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Messages - The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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18061
Everything Else / Re: Frence Makeing sence.....What?!?!
« on: February 05, 2003, 03:08:05 PM »
I didn't. Being a working stiff, I have to go to work. But I'm assuming it's posted on CNN or somewhere, and I'll be going to check that out now.

18062
Role-Playing Games / Re: d20 Modern
« on: February 05, 2003, 01:09:28 PM »
I disagree with CoC being a solid alternative. You have much fewer options in character gen. I do think Modern is weak in the char gen arena, but it does give more versatility than CoC. And again, Magic is an option. Just don't use it. Then you're  left with a cinematic feel for modern scenarios.

18063
Role-Playing Games / Re: Campaign Help
« on: February 04, 2003, 08:17:20 PM »
Unfortunately, that's not really a game problem, it's a player problem. If you have a game that doesn't care so much that everyone's the same power, no matter how well everyone plays (hmm... sounds like certain political systems), then you need to play with people who realize that relative power levels are not the point of the game. If they don't/can't realize that, you have to either use a system that accomodates them or get rid of them.

18064
Role-Playing Games / Re: d20 Modern
« on: February 04, 2003, 08:08:28 PM »
heh, I didn't mean to imply anything negative. The thing about reviews is it's inherantly opinionated. Perhaps a "he said, she said" thing would be good for all of our reviews....

However, I disagree that with no magic it would take a lot of work. You just don't ever grant FX abilities or put in monsters. You have them face other human characters. You can do anything with that.

I repeat that the inherant limitation is the lack of realism in the system. Hit points just don't make for realistic combat. If that's not an issue, you can do any modern genre, from gang wars to Buffy to Jackie Chan. So yeah, more work, but no more so than any other modern system.

18065
Role-Playing Games / Re: Campaign Help
« on: February 04, 2003, 06:56:45 PM »
42, Fell, and others will recognize what I'm talking about, but I'm (sort of) running a game where there's a 12th level character (granted, he has some severe penalties) running around with characters are mostly under 5th level. One character I gave prestige class abilities at first level. It hasn't hurt the game much. See, the way I see it, balance isn't important if you have a good story and give the lower power characters a chance to do something. The game focuses on people being in character, something most of the players are doing very well. Balance doesn't matter so much if you're not in competition. I like the reward idea. I've often thought that progression should be based on what a character did, instead of letting them randomly choose what would be neat, even if it is unrelated to what they've been doing.

18066
Role-Playing Games / d20 Modern
« on: February 04, 2003, 06:05:57 PM »
Wanted to clarify a couple things about my review:

I wrote that before I even knew Kid Killowatt was going to be doing one. The repeat isn't my fault :)

I noticed that we gave it similar scores but for vastly different reasons.

KK thinks the char. gen. system is smooth, flexible and modular. I think it's pretty weak and generic and doesn't allow true customization until you've gained several levels.

KK also doesn't like the emphasis on monsters. I liked the monster list (better than any other modern rp system's first book). You can excise the monsters with NO effort too. Just don't ever add them. Naturally they don't list lots of human characters. They do have a good set of pregen NPCs, but they don't need to emphasize them, because you can just make characters. Why do more for that?

I'm not sure what KK was expecting for magic items, I find them somewhat silly, but if you think about it, Leather jackets and billie clubs are what's going to be enchanted. It'd be out of place for everyone to be carrying a magic sword around. I also wasn't under the impression that FX abilities were to distract you from the fact that they were magic and psionics. Seemed pretty obvious

So I thought it was a cute system. But definitely not suitable for a lot of different game types. Hence the 4 clocks. Just my opinion.

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