The Deep South (a surprise that our team, mostly Spriggan and I, decided on just in the last couple days)
A monster field guide, sort of a horticulture/field manual for beasts, though this might want to wait till after we have a system, so it can include stats.

On that note, we can probably start working out mechanics now. I think Fell wants to be in on that, and I don't. So I'm going to nominate Fell as head of the committee, and let him choose how many people and how they'll work it out.

So.
Volunteers? Once the setting description is posted, we'd also like to know what region or country you want to work with.

Lieutenant Kije

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Re: TW(i)G Setting Basics
« Reply #1 on: October 25, 2003, 08:26:39 PM »
I'm in.  Feel free to assign me if you like.  My preferences, if I have them, will never be strong for any one thing.

Lieutenant Kije

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Re: TW(i)G Setting Basics
« Reply #2 on: October 25, 2003, 08:27:56 PM »
(Unless you're making W.S. part of it.  I guess that tends to bring out some of my stronger opinions.)

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Re: TW(i)G Setting Basics
« Reply #3 on: October 25, 2003, 09:30:03 PM »
Ya basicaly how it will work for quordination is me and SE will each take certain areas to supervise, the volunteers that take an area will then report to one of us and we'll discuss stuff.  Then me and SE will check over everything and make any changes we see fit.

I think the deep south will be one of the last things that'll be worked on since its more of "expansion" then nessacery game material.  And there are lots of other things that should be done before it.  Of course as we work on stuff I could be more apperent it's importance.
« Last Edit: October 25, 2003, 09:34:04 PM by Spriggan »
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Spriggan

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Re: TW(i)G Setting Basics
« Reply #4 on: October 25, 2003, 09:46:07 PM »
Oh and I'd format the pages as html, however you like, and then (Fell permitting) throwing them in the RPG section so people can read them.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #5 on: October 25, 2003, 10:17:38 PM »
We might want to make a folder. Maybe after we have so much stuff done I'll just make some PDFs out of it, so you can download the whole thing instead of going to lots of articles. For now, I'll just send fell all the pages in HTML and bug him several times daily to get it up.

House of Mustard

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Re: TW(i)G Setting Basics
« Reply #6 on: October 25, 2003, 10:21:49 PM »
I'm in, if you're interested.  I actually know very little about all of this, but there's nothing I love more than theoretical political systems.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #7 on: October 25, 2003, 10:25:30 PM »
we're interested. No one knows much about it yet but Sprig, Jeffe, Fell and I. It's goign to serve as our "brand." An RPG and a miniatures wargaming system will come out of it, and probably some fiction (a la Dragonlance).

You'll know more in a few days once we have it formatted and finalized.

House of Mustard

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Re: TW(i)G Setting Basics
« Reply #8 on: October 25, 2003, 10:29:07 PM »
Sounds dope.
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Re: TW(i)G Setting Basics
« Reply #9 on: October 25, 2003, 11:20:29 PM »
And by dope, he means something Gemm is interested in as well. I'll hop onto this little train de le forge for some good times.
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JP Dogberry

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Re: TW(i)G Setting Basics
« Reply #10 on: October 26, 2003, 03:24:26 AM »
If you want my help, I'm interested, and after my exams are over (a week or two) I'll have time as well.
Go go super JP newbie slapdown force! - Entropy

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #11 on: October 26, 2003, 08:04:08 AM »
Ok, I guess I better get started with that formatting stuff.

But I have a Sunday School lesson to teach, so that's coming first.

Entsuropi

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Re: TW(i)G Setting Basics
« Reply #12 on: October 26, 2003, 09:09:16 AM »
I am greatly amused by the concept of a time waster educating young religious people.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

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Re: TW(i)G Setting Basics
« Reply #13 on: October 26, 2003, 10:00:54 AM »
It's worse than you think. I teach the adult Sunday School class
Now I need to go reset all my clocks and clean a living room, then I may have time to get some work done on this.

Gemm: Rock & Roll Star; Born to Rock

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Re: TW(i)G Setting Basics
« Reply #14 on: October 26, 2003, 12:22:28 PM »
SPeaking of time, its about 11:20 am est time, yes?
“NOTHING IS TRUE. EVERYTHING IS PERMITTED.”
                William S. Burroughs

“Who needs girls when you’ve got comics?”
                Grant Morrison’s Flex Mentallo