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Messages - Mr_Pleasington

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61
Role-Playing Games / Re: Actual Play: Savage Worlds Necessary Evil!
« on: May 02, 2006, 03:12:46 AM »
Episode 2 was next and The Eastern Bloc made good use of their powers to get the generator into the sewers. No one was strong enough to lift it so Baron Iceblock created an icepath for it to be pushed along. After hours of searching they find the Undergrounders without incident. Ramirez welcomes her rescuers whole-heartedly. The players are shown around th caverns an see what sorry shape the resistance is in. Ramirez will happily lead them to the Generator but would like a favor before they go.

The Resistance needs weapons and an opportunity has arisen, though they don't have the means to take advantage of it. A mole has provided them intel that SOCORP is establishing a new outpost in Southpoint and shortly they will be transporting weapons to the armory their. They have the timetable and location of the armored transport, but no means of assaulting it. The EB agree to help....they'll hijack the truck. They're given the help of a young man named Wheels who is reportedly a fantastic driver.

They decide to assault the transport Downtown, much to my surprise. The ambush they set up actually works, as the icewalls the Baron throws up stop the transport from moving far. For his trouble, the Baron is heavily wounded by a SOCORP soldier and The Progenitor hurt by a botched grenade toss. Still, they manage to take the transport and let Wheels do his thing while they fire at their pursuers from every possible port.

It's a merry chase through the streets of Star City as Wheels drives as fast as humanly possible towards the rendezvous point in Carter Tunnel. The climax of the chase comes when they are free of all pursuit except of a flying M'Buna that they just can't shake. As the laser blasts get closer and closer to the transport, The Warlord raids the weaponry for a LAW launcher and then gets on top the van. With an amazing roll and a called shot to an exhaust port the M'Buna goes down and our interpid villains get away.

Some weapons they keep, but most go to the Resistance. Ramirez leads them to the terminal where a viscous fight with the robot almost decimates the party before they pull out the win. Progenitor recovers the robot in hopes of reprogramming and repairing it.

At this point, the player are noticeably bucking under the thumb of Dr. D. They already want him dead as they know that if they drive the V'Sori off that he'll take over the world before they can. As such, I decided to introduce a few more NPCs who were tapped into the happenings enough to introduce missions, if it came to it.

The next issue was Vendetta where The EB met both the American Anvil and his friend Lexington, who seemingly runs a printing press. It doesn't take long to find that Lexington is more than he seems as he has powerful telepathy and seemingly utter control over the inside of his shop. Fortunately, he's on the side of the good guys.

The EB and American Anvil manage to rescue the Hammer without violence. The Progenitor begins working on cybernetic braces to help the Anvil get around.

62
Role-Playing Games / Actual Play: Savage Worlds Necessary Evil!
« on: May 02, 2006, 03:12:35 AM »
This is going to be long because I'm still in my post-game adrenaline rush.

Caution, as NE spoilers follow. What follows is a short account of my group's NE game with highlights as to why Savage Worlds proves, again and again, to be the game best suited to my style of play.

First, this was my first plot point game. I didn't know exactly how it would work out, as I wasn't sure what was provided would actually be enough in case my group got off track, but it has proved marvelous. I'm given all the background and stats that I need but still have plenty of room to maneuver and work in my own subplots and themes as needed. It basically does all the work for you and frees you up to create all the fun stuff that gets campaigns remembered.

Our first session began with character creation. I have two SW veterans and one newbie to the system. They come up with concepts quickly and decide they want an Asia themed crew. They create:

Kirin Khan "The Warlord" - A super-soldier genetically engineered from the gene stock of Ghengis and Kubla Khan. He's bent on retaking to world so he can rule it in the style of his ancestors. Mean, but honorable. He's the party's tank with high toughness and a huge axe. He's also the member who took the Gloater hindrance, which has been no end of fun.

Dr. Lee Fong "The Progenitor" - A Korean super-genius. He's the support character with enough levels of invent to fill just about any gap. He's got a lair and recently picked up a minion.

Nicholas Karamov "Baron Iceblock" - An Iceman-like villain dedicated to raising a communist state to rule the world. His icewall generation has become a key factor in combat, allowing them to isolate pockets of enemies. He also has an undewater iceberg lair not far off the Star City coast.

Together they are The Eastern Bloc!

We then immediately proceeded into Ep 1: Jailbreak. I created some other villains for them to chat with before Dr. D rescued them. Several of which have showed back up in the campaign. They, of course, agree to the terms of their release and immediately assault the prison compound freeing everyone there (including a few more villains who have shown up). One character I added was someone called The Magnificent Martin, a joke of a super-villain who became the laughing-stock after not agreeing to Dr. D's terms as he dropped from the ship. He survived and made his way to the Undergrounder's lair with Ramirez. He becomes important later.


