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Messages - VegasDev

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376
I wasn't one of the chosen few that got to read book 3, so everything I say would just be speculation at best. However, since I don't want to give anything away to those that haven't finished book 2 and we don't have an invisible text color that only shows when you highlight, I will keep my comments to a minimum.

First off, I thought Gold showed you glimpses of yourself had you made different choices. This is pretty much useless because it is like dwelling on the past. However, Vin may use it in conjunction with malatium  in book 3 to see how she and those around her might have been different had she made a different choice at the end of book 2.

Second, I highly doubt that the voices in Zane's head are afterthoughts. Vin's mother heard voices too and it seems to be an integral part of the story so I doubt this is the last we will hear of it. Perhaps they both heard the same speaker, almost 10+ years apart.

To further throw stuff against the wall to see what sticks, perhaps this voice told Vin's mother to perform a ritual on one of her daughters involving a gold earring and the death of her other daughter, somewhat similar to the creation of an inquisitor. If they were the same voice, the speaker might have turned Vin into what she was and did not want her to be killed by Zane.

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: January 10, 2008, 06:36:20 PM »
I disagree. THere are several ways to incorporate it. One is to use it like Force mind tricks in games like Jedi Outcast. Thats if you're going for an action/fps style game like JO was. If you instead make it an RPG, you could use it in conversations. NWN2 had some good examples with their "conversation" skills (Diplomacy, Bluff, Intimidate).

We considered conversations falling under specialized missions and a definite part of the gaming experience. Many developers just sprinkle in conversations to move the story along etc. but we feel (at least most of us) that conversations can and should be a very large part of the gaming experience. We consider them missions because manipulating emotions can have both positive and negative permanent outcomes. You could compromise your position as a mistborn trying to overthrow the Lord Ruler, cause the NPC to attack/ignore you, progress the storyline or even unlock secret content.

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: January 10, 2008, 06:18:49 PM »
I have worked for a handfull of game development houses but I don't want to get into specifics for reasons. *Edit: Removed information.

Currently, I program automation systems because I can put one up in an hour and still make bank. This helps fund a game development 'company' that I and several others created and are currently in a development cycle. Our modelers have pretty much run out of deadlines on our current project, so we have them modeling from character sketches for Mistborn. If nothing else, the models can be used in a differnt game or sold.

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: January 09, 2008, 09:31:35 PM »
<<Continued>>
Using an Xbox 360 controller as a reference, you could map Atium to Y, Directional movement to LS, Kick/Punch to X, Coinshot to A, Knives to B. The right stick would handle which way the character is turned as well as the direction of the push and pulls. You would then break down Steel and Iron to moveable/immoveable objects mapped to left and right triggers/buttons. There would be few moveable objects to keep things easy and immoveable objects would not be seen, using ray casting collision detection instead.

So when I want to fly through the air, I would pull the right trigger and push the right stick in the direction I want to go, which would actually, ray cast in the opposite direction at an angle relative to the amount the stick is moved between 0 and 45 degrees. Since I am ray casting, it would only push if it collided with anything within a certain range. So if I was facing off the side of a building and jumped off of it trying to push on immovable objects in front of me, nothing would work until I was close to the ground or got nearer to another building.

Pushing and pulling on objects would be similar, in that the directional stick controls the area I am pulling/pushing, however if I pull on an object and then push, it would push on the last object I pulled to lessen the confusion.

Now, after stating all of this I must also note that we are only entertaining the idea of a Mistborn video game at this time and while we have started the process of modeling characters and the game world, we pretty much concentrate on our other projects that keep us in business. Who knows what the future holds, there’s always another secret.

<<Finished>>

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: January 09, 2008, 09:30:30 PM »
<<Continued>>

Lets look at the metal pairs to decide which ones are necessary in a video game setting.

Brass
Zinc

Except in specialized missions, emotional alomancy is useless in a video game world. Perhaps you might use it to force an opponent to attack recklessly or put them on the defensive, but Brandon didn’t mention it much in the book regarding combat so why add it to a game.

Bronze
Copper

With emotional alomancy essentially removed from the game, Copperclouding would be automatic whenever you burn any other metal. You could make the case for Bronze being a controllable ability, but in the game world, it would be automatic. Think of it as more of a targeting feature where you would ‘see’ outlines of people behind walls or off in the distance that you must pursue.

