Author Topic: Warmech - Homebrew Help  (Read 7558 times)

Mr_Pleasington

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Re: Warmech - Homebrew Help
« Reply #15 on: November 19, 2003, 01:24:21 PM »
Huh, I thought the plural of mech was mechs. That's how its used in most games.  Interesting.

As for Geeks, I'd prefer the name dropped all together.  Sorry, I just don't like it :)

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Re: Warmech - Homebrew Help
« Reply #16 on: November 19, 2003, 01:31:29 PM »
Get Even Equally Keeping Slugs

Mr_Pleasington

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Re: Warmech - Homebrew Help
« Reply #17 on: November 19, 2003, 05:44:55 PM »
Okay, no more off topic posts guys, please.

Let's keep this thread on track.

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Re: Warmech - Homebrew Help
« Reply #18 on: November 19, 2003, 05:48:01 PM »
I can't even tease? That's mean. Anyway, what are you waiting for? 3 more worlds? Should I come up with another (y'know, instead of working on my novel?)

Entsuropi

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Re: Warmech - Homebrew Help
« Reply #19 on: November 19, 2003, 05:48:10 PM »
I'm working on a couple ideas. More tomorrow. One = british empire + america alliance. Other = fascist state.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

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Re: Warmech - Homebrew Help
« Reply #20 on: November 19, 2003, 08:34:19 PM »
Well remeber MR.P that we got the term mech from japan.  And they're no so good with english, also there language rarely uses plurality modifires like (s).    The correct singular is Mech, the correct plural is Mecha.  Most americans/brittish don't get that so they use mechs for plural.  Not that mechs is incorrect by our standards.

I've also got my idea, but I'm waiting to read more.  I don't want my group to be a "faction" but a group of elete mercanaries.  That have few numbers (a coupple hundred maybe) but are the best pilots in the known space.  I'm aiming towrds them haveing come about via breaking away from one of the larger groups (maybe Entropies, since I know he'll do something cool that will work with my idea) a few years before the gamesetting.  I'll probaly add some secret reason/goal that they're fighting for.  But well have to see how the setting shapes up before I do any of that.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Entsuropi

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Re: Warmech - Homebrew Help
« Reply #21 on: November 19, 2003, 08:48:21 PM »
Naw spriggan. Japanese mecha are smallish humanish things that are basically big infantry. Western mechs are huge walking battleships that operate like super tanks. And it is "mechs" for western ones.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

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Re: Warmech - Homebrew Help
« Reply #22 on: November 19, 2003, 09:23:06 PM »
I'm not arguing the style designs between the two genras.  Just pointing out where the concept and termanology came from.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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JP Dogberry

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Re: Warmech - Homebrew Help
« Reply #23 on: November 19, 2003, 10:23:41 PM »
Yeah, I don't like the name either, but I'm lazy and bad at coming up with names. Now I'm toying with something like "United open-source Community of Technomacy" or Technomancers for short. It sounds witty, as a geek I like it, and suggests a kind of wizardry with technology. Feedback?

Yes, it's interesting and idealised. I figure that far into the future, after uniting the group and abolishing authority, hackers wouldn't have anythign to rebel against. They'd probably just keep doing what they enjoy in a more legit form.  They'd probably still hack, but in this society I doubt anyone minds being hacked, especially since real hackers don't change anything.

The idea is basically a modified version of ideas I have formed by my previous, current and future short stories, and hopefully a novel I plan to write. I've thought about it a bit, so I simply took my personal attempts to create a political system that soolves all the worlds problems, combine it with the Unification of Geeks idea from my novel, and then added in Mechs. This is the result, which is only vaguely similar to the societies I already had ideas about.
Go go super JP newbie slapdown force! - Entropy

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Re: Warmech - Homebrew Help
« Reply #24 on: November 19, 2003, 11:01:02 PM »
take off "united"
then they can be OCTers
especially if they have an Octal system for anything.

I still think it's a tad realistic. There are always those vandals out there, but then.... probably a whole society devoting themselves to Roman honor and dark age chivalry is not realistic either, so...

JP Dogberry

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Re: Warmech - Homebrew Help
« Reply #25 on: November 19, 2003, 11:07:27 PM »
Remmber, this is the future. Look at the society of Star Trek. (QED).  Besides, this is for a table-top game, so realism isn't that important.

I like OCTers. Originally, I felt the United was important, but this works well. Although, what exactly is Octal? Isn't it kind of like Hexadecimal?
Go go super JP newbie slapdown force! - Entropy

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Re: Warmech - Homebrew Help
« Reply #26 on: November 19, 2003, 11:12:11 PM »
Quote
Octal system used to be widespread back when many computers
used 6-bit bytes, as a 6-bit byte can be conveniently
written as a two-digit octal number. Since nowadays a byte is
almost always 8-bit long the octal system lost most of its
appeal to the hexadecimal system.
(Free Online Dictionary of Computing)

Geeks still play with it sometimes though to be cool and/or retro

Entsuropi

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Re: Warmech - Homebrew Help
« Reply #27 on: November 21, 2003, 09:23:36 AM »
Hows this. Both factions are in the solar system only. So a rough map of our setting is the Sol system in the centre, with my two factions in there, with all the other factions arranged around it. BTW, i think we should do the realistic thing, and have planets be the only territory, with no national borders marked over random patches of space. And have the planets as far apart on the map as they are in reality.