63
Movies and TV / Silent Hill
« on: April 24, 2006, 01:29:52 AM »
I've never played any of the games though I do know the plots of all of them, so I was going in mostly blind.

The movie gets an A+ for style.  Extremely stylish.

I'd say a C for substance.

Really, it's a fine film for the first 2/3 then it kind of loses its way.  

The movie has no scares either, just a lot of creepiness, which I find to be a good thing.  You won't be jumping out of your seat though some of hte images will stay with you long after the movie is over.

The climax was waaaaaay over the top, too.  Possibly the goriest thing I've seen in years.  Be prepared to see a whole lot of blood.

Anyone else seen it and want to discuss the ending?

64
Everything Else / Re: Behind the Counter: $5.15 an Hour
« on: April 21, 2006, 02:46:04 AM »
First, great article...love the series so far.

Second, did I miss something?  I get busy, don't check the forums for a while and Jeffe gets a new job.  Are you still in the Coast Guard, Jeffe?  Fill me in, yo!

65
Movies and TV / Re: Buffy the Vampire Slayer
« on: April 21, 2006, 02:42:07 AM »
Quote
I've been Netflixing the series from the beginning, and I'm having a lot of fun. Now on disc 2 of season 4. I just saw the FUNNIEST scene of any of the scenes I've seen in the entire series. Xander finds Harmony (post-vamp) burning Spike's stuff, and then they taunt each other with slaps and stomping each other's feet, and then it goes into slow motion slapping girly-style, with her finally getting him in a headlock and him doing something to her waist, all the while Harmony saying, "I'm so gonna bite you!"

Seriously, the funniest scene of the entire series. I wish I knew how to sample scenes, because I'd totally rip that one scene to watch it over and over again. If anyone knows if this scene is on the web somewhere, let me know. I just rewound it to watch it again. Turning Harmony into a vampire was perfect. I mean, she was already part vamp in high school.



How did I miss this topic for so long?  BTVS is one of my all-time favorite shows.  I watched most of season 1 before I went to college and then promptly ignored the series for four years.  I picked it up again when the DVDs were released and was hooked all over again.

I own the complete series of both Buffy and Angel, loving both.  I think Angel had a stronger finish than Buffy, though.  The last Angel episode was simultaneiously butt-kicking and heart-breaking all at once to the 200th degree, which has always been what Joss excels at.

The only thing that tops them is Firefly, Joss's absolute best.

66
Role-Playing Games / Re: Palladium in Trouble
« on: April 20, 2006, 10:55:54 PM »
There's a lot of this that doesn't totally add up.  I've asked some questions on other forums about similar subjects as talked about above, for instance the fact that the Ngage ordeal and hte movie should have lost them money...but it was brought up it was more of a loss of people devoting time to work than anything else.

Some other points...

1) It's been confirmed that the embezzlement/theft is the same that was announced a few months back.  Sure, it's bad, but from the list he posted of stuff that was stolen I can't see anything that would put him nearly close to the million bucks he says he's lost. Obviously, we know nothing of embezzlement.   The big question here is an easy one...doesn't he have insurance?  I'm a new business owner and if this kind of thing happened to me, I'd be fine because I bought insurance, you'd think a guy running his own company for 25 years would have invested in that.

2) If Palladium is so desperate, why haven't they taken to other methods before asking for what amounts to a handout?  I mentioned PDFs earlier, which would show them good return as they are closely tied to the distributor of DTRPG and basically all the work on them is done...they just have to convert them.  They could put up OOP items like this and at least make some money back.  

Also, why not do what other companies do when they're in trouble and encourage sales.  Sell off backstock directly at 25% - 30% off and he could take in some dough.

Or, god forbid, open the company.  Stockholders could save it.

Why were these options tried before begging the fans?  It's bad business.

3) I have real problems with the whole "give a handout and you're a hero" statment in the release.  Giving money to a company you like when they're in trouble doesn't make you a hero.  There are plenty of charities you can donate to that would qualify you as a hero.  Giving a company you have no say in money just so they can make more product that you can buy does not make you anything close to a hero.

Just more thoughts...

67
Role-Playing Games / Re: Palladium in Trouble
« on: April 20, 2006, 10:39:16 AM »
Another example of a bad business decision:

Basically begging fans to help with dire consequences when you haven't exhausted all of you publishing options.  KS doesn't want to do PDFs, but it's certainly something I would have tried before making the big 'sky is falling' announcement.  

