Author Topic: Paranoia XP: Crash Priority  (Read 1204 times)

Fellfrosch

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Paranoia XP: Crash Priority
« on: April 11, 2005, 12:36:12 PM »
Read it here: http://www.timewastersguide.com/view.php?id=1026

I've always thought this game sounded kind of fun, but an adventure where you have to protect an invisible train that may or may not exist? That's pure genius.
"Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die." --Mel Brooks

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Entsuropi

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Re: Paranoia XP: Crash Priority
« Reply #1 on: April 11, 2005, 06:53:12 PM »
Heh. JP got on his philosophical horse for this review :D

And I looked up that smile flash (http://www.shooshtime.com/flash/showit.php?id=309) and wow, that's pretty amazing.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

Fellfrosch

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Re: Paranoia XP: Crash Priority
« Reply #2 on: April 12, 2005, 03:08:05 AM »
Very good, though I could have done without the ending. Be warned, this is not for kids.
"Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die." --Mel Brooks

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JP Dogberry

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Re: Paranoia XP: Crash Priority
« Reply #3 on: April 12, 2005, 03:13:37 AM »
See, that mission is even funnier when a visible train arrives on the wrong set of tracks...
Go go super JP newbie slapdown force! - Entropy