Pewter
Tin

How do you emulate touch, smell and taste in a video game? Tin would probably only be controllable in intel based missions and in normal missions would be automatic for sight, hearing, etc. For pewterarms, a rule system accessible through the menu could be created for automatic control. Rules might be stop burning when stationary more than 2 seconds, flare when attacking, jumping, landing, etc.

Atium
Electrum

Electrum is not even mentioned in MB1, possibly not until the 3rd book. Atium is basically bullet time. Fighting another person burning Atium would just throw out a bunch of ghosts that make it more difficult to see the opponent. If you allowed multiplayer, the person not burning Atium would just have their game slow down like if you were playing a game with thousands of people in front of you, but you wouldn’t be able to look at the ground to speed up the computer.

Gold
Malatium

Gold is only used once and Malatium twice so why include them in the game at all? They would be more useful in a cut scene than anything.


Aluminum
Duralumin

Aluminum only used once and wouldn’t want to be incorporated into the game anyway. Who would want to accidently burn up all of their metals? Duralumin isn’t mentioned until book 2.

Steel
Iron

No need to mention these, they are used on almost every page of the book.

So after breaking them down, you would have full control over Steel, Iron and Atium, manage rules for Pewter, unique missions for Tin, Brass and Zinc and everything else would be fully automatic or cut scene material.

<<Continued>>

381
Brandon Sanderson / Re: Mistborn as a Video Game
« on: January 09, 2008, 09:28:54 PM »
This one keeps popping up from time to time so I thought I would give my 2 cents.

My game development team and I have discussed at length the possibilities of Mistborn in video game form, which has been an interesting conversation to say the least. There are so many hurdles in game development the way it is, trying to make one based upon a popular book series can be a difficult endeavor.

Wheel of Time failed miserably, however there were many underlying factors. First, the release coincided with HUGELY popular FPS game titles in Unreal and Quake. Second, most people were expecting to relive the books but instead were transported 150 years before the books started. Third, there were just too many inaccuracies compared to the books. One thing we know, Robert Jordan fans know those books in and out and any discrepancy stuck out like a sore thumb. Despite the failings of the game, many gaming websites consider it a very good albeit underrated title.

Refocusing on Mistborn, there are three primary concerns with regards to the book in video game form.

First, but possibly least important, is what genre to develop the game under. The ultimate goal of the video game is to tell the story, which can be done in any of the game genres using cut scenes, quests, etc. In our opinion, Action-Adventure>Shooter>3rd Person Perspective was the logical choice, very similar to Assassins Creed.

Second, the decision needs to be made whether the game should follow the book, or just take place in the game world. Do you play Zelda for Hyrule or to solve puzzles as Link and rescue the princess? The great thing about Mistborn is that the storyline lends itself extremely well to mission/quest based levels. 90% of the game would be about starting the house wars, whether by eavesdropping/emotionally manipulating subjects to gather intel or breaking into the houses to cause discord. We don’t hear about all of Kelsier’s actions, so this would leave room to add missions to increase gameplay time.

Third, the most important concern is obviously the controls. Without proper controls, the game would be difficult or unplayable and draw the player out of the game world. I bought 8 copies of Mistborn for the rest of the team mainly so they could get a sense for how gameplay should feel. Those of us that have finished the books have discussed controls and have come up with a partial solution but continue discussions while we await input from the rest.

<<Continued>>

382
Brandon Sanderson / Re: Question: Mistborn - Final Empire
« on: December 30, 2007, 06:58:53 AM »
Brandon's silence is deafening.  ;D

I only brought all this up because I believe there is a whole 'nuther story that could be told.

We don't know why Kelsier only brought a Tineye and a Smoker when he was captured, when he could have probably used a Thug much more. We don't know the specifics of the battle in the pits but are led to believe that it must have been a great event. We don't know how he was able to convince another Mistborn to be his trainer, when it seems that it would be a closely guarded secret outside of friendship and Gemmel is just mentioned sparsley in MB1. We don't know how Kelsier found the 11th metal and knew that it was to be used to take down the Lord Ruler. Not to mention the minor events like how he recruited Sazed for MB1 when he would have nothing to do with simple thieving ways.

It all adds up to a action packed prequel in my eyes.

