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Messages - douglas

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61
Brandon Sanderson / Re: WoK: Shalan - near end of book **SPOILERS**
« on: September 05, 2010, 02:41:41 PM »
Jasnah can Soulcast without a Soulcaster, but she still needs the Stormlight-infused gems just like the Ardents do, and she didn't have the correct gem (a garnet) handy at the moment.  The lack of the gem is why Jasnah was "freaking out", and Shallan revealing the theft only saved her because she happened to have an infused garnet either in the soulcaster or with it in the same pouch.

62
Brandon Sanderson / Re: "Death" of Ruin and Preservation
« on: June 28, 2010, 01:11:23 PM »
In Final Empire, Hoid was the fake-blind beggar informant that Kelsier used once.

In Well of Ascension, he was the unnamed guy leading the group of Terris people that Elend meets.

In Hero of Ages, he's the informant that Vin gets spooked about and doesn't meet.

63
Dragonsteel? What did I miss here?
Amazon says this about Dragonsteel
Dragonsteel is a not yet published book that Brandon wrote a while back.  Some of its elements have been incorporated into Way of Kings.  Others may be cannibalized for other books, and at some point he will probably rewrite the whole thing for official publication.  Until then, none of it is canon and there is exactly one copy in existence that is publicly available.  If you want to read it (and keep in mind that this is early, relatively low quality, stuff and subject to comprehensive revision before any of it becomes official), you will have to request it on Inter Library Loan from BYU.

64
But wouldn't Vivenna be able to detect the Breaths in the object?

I don't recall any suggestion in the book that Breaths invested in objects are detectable.
I remember putting Breaths in objects being specifically called out as a way to avoid having them detected.  Vasher does it to sneak up on Vivenna.

65
1-How is it that Vasher, A RETURNED, was pushed to the second heightening or around that and then talked about how he could rise to the fifth heightening. THe problem with this is that RETURNED come back to life with the fifth heightening, meaning that he would've already been of  the 5th.
Returned get a few special abilities in addition to the normal benefits of the fifth heightening.  One of these is that their bodies magically change to match their mental self image.  If their mental self image happens to be that they are not Returned (or at least not a god, or something similar; this requires some "fancy mental gymnastics" usually), then this causes the giant Returned breath to hide itself.  With that breath hidden, the fifth heightening it grants is lost and only the normal breaths Vasher has count towards which heightenings he has.  Vasher's comment about how he could instantly reach the fifth heightening is because he could at any moment choose to stop hiding his Returned breath, and that would restore all the normal benefits of it including the fifth heightening.

2-Vasher was known as peacebringer and warbreaker, correct? I think. And the royal family is descended from Peacegiver, right? So wouldn't Vasher be Vivenna's ancestor?
Vasher is one of the early Returned.  The royal family is descended from the first Returned.

3-If the mercenary that Vasher killed, Denth, was also a RETURNED...then why didn't he take one breath a week
He did.  Either he gained his one breath each week off-page (showing it would ruin the surprise, and he's deliberately hiding that information from the viewpoint character) or he has a stockpile of breaths built up.  I think it's probably the former, though, as I think only the special Returned breath can be hidden and Vivenna would have noticed if Denth had more than one normal breath.

4-It is never explained how a baby could be a RETURNED. Or how having nine thousand breaths oured into a sword could create sentiance
So the magic system isn't explained in its entirety.  What's new about that?

66
Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: April 29, 2010, 05:49:44 AM »
Hmm. I wonder if Shards speak to anyone in Elantris or Warbreaker. Maybe Hrathen and .... Vivenna? I'll have to look at this some more.
Endowment speaks to the Returned as I recall, but only in that brief moment between death and Return when it's offering the dead person the opportunity to Return.  This is shown in flashback when Lightsong remembers that moment.

67
Brandon Sanderson / Re: Elantris discussion? **SPOILERS**
« on: April 27, 2010, 12:23:21 PM »

1) There was an earthquake.  The magic was built off of the shape of the land.  All the previous magic had been based off of the land without the chasm in the land.  When Raoden drew the new line it redrew the main seal on the city which was what made the Elantrians the way they were, therefore fixing it.

That was only 10 years ago.  He asked about 300 years ago.

68
Brandon Sanderson / Re: Larasium?
« on: April 23, 2010, 02:47:42 AM »
But they were already Seers, they just didn't know it yet.
The people who passed the test and turned out to be Seers, yes.  He's talking about all the other people who did not pass.  Those people were just ordinary non-Allomancers, and they consumed a small amount of Atium with no apparent effect.

