Author Topic: Beyblade CCG  (Read 4715 times)

Fellfrosch

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Beyblade CCG
« on: November 22, 2003, 12:47:40 PM »
.hack//ENEMY was aimed solidly at teens, but Beyblade looks like it's going straight for kids: each booster will include decals.

http://www.beybladetcg.com/Articles/Article.aspx?ID=45
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JP Dogberry

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Re: Beyblade CCG
« Reply #1 on: November 22, 2003, 07:02:00 PM »
Is there anything they won't try and make a CCG out of? Luckily Beyblade is a concept that could transfer really well. I'd suggest something about anying derivative kids games but to be honest, I *like* the Beyblade cartoon/anime.
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Fellfrosch

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Re: Beyblade CCG
« Reply #2 on: November 22, 2003, 09:04:44 PM »
I've read the rulebook for Beyblade and it sounds like it could be kind of fun. Their system for it doesn't immediately suggest itself as "collectible," but I suppose they can work it out.
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Spriggan

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Re: Beyblade CCG
« Reply #3 on: November 22, 2003, 09:50:02 PM »
heck Wizards made a Simpsons CCG so why not one about a top.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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JP Dogberry

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Re: Beyblade CCG
« Reply #4 on: November 22, 2003, 10:00:34 PM »
That's "Blade" not "Top" thankyou very much. I just looked over the rules myself. Extremely simple, but it's a well-chosen  win mechanic, true to both the series and to CCG style gameplay. It could be a fun diversion, or a decent game for someone with an age in the single digits.
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Spriggan

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Re: Beyblade CCG
« Reply #5 on: November 22, 2003, 11:24:52 PM »
dude, they're spinning tops.  
« Last Edit: November 22, 2003, 11:25:08 PM by Spriggan »
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Fellfrosch

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Re: Beyblade CCG
« Reply #6 on: November 23, 2003, 12:19:36 AM »
Fighting with spinning tops is hardly the goofiest thing anime has ever done. Dragonball Z characters essentially just fight each other with grimaces.
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JP Dogberry

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Re: Beyblade CCG
« Reply #7 on: November 23, 2003, 09:23:34 PM »
A "Beyblade" is significantly different to a spinning top. A blade has...err.....um...err...

A different name! And optionally, a pokemon derivative animal in a computer chip!

On the subject, Dragonball Z characters don't just grimace - they levitate small rocks at the same time.
« Last Edit: November 23, 2003, 09:25:17 PM by JamPaladin »
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Fellfrosch

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Re: Beyblade CCG
« Reply #8 on: November 25, 2003, 01:46:19 PM »
To my great surprise, I got this game in teh mail yesterday; I didn't think it came out until later in the year, but i'm not going to complain. Mustard and I will give it a whirl tonight.
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JP Dogberry

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Re: Beyblade CCG
« Reply #9 on: November 25, 2003, 07:48:07 PM »
Heh heh...Whirl.

I dare you to act all obsessed over the game, and shout excitedly "Let it rip!" whenever you start a game.
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Fellfrosch

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Re: Beyblade CCG
« Reply #10 on: November 25, 2003, 08:10:10 PM »
Oh, I will. And Mustard will frown and try to look like he doesn't know me, even if no one else is in the house.
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Fellfrosch

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Re: Beyblade CCG
« Reply #11 on: November 26, 2003, 02:21:58 PM »
We played last night, though sadly I forgot the exact phrasing and thus said "Let it roll!", and that only half-heartedly. Oh well.

I'll phrase this the same way that Mustard did: there are two versions of the game, one designed for advanced players and one designed for kids who don't necessarily know how to read yet. We played one game of each, with Mustard winning the beginner version and losing the one where you need to know how to read.
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JP Dogberry

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Re: Beyblade CCG
« Reply #12 on: November 26, 2003, 08:02:36 PM »
Hmm...I consider this telling.
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Fellfrosch

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Re: Beyblade CCG
« Reply #13 on: November 26, 2003, 09:12:40 PM »
Are you calling me a tattle-tale?
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JP Dogberry

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Re: Beyblade CCG
« Reply #14 on: November 26, 2003, 09:31:50 PM »
No, I mean it's telling that Mustard lost the game that actually required thought and skill. It says a lot about him.
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