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Messages - Mr_Pleasington

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16
Role-Playing Games / Re: Palladium in Trouble
« on: October 13, 2006, 12:57:27 PM »
Quote
Way to bring up a three year old post buy a disgruntled ex-employee that had only visited Palladium offices once.  The funniest part about that thread is how no one on RPG.net understands what "free lance" means.  While there's interesting things in that post, Colins has such a huge axe to grind it's hard to tell what's true and what's not.


Just wanted to point out that besides Bill Coffin, Steve Conan Trustram and Jason Vey have also recounted their experiences while freelancing for Palladium and basically say the same thing Bill does (just with a lot less vitriol).

17
Role-Playing Games / Re: Palladium in Trouble
« on: October 13, 2006, 12:54:38 PM »
Ooooh, the "Crisis of Treachery" continues.

I throw up a bit in my mouth every time I hear that term.

Read here: http://forums.palladium-megaverse.com/viewtopic.php?t=65409

Seriously, the first time they begged for cash it was sad, but this is just pathetic.  I wonder if all the folks who donated last time will wise up about this.

At least this time he's pushing sales more even though he implies throughout the whole thing that sales alone won't save the company.

Talk about losing all shreds of dignity and respect.

18
Rants and Stuff / Re: Misters, I did not eat 7 days. Allow to earn t
« on: October 11, 2006, 12:00:33 PM »
I think it's a brilliant observation into our current political climate.

I will reflect on this.

19
Movies and TV / Re: Studio 60
« on: October 11, 2006, 11:56:38 AM »
Hey, what are yous guys talking about?

20
Role-Playing Games / Re: "Bluebooking" in your campaign?
« on: October 11, 2006, 11:54:55 AM »
It's a great idea I've found doesn't work well in practice, at least for my groups.

We've had some success with people posting in-character account on Livejournal, especially when we were playing Vampire, but eventually folks get busy and that's that.

21
Video Games / Re: Pox Nora
« on: October 05, 2006, 12:58:26 AM »
Did you buy any boosters yet?

22
Video Games / Re: Pox Nora
« on: October 04, 2006, 02:44:17 PM »
Uhhh...I'm not sure.  I think I was some sort of evil as I had some Fallen Knights, Blade Zombies, and Goblin Brutes.

I had some fantastic spells that won me the game.  I had two "Mobilize" which really helped turn the tide and another card that let me summon 5 zombies which held my opponent in place long enough for me to trash his shrine.


23
Video Games / Re: Pox Nora
« on: October 03, 2006, 02:06:09 PM »
I got in a game last night and absolutely destroyed my opponent.  It was pretty fun, if drawn out.  I had him on the ropes almost the entire time and it still took an hour to play out.

I might just have to buy some boosters.

24
Video Games / Re: Pox Nora
« on: October 02, 2006, 01:07:55 PM »
I tried to check out the free game, but when I logged in I couldn't get a game.  No one wanted to play with a newb I guess.

25
Books / Re: What are you reading, part 3
« on: October 02, 2006, 04:18:17 AM »
I'm working my way through Steven Brust's "Taltos" series of novels.

They're cheese, but they're fun cheese.

26
Role-Playing Games / Re: review: Hordes of the Abyss
« on: October 02, 2006, 04:14:04 AM »
For the record, nothing stacks up to the 2E Planescape stuff.

27
Video Games / Re: Pox Nora
« on: October 02, 2006, 04:12:19 AM »
Y'know, I've been seeing adds for this in Dungeon magazine for the last few months and I've been meaning to check it out.  I think I'll do that on your recommendation, Fell...

28
Video Games / Re: An Xbox in the House
« on: August 03, 2006, 07:46:13 PM »
Quote
I don't actually have one yet (my mom wants me to buy it myself for some reason), but I've heard good things about PREY. Something to do with the effects of gravitational changes in multi and single play. Gears of War looks cool as well, but it seems a little slowly paced for a shooter.

And then there's always Halo 3...


Prey is neat but waaaay too short. Plus, the multiplayer is really buggy.

Gears of Wars looks amazing though.

MS doesn't need to pay me.  SEGA does.  I seem to be just about the only guy around to give it a good review (other than all the other guys playing it nonstop)

29
Video Games / Re: An Xbox in the House
« on: August 03, 2006, 03:19:04 AM »
Let me whet your appetites even more....

When constructing your mech you have hundreds of parts to choose from. In the online war, the only parts you can purchase are from your country, though you can enter a lottery to get captured and experimental parts.

Constructing a mech is easy.  Perfecting it is in depth.  It takes a while to know what all the numbers mean but you have to balance weight, power, fuel, armaments, and if the actual shape will fit together.

There is no one perfect mech.  Mechs are divided up into broad roles that let you know what they do on the battlefield.  As you build your mech, the guide will tell you what role it is best suited for or if it works as a mix of roles. This makes it easy to tell your squad what kind of mech you're taking so you can make sure you have a balanced force.

The roles are:
Fighter, Defender, Heavy Gunner, Sniper, Scout, and Commander.

There are three ways to win the standard game.  
1) Destroy the enemy's base.
2) Eliminate all opponents.
3) Have the most captured COMBASes when time is up.

COMBASes are big radio towers you need to communicate (the backstory justifies them).  Each projects a bubble around it called a Network Area.  Only within the Network Area can you communicate with you team, otherwise your radio doesn't work.  As you capture more and more towers the areas overlap so you can communicate large distances.

A Mech who is a Commander actually projects his own Network Area.  As the Network Area spreads he is the only one able to see both friendly and enemy mechs on the move.  He'll call out grids of the map the enemy is in so you can find them.  It's pretty fun to play.

The other roles have various duties:

Fighter- Average firepower, armor, and speed, these mechs are probably the most versatile.

Defender- Heavily armed, armored, and slow, they tend to be the masters of short range combat.

Heavy Gunner - Extremely heavily armored, armed and terribly slow, these guys are the artillery.  Depending on the weaponry they can fire the length of the map.  Better have a spotter tell you where the shot lands if you do.

Sniper - Support mechs.  Can lend serious firepower from afar though they're usually lightly armored and fairly slow.

Scouts - Speedy, lightly armed and armored guys whose main objective is to capture COMBASes.

Commander - as above.

Like I mentioned, you can mix and match weapons, chasis, armor and such to get just about any balance of role.  

Like I said, I'm addicted.  Great game.

30
Everything Else / Re: A question of eyes for Dr. P
« on: August 02, 2006, 03:02:09 AM »
(Optometrist actually)

OD - Right Eye
OS - Left Eye

Sphere - correction for nearsightedness (-) and farsightedness (+)

Cylinder and Axis - the amount of astigmatism correction and where it is placed at.

Add - power in a bifocal

Prism - any prismatic power to help folk with double vision or convergence/divergence issues.

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