Is that Daze is a really cool spell.
I think that the GM actually bent a rule to make it less powerful.
Let me set the stage. Much like a certain evil Order of the Stick character, my goal in making the character was to multi-class the heck out of him. He had a level each in Rogue and Sorcerer, plus 2 in Ranger. I could have gone for fighter and taken the feat, but I uh.... who knows what I was thinking. The feats probably would have been more useful for a oneshot character.
Anyway, we're trying to con this guy into drinking some poisoned wine. 42's diplomacy and Eagle Prince's sleight of hand were doing a good job. The guy's fort save was too tough though. So, back up plan: Beat the crap out of everyone near.
We get a surprise round. No action from the bad guy. I cast Daze on him. Apparently his Will was less cool than his Fort . That means that during the surprise round and the next round, he was dazed: flat-footed. And then on the second round (the third round of action we got) everyone who beat that guy on initiative still gets to attack a flat-footed characters. Bonuses galore (there were two of us with the sneak-attack ability). Pretty sweet.
Of course, because I had two levels in classes that didn't get attack bonuses for the first level, I was a pretty bad shot, so I missed a bunch. but yay!