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"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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The fields and stats wouldn't "mean" anything to the program, but at least the resulting character sheet would look better. We could make a bunch of templates for the major game systems, and then when a GM starts a game he can choose which character sheet to use. This would require a lot of work to create and code--maybe that's something Brian could help with?
I will be developing it in PHP, and once I get a framework set up I'd be glad to let you help out. Especially the "posts since you were last here" function.
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