383
Brandon Sanderson / Re: Question: Mistborn - Final Empire
« on: December 29, 2007, 08:39:44 AM »
First off I want to apologize in advance for my mood, I just got off my 8th 5 hour flight in the last 2 weeks and am sitting in a terminal with poor amenitites for the digital traveler. Stupid layovers. I would also like to preface my tantrum by once again asserting that I was really only musing about the story that surely exists, even if only in fantasy.

Kelsier would not have had much if any trace metals. You get trace metals from what you would ingest and being a prisoner he probably didn't even have access to metal utensils, more likely a stick and a flat stone or a community trough. We know he would not have a store of metal because either you burn the metals, expunge the metals through the digestive tract or you get sick. If it were just metal anywhere in your body, Allomancers would have earrings galore or metal balls embedded in their skin. So either he stumbled upon some metals, ate some rocks which might not even have one of the base metals or used what little trace metals he may have had in his stomach at the time which undoubtedly would not have lasted long at all.

Kelsier might not have had access to atium at all. It was hard to come by, considering that he got one from Mare because he had not found one. While there are valid explanations as to how he acquired atium, they would all be a little too convenient. If he took from another worker, you would wonder how the worker found one so soon after having to turn in their atium to live another week. If he stole it from storage, you would wonder why it was so easy to get; prisoners would just steal a couple and turn those in if they didn't find more. If he just dug up another in the pits, you would wonder why he went the whole week without finding one and then got one from Mare.

Even if he was able to find atium and the other metals, he was not prepared to use them and would most likely flared and burned them up in the first fight he came across. He didn't have years to train like Vin, he had hours.

If it were as easy as killing each guard one after another, why then would he not have escaped much earlier with Mare still alive? They left Mare alive when they put her in despite the fact that they knew she was an allomancer. They assumed she was only a Tineye, but she could have easily been a Mistborn too. The pits were more prison than mine, so they must have had things in place to make sure an allomancer was not able to leave easily even if they did find a source of metal. They probably forced allomancers to burn that one metal every day that wiped out the rest of their metals in their stomachs, much like they did when they captured Vin.

Needless to say, given all the facts, I find it difficult to believe that there isn't a much bigger story that could be told. Kelsier somehow found enough metals to defeat 'many men', which was emphasized in text. He escaped from a prison that held allomancers, so they must have some precautions in place to make it difficult for one man burning trace metals to escape. Sometime after escaping, he took Gemmel as a master to train him to use his allomantic abilities, which despite the fact that he possibly killed many men using said abilities, still needed to be pushed off the wall. And Vin who had years of self training, appeared to be a quick learner by Kelsier's estimation, even though Kelsier himself would have had hours.

Who knows, maybe I just like Kelsier too much, but to me it seems that there is alot of info that could almost be a prequel in and of itself.

384
Brandon Sanderson / Re: Question: Mistborn - Final Empire
« on: December 28, 2007, 11:19:57 PM »
Like I stated, I have pondered this each time I read and came to similar conclusions as those listed.

However, considering he turned in a bead of atium the night he snapped and did not find the bead himself, instead being given one by Mare, I assume that finding another would be a stretch.

That means he either killed 'many men' using the trace metals in his body alone, or gained access to another atium geode. He might have been able to take one from another prisoner or even managed to break into the location holding the collected ones.

It is possible, I guess, that he had a lifetime to store up the trace metals in his body because he would have needed more than just a trace amount to defeat many men. Vin always had to use just a tiny bit of her metals or run out, expending them entirely when she was withstanding a beating.

He thought Vin was a quick study and seemed amazed that she was able to learn to use allomancy without direction over 15 years; having passing conversations with Mare and a handful of hours preparation hardly seems enough to allow Kelsier to ration his metals in an extended battle rather than flaring and using it all up against the first man he faced.

In the end, considering the way it emphasizes 'many men' leads one to believe that there is much more to the story than can be explained away simply by stating 'he stumbled upon some atium and using trace metals in his body allowed him to defeat many men'. Maybe it's just me.

385
Brandon Sanderson / Question: Mistborn - Final Empire
« on: December 28, 2007, 08:32:17 AM »
I am reading Mistborn 1 again (for the 6th time) and decided that rather than just pondering the text and continue reading as usual, I would voice my 'question' which may or may not have been answered previously. Please move or merge as necessary.

Quote
That night, Kelsier had Snapped, coming into his powers as a Mistborn. The next night, men had died.

Many Men.