69
Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: April 20, 2010, 03:14:35 PM »
Ah, but how do you define "mystical" and what makes a "spirit" different from "an unknown physical force", and how the &*%^ is channeling it through the mind without some extremely advanced brain-tech not magical?

By any definition I care to use, psionics is most definitely magical.  The presence or absence of external "showy bits" like specific gestures or incantations, whether some subset of physical laws actually does apply to it, and how well understood it is by the viewpoint characters and readers are all completely irrelevant to me with regard to whether something is magical or not.  Functional well understood magic that only partly breaks the laws of physics is still magic.

70
Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: April 20, 2010, 12:50:19 PM »
"Any sufficiently analyzed magic is indistinguishable from science."

If your primary criterion for "magic" is that it not be understood, then what qualifies as magic is highly subjective and depends very much on whether a magic user is a major viewpoint character and how much any such characters understand what they are doing.  Furthermore, it can change purely by in-world research or the addition of one scene containing a monologue about how it all works.  Shift around a few characters and insert monologues, and just about any fantasy series could be converted to scifi rather easily.  I think this is a rather poor and unsatisfying definition, as the definition of something should not in my opinion depend on how much of it is revealed to the reader.

I haven't really formalized the definition of what I consider magic, but I think the irreplaceable involvement of the magic-user is an important criterion, possibly the most important.  If it's something that is done by a particular person, and there are people who, regardless of mental capacity, real-world physical characteristics, and education, would be completely incapable of replacing that person even in theory in doing it, then it's probably magic.  Inventing a computer?  Get enough smarts and the right education, and anybody could do it.  Shooting coins around with Allomancy?  Sorry, if you're not a Mistborn or the right Misting, you can't do it.  Any exercise of Mind-Directly-over-Matter or similar usually qualifies too, even if everyone in the setting is technically capable of learning it.  By my definition, Allomancy and Feruchemy are most definitely magic systems.  Now that I think about it, Hemalurgy is more borderline, but I'd still call it magic due to how its interaction with the definite magic systems is such a major part of it.

71
Brandon Sanderson / Re: The Cosmere- Life and Death
« on: April 11, 2010, 05:02:25 AM »
Most of the time it was Ruin impersonating him, but there are a small number of cases where it genuinely was Kelsier talking, and this has been explicitly confirmed by Brandon.

72
Brandon Sanderson / Re: Steel Inquisitor - Number of Spikes
« on: April 07, 2010, 04:03:20 PM »
That's odd, I seem to remember 11 spikes being the standard.

Atium mistings actually were known, just not by anyone outside The Lord Ruler, his Inquisitors, and a few trusted Obligators.  It's mentioned somewhere, maybe in one of the annotations, that the Inquisitors or their minions would secretly spike drinks at some of the balls with tiny amounts of Atium, then use their Seeker powers to watch for short pulses of Atium-burning as the unwitting Atium mistings unconsciously burned the Atium in a fraction of a second.

73
Brandon Sanderson / Re: Larasium?
« on: April 06, 2010, 09:14:20 PM »
I am quite certain that it is Allomancy is of Preservation, Hemalurgy is of Ruin, and Feruchemy is of both.

Even aside from my memory of the quote, Lerasium is Preservation solidified, and it makes you an Allomancer, not a Feruchemist.

74
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 05, 2010, 09:55:47 PM »
Only one solution I see for this is making Atium an automatic dodge/attack system. You won't really get to see the shadows, but your character will automatically avoid all incoming attacks while burning atium.
That seems like a good idea for me. Many online games give players some kind of "killing-machine-boost" to gain.

Apparently you missed the part I'll put in bold here:
Not really.  Actually showing the single Atium shadow of someone who's not burning Atium would be problematic, but I think just giving a best-guess display based on assuming the character would keep going at his same direction and speed would be a reasonable handwave, and the game-mechanical effect would simply be near (or actually) perfect dodging and accuracy.  For Atium vs Atium, the shadows don't actually show anything useful, so you could just show a ton of random shadows darting everywhere.

75
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 05, 2010, 08:39:08 PM »
And there's one problem I just noticed. If it would be a multiplayer game, we will have to say goodbye to Atium. I think it's obvious, why.
Not really.  Actually showing the single Atium shadow of someone who's not burning Atium would be problematic, but I think just giving a best-guess display based on assuming the character would keep going at his same direction and speed would be a reasonable handwave, and the game-mechanical effect would simply be near (or actually) perfect dodging and accuracy.  For Atium vs Atium, the shadows don't actually show anything useful, so you could just show a ton of random shadows darting everywhere.

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