I have taken it upon myself to decide what happens between the real present day and the games present day, and to say what has happened to earth. If that bugs someone, let me know.

Jeffe - i tried to write in the origins of your faction into it. Even though japan is more likely to join with america, i think i explained what would cause a asia wide alliance. But i think that for the dates to align, either you will have to change it so that the asian colonists left during the early 22nd century (before ww3) or i will have to push the dates back. Your call i guess.

Faction number 1 : the Anglosphere Alliance (AA)

The special bond between the UK and the US, developed during the (first) two world wars, and the commonwealth's relationship with the UK, combined during the early 21st century to create the Anglosphere Alliance - a loose union of the United Kingdom and all the english speaking countries it created during its colonial phase. In total, this comprised of the UK, US, Australia, Canada, New Zealand and, after much debate, Israel. The last was only admitted after the "middle east" problem was brought to an end. This union was strengthened even further by the war with china that started in 2048, as forces from all over the alliance helped repel Peoples Army troops from Taiwan and Japan. The fighting lasted for decades, so that by the end of the war (2095) the anglosphere countries were well used to constant communication. Nothing like external stress to force people to work together. The asian co-prosperity sphere was created by the anglo sphere, in order to prevent another china war - they did not want to have a chinese hitler rise to power.

Since then, the anglosphere has helped to colonise near space, and carry out research programs, but their heart was not into it for a long time. Focusing on the treats on earth, they let independant movements and corporations take the human seed further afield (talk about dodgy analogies) while the AA built up its strength on earth and tried to put an end to the worlds problems in africa and more. This all changed in the late 22nd century, as the European Union finally began to collapse. Corruption, economic unviability, and cultural dominance by the AA all helped to cripple the federal government of Europe, meaning that the sicilian warlord Scipio was able to begin empire building.

Faction 2 : La Rinascita di Forza (RF) (means 'The Rebirth of Strength')

The sicilian Scipio had inaspacious roots. The son of a dustbin man, he underachieved in school and never went to university. His mother named him Scipio at birth, in the hope he would bring the same glory to Italy as did Scipio Africanus. He joined the Italian branch of the federal european army, and was trained as a infantryman. As the EU slowly stagnated and turned into a pool of corruption and economic blight, he began to gain popularity with his fellow squaddies with his belief that this was the result of a weak, foolish leadership (true) that could only be recovered by the purging of those weak by the strong and capable, those who could, and now should, take action into their own hands. In other words, a military coup. He was a charismatic man, who spoke wire fire and intensity. 4 years after enlisting, he had his entire companies rank and file troops support. The commanders, too busy smoking and reading porn magazines to notice, would not have cared in any case. Thus they were caught by total surprise when he walked into their mess with his closest comrades, and shot them. 2 more companies of Italian infantry were sent to take him under arrest, but they had been in close contact with his company and so, instead of capturing him, they joined him. Within months, Scipio controlled most of Italy. He poured vast amounts of the tax income of the regions he controlled into the army, in order to keep his rate of advance going.
« Last Edit: November 21, 2003, 09:38:13 AM by Charlie82 »
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

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Re: Warmech - Homebrew Help
« Reply #28 on: November 21, 2003, 09:38:24 AM »

I've run out of time here, need to get ready for work. Some bullet points about what i need to finish writing about:

- RF is a warrior society, with the military most important thing
- present day ~120 years later? (about the turn of the 24th century)
- RF war with AA after germany comes under his possession. Superiour AA troops push him back until everything else in europe and the 2nd and 3rd worlds ally with him against the AA.
- turns into a global war as LDCs flock to RF banner, believing that the AA will never grant them the opportunity for economic viability than the RF will
- AA controls the rich countries (EU went nasty and stagnant, falling behind) and has built up its technology base for centuries. Thus the AA is rich, rich, rich. The RF controls the poor but populus areas. The Asians... dunno whose side they are on. Created by the AA...
- "Present day" map has earth and the solar system divided between AA, RF, and the asian economic sphere (?). All other factions deal with one of these 3 when they want access to earth. Other countries cannot afford to go to space, and were also forced to choose sides or be attacked by both the AA and RF.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

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Re: Warmech - Homebrew Help
« Reply #29 on: November 21, 2003, 10:57:06 AM »
You've got to account for the other alliances rising to power
I imagine that if they don't have a national origin, that the Britonic Union needs to a) be renamed, I'm going to suggest the Templar Union, since they in name follow a pope, and b) have religious and military-industrial corporation roots. for example: some french people (catholic) owned controlling stock in a military vehicle and weapons manufacturer, one that supplied materials to all the AA, the RF, and the Asians. Plants were located primarily in Germany and the UK, and when they started a colonization business, their own employees were taken to be colonizers. Since they were off-earth in the early stages, they remained an economic powerhouse, and despite having the means to be their own faction in this global war, continued to play both sides, supplying all the armies with goods. Then, when everyone was weakened, they took the opportunity to grab TONS of territory in outer space. The French made their Catholicism more appealing to the Germans and Brits by drawing on their mythologies and connecting them to one church. They also corrupted their version of Catholicism by setting up their own pope to rival that of Rome, and co-opted the Roman empire heritage to show they were superior. All this mythological propaganda has resulted in a portestant flavored Catholicism that no one take too much to heart except when facing heathens from outside the empire.