I assume that since Kelsier was a prisoner in the Pits of Hathsin, outside of atium and minute traces in his own body, he would not have access to any allomantic metals. Unless he discussed allomancy at great length with Mare, he would have had to have been a very quick learner to take one day to master the confusing affects of atium. Even with the one second glimpse into the future, to take on 'many men' would have been a tall feat without the use of pewter, iron or steel.

Therefore, I am lead to believe that there may be much more to the story or a very simple answer, both of which Brandon could possibly divulge here or within a short prequel.

You may ask yourself "Where was his question? I didn't see a question mark anywhere in his post." and I would respond "It was in the last sentence."

386
Per EUOL in a Mistborn 2 Error thread:

Sigh.  I explained this one to Ookla when we had dinner the other night, but I should explain it here too.

This one got introduced late in the editing process as I was shuffling around several plots.  In the original, way back planning stages of the series, Clubs was going to be a Seeker and Marsh a Smoker.  I swapped that, but I've NEVER been able to shake it from my subconscious.  Kind of like the way that Tin used to be Silver.  (I worry about getting that one mixed up in places too.)

Nice catch, and sorry for the error.  We'll get it removed for the second printing.

387
Brandon Sanderson / Re: How did you find out about Brandon Sanderson?
« on: December 18, 2007, 11:28:17 PM »
I ran across Brandon's work at just the right time. I was tired of all the cookie-cutter fantasy works put out on the shelf; ones that if you changed the character names, you had probably already read the book.

I walked into a Borders and literally went through each book (in the fantasy section), looking at the cover, reading reviews, etc. trying to find one that was interesting and new. I grabbed Elantris several times and put it back on the shelf only to come back to it later. After a couple hours, I finally decided to buy it.

When I got home, I sat down in my chair preparing to read the first chapter, go to bed and try to force myself to finish the book over the next day(s). Unfortunately, I wasn't able to do so. I got hooked from chapter one and finished the book before going to bed. The entire book was a cliffhanger. You would get interested in what Roaden was doing, the chapter would end and then the next chapter would be about Sarene. You'd get interested in what she was doing and it would end on a cliffhanger only to have the next chapter be about Hrathen. It is truly a stand-alone novel.

I woke up the next morning and picked up a copy of Mistborn. I couldn't believe that it could be better than Elantris and that it was going to be a trilogy. I immediately went to Brandon's website and found the Warbreaker download. I was able to read the book as the chapters were written, give my input and actually feel involved in the process.

So, I had finished Elantris, Mistborn and Warbreaker, but there wasn't anything else out there other than the first couple chapters of Scribbler. This was a dark time for this reader. I actually had to work, pay attention to the family etc.

One day I noticed the Mistborn 2 was out, so I went down to Borders to buy a copy. When I was there, I saw a sign that Brandon was going to be doing a book signing the next day. I couldn't believe it. I rushed home and read the book trying to gather as many questions as possible for the next day. When I arrived at the signing, the only question I asked was 'When Scribbler was going to come out'. Stupid me. Anyway, while others were asking questions, I talked with David Farland's wife for about a half an hour to get the perspective from the spouse of an author.

This is the first author that I have gotten this excited over. I have done a bunch of fan art, only one of which I have posted at the moment and am in the process of putting some of the characters (Vin, Kelsier, Eland, Joel, Melody) into 3D space.

As of this post, I have purchased hardcover copies of Elantris, Mistborn 1 and Mistborn 2 for twelve of my friends and family. As soon as I heard the news about Brandon doing WoT 12, I let them know and they are ecstatic.

Long story short: Elantris probably had a 'Bargain Price' sticker on it which was peeling back a little, exposing the glue side which caught on my hand forcing me to look in it's general direction.

388
Brandon Sanderson / Re: Brandon To Write Wheel of Time Book 12
« on: December 18, 2007, 10:22:19 PM »
While I have yet to finish the Well of Ascension, so far I've found nothing "sexually oriented" in the books (I don't count a few kisses and lap-sitting). 

Might try downloading and reading Warbreaker.  ;)

389
I bought Elantris, Mistborn and Mistborn 2, all hardcover for my sister and brother. Although they are combination birthday/christmas gifts.

390
Brandon Sanderson / Re: Fan Art: Scribbler
« on: November 19, 2007, 08:04:08 AM »
I just sketched it up in Photoshop.

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