Author Topic: Heroclix: Giants  (Read 3814 times)

Lieutenant Kije

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Heroclix: Giants
« on: January 10, 2006, 01:17:56 PM »
So finally a giant character I think is pretty interesting...

This Chemo guy has all the stuff I think is coolest on a giant fig: plasticity and poison.  This guy can keep a bunch of figs pretty tied up, and be dealing them automatic damage each turn.  And on a giant character with starting 3 damage the force blast could actually be useful in messing with your opponent's positioning.  If I still collected these things I'd definitely be interested in him.

Fellfrosch

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Re: Heroclix: Giants
« Reply #1 on: January 10, 2006, 01:45:53 PM »
You know, I always forget that giant characters have a wider radius of adjacency. That makes this guy a lot more interesting. Wow.
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Re: Heroclix: Giants
« Reply #2 on: January 10, 2006, 02:12:35 PM »
Though poision and I believe plasticity do not work from 2 squares away, since giants only have that for close combat attacks which neither are.

Fellfrosch

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Re: Heroclix: Giants
« Reply #3 on: January 10, 2006, 04:05:38 PM »
Maybe not Poison, but I know that small characters two spaces away are considered adjacent for movement as well as combat, so they'd still have to roll to breakaway and Plasticity would thus affect them.
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Spriggan

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Re: Heroclix: Giants
« Reply #4 on: January 10, 2006, 09:42:36 PM »
You're right, I double checked after posting that but since my school's PCs don't like TWG's forums I didn't bother posting it.  Poison dose not work, but Plasticity and KC Team Ability does.
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Lieutenant Kije

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Re: Heroclix: Giants
« Reply #5 on: January 18, 2006, 07:39:36 PM »
So the stats for Alloy are up:
http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=10424

Another fig with abilities that are enhanced by being giant.  Flurry gets better because of Giant's increased adjacency for close combat, and KC makes it harder to move around them.

Fellfrosch

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Re: Heroclix: Giants
« Reply #6 on: January 19, 2006, 12:24:03 PM »
My problem with Alloy is that I love Kingdom Come, and own a copy, and yet I ahve no idea who he is. Pulling some random doof out of the background is not my idea of a collector's item.
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Spriggan

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Re: Heroclix: Giants
« Reply #7 on: January 19, 2006, 12:27:13 PM »
Alloy is in Kansas when Cap. Atom goes nova and is the only one who survives besides Magog.  He's been in other comics before since he's a combination of the Metal Men (no idea who they are) so he's like a Vultron piece.  Also there's a sequel to KC that DC put out and different people were the focus of that book so I think he might have been one.

Whoclix entry on him
http://members.aol.com/whoclix/giants.htm

Another interesting thing about this expansion is Rita Farr, who's comic name is Elastic Girl (which Pixar had to get permission to use) and yet due to Pixar licensing on toys Wizkids can't use that name.
« Last Edit: January 19, 2006, 12:30:23 PM by Spriggan »
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Re: Heroclix: Giants
« Reply #8 on: January 19, 2006, 12:32:18 PM »
the KC sequels were utter crap, to a panel.

The Metal Men are one of those teams that few people know about, that had potential, but not much of it, and it wasn't filled anyway. They show up every now and then, but no one's sure why.

Fellfrosch

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Re: Heroclix: Giants
« Reply #9 on: January 19, 2006, 12:41:29 PM »
That's one of the things that makes me laugh about DC: every time they want to do a "serious" comicbook story, they whip out some forgotten chump character from thirty years ago and make him a big deal (see Sandman, Identity Crisis, most of the supporting characters of Swmp Thing, etc.). I bet the Metal Men are just coasting along on that same wave.
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Re: Heroclix: Giants
« Reply #10 on: January 20, 2006, 10:38:18 AM »
Hey, don't go taking Sandman into this. I just recently finished the entire 10 volume series of that and it is quite and indelible piece of culture.
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Re: Heroclix: Giants
« Reply #11 on: January 20, 2006, 11:14:30 AM »
But even Gaiman admits that his inclusion of some minor characters was a bit wonky. and when Sandman shows up somewhere else....

Lieutenant Kije

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Re: Heroclix: Giants
« Reply #12 on: February 02, 2006, 02:23:11 PM »
http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=10438

So would defend work with the increased adjacency on a giant figure?

Fellfrosch

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Re: Heroclix: Giants
« Reply #13 on: February 02, 2006, 04:17:30 PM »
I would assume. That certainly makes this guy more interesting.
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Spriggan

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Re: Heroclix: Giants
« Reply #14 on: February 02, 2006, 05:29:32 PM »
actually it doesn't work that way.  Giant 2-square adjacency if for Attacks and movment only, though people are expecting that to change with the new rule set coming out this summer in which Giants are getting a rewrite.
« Last Edit: February 02, 2006, 05:30:58 PM by Spriggan »
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.