68
Books / Re: Anita Blake, Laurell K. Hamilton
« on: April 20, 2006, 03:12:41 AM »
When I was in Australia I dug my heels into The Song of Fire and Ice series and loved it.  Then I was looking for some lighter reading and someone suggested the Anita Blake novels.

I read the first three and then gave up.  Anita became unlikeable and the plots started revolving more and more around sex.  While I certainly don't mind a little sex in my fiction, when appropriate, it was horribly, horribly implemented.

Anita was obviously becoming an extension of the author to fulfil any fantasy she might have at the time.  And I hear it only got worse in later books.

Not to mention the constant cut and pasting as the author had to describe everything about the world in every book.

Horrible.

69
Role-Playing Games / Re: Palladium in Trouble
« on: April 19, 2006, 11:14:18 PM »
I was just making observations and speculations...as I said, I have no desire to see Palladium go down in flames.


70
Role-Playing Games / Re: Palladium in Trouble
« on: April 19, 2006, 09:44:37 PM »
I'd say there were some crappy business decisions.  Putting their first video game on the N-Gage which was a joke of a system well before the game was announced.  Bragging about the RIFTS movie for years, etc... It seems to me they may have started counting on money they didn't have.  Let me over-analyze:

I may not be a fan of Palladium, but I hate to see any hardworking RPG company go under.

I may be wrong, but I seem to remember KS bragging about how his company has held onto the third spot of the big 3 for so long doing it his way and the upcoming movie will just futher vindicate him and give him a pile of money so he could continue to do whatever he wants. This, then, would be irony.

His reasons for the trouble, other than the embezzelment he can't speak of, perplex me a bit though...

...I wouldn't think that any investment would have been lost in liscensing out RIFTS for the Nokia game. Sure, profits could come in well under projections, but as long as he didn't count on the income from that...which no businessman taking a new venture should then there should have been that much of a problem. It also seems to be poor research...most everyone knew the N-Gage was a joke by the time the game was announced. Why go with that system?

...Not getting into the book trade certainly sucks, but since Palladium was never there before it's not like they lost anything.

...Rifts movie stalled? Again, seems to be loss of potential income.

...RIFTS MMOG? Ditto.

It seems that all these "unfortunate events" represent more a loss of growth potential rather than big sinks in capital. I could be wrong, of course. If Ultimate RIFTS sold as good as he claims then one would think Palladium would be coming off of a big upswing in profits.

The question this whole thing raises for me is whether Palladium was actually sustaining itself on it's book sales. It's very possible they were and the embezzlement did them in, but there is also the possibility that profits at Palladium have just been plummetting and KS is embellishing the story to get aid, not willing to admit poor sales.

Again, this is all conjecture, but given the lack of details and KS's comments over the years it certainly does raise a lot of questions....

71
Role-Playing Games / Palladium in Trouble
« on: April 19, 2006, 09:20:59 PM »
Have you all seen this:  http://forums.palladium-megaverse.com/viewtopic.php?t=57048&postdays=0&postorder=asc&&start=0  


Now I'm no fan of Palladium and absolutely hate how their vigourous defense of their IP doesn't allow for conversions (since I'm a fan of the RIFTS setting but can't stand the Palladium system), but I sure wouldn't like to see them go under.  Variety is the spice of life and all.

That said, it's kind of crappy that you make a bunch of bad business decisions and then have to ask your fans to bail you out.  

Anyway, there's the scoop.

72
Video Games / Re: Oblivion!
« on: April 10, 2006, 12:28:26 AM »
I've only seen teh NPC practicing skills once or twice, but it does happen.

It's pretty cool when you can think, "Man, Ogmar the World-Weary isn't home.  It's 9 o' clock and I really need to fence some hot property.  Y'know, I bet he's down at Olav's pub."   and you're right.

73
Video Games / Re: Oblivion!
« on: March 23, 2006, 11:39:30 PM »
According to this site: http://www.srtest.com/bonus/a/register/t/analysis.tmpl#


my computer would run it okay...but that's why I have a 360.

Can I just say it's freakin' fantabulous!

74
Role-Playing Games / Re: D20 Modern Planescape
« on: March 23, 2006, 02:26:55 AM »
The war between modrons and formians is a nice tip of the hat, I must say.

Can't say I'm excited about anything else though.

75
Video Games / Oblivion!
« on: March 23, 2006, 02:25:15 AM »
Well, I'm about 10 hours in and so far this has to be one of the most astounding games ever created.  Bethesda did not disappoint.

Anyone else pick it up?

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