61
Role-Playing Games / Re: Actual Play: Savage Worlds Necessary Evil!
« on: May 02, 2006, 03:12:46 AM »
Episode 2 was next and The Eastern Bloc made good use of their powers to get the generator into the sewers. No one was strong enough to lift it so Baron Iceblock created an icepath for it to be pushed along. After hours of searching they find the Undergrounders without incident. Ramirez welcomes her rescuers whole-heartedly. The players are shown around th caverns an see what sorry shape the resistance is in. Ramirez will happily lead them to the Generator but would like a favor before they go.
The Resistance needs weapons and an opportunity has arisen, though they don't have the means to take advantage of it. A mole has provided them intel that SOCORP is establishing a new outpost in Southpoint and shortly they will be transporting weapons to the armory their. They have the timetable and location of the armored transport, but no means of assaulting it. The EB agree to help....they'll hijack the truck. They're given the help of a young man named Wheels who is reportedly a fantastic driver.
They decide to assault the transport Downtown, much to my surprise. The ambush they set up actually works, as the icewalls the Baron throws up stop the transport from moving far. For his trouble, the Baron is heavily wounded by a SOCORP soldier and The Progenitor hurt by a botched grenade toss. Still, they manage to take the transport and let Wheels do his thing while they fire at their pursuers from every possible port.
It's a merry chase through the streets of Star City as Wheels drives as fast as humanly possible towards the rendezvous point in Carter Tunnel. The climax of the chase comes when they are free of all pursuit except of a flying M'Buna that they just can't shake. As the laser blasts get closer and closer to the transport, The Warlord raids the weaponry for a LAW launcher and then gets on top the van. With an amazing roll and a called shot to an exhaust port the M'Buna goes down and our interpid villains get away.
Some weapons they keep, but most go to the Resistance. Ramirez leads them to the terminal where a viscous fight with the robot almost decimates the party before they pull out the win. Progenitor recovers the robot in hopes of reprogramming and repairing it.
At this point, the player are noticeably bucking under the thumb of Dr. D. They already want him dead as they know that if they drive the V'Sori off that he'll take over the world before they can. As such, I decided to introduce a few more NPCs who were tapped into the happenings enough to introduce missions, if it came to it.
The next issue was Vendetta where The EB met both the American Anvil and his friend Lexington, who seemingly runs a printing press. It doesn't take long to find that Lexington is more than he seems as he has powerful telepathy and seemingly utter control over the inside of his shop. Fortunately, he's on the side of the good guys.
The EB and American Anvil manage to rescue the Hammer without violence. The Progenitor begins working on cybernetic braces to help the Anvil get around.
The Resistance needs weapons and an opportunity has arisen, though they don't have the means to take advantage of it. A mole has provided them intel that SOCORP is establishing a new outpost in Southpoint and shortly they will be transporting weapons to the armory their. They have the timetable and location of the armored transport, but no means of assaulting it. The EB agree to help....they'll hijack the truck. They're given the help of a young man named Wheels who is reportedly a fantastic driver.
They decide to assault the transport Downtown, much to my surprise. The ambush they set up actually works, as the icewalls the Baron throws up stop the transport from moving far. For his trouble, the Baron is heavily wounded by a SOCORP soldier and The Progenitor hurt by a botched grenade toss. Still, they manage to take the transport and let Wheels do his thing while they fire at their pursuers from every possible port.
It's a merry chase through the streets of Star City as Wheels drives as fast as humanly possible towards the rendezvous point in Carter Tunnel. The climax of the chase comes when they are free of all pursuit except of a flying M'Buna that they just can't shake. As the laser blasts get closer and closer to the transport, The Warlord raids the weaponry for a LAW launcher and then gets on top the van. With an amazing roll and a called shot to an exhaust port the M'Buna goes down and our interpid villains get away.
Some weapons they keep, but most go to the Resistance. Ramirez leads them to the terminal where a viscous fight with the robot almost decimates the party before they pull out the win. Progenitor recovers the robot in hopes of reprogramming and repairing it.
At this point, the player are noticeably bucking under the thumb of Dr. D. They already want him dead as they know that if they drive the V'Sori off that he'll take over the world before they can. As such, I decided to introduce a few more NPCs who were tapped into the happenings enough to introduce missions, if it came to it.
The next issue was Vendetta where The EB met both the American Anvil and his friend Lexington, who seemingly runs a printing press. It doesn't take long to find that Lexington is more than he seems as he has powerful telepathy and seemingly utter control over the inside of his shop. Fortunately, he's on the side of the good guys.
The EB and American Anvil manage to rescue the Hammer without violence. The Progenitor begins working on cybernetic braces to help the Anvil get around.