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Messages - Omelethead

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Brandon Sanderson / Re: Splinters - SPOILERS for TWoK and Elantris
« on: September 23, 2010, 11:46:25 PM »
Anyways, we know from the epigraphs that Rayse (who I think most of us are assuming to be Odium) killed Aona and Skai, the Shardholders on Elantris, and then proceeded to Splinter their power so they couldn't be taken up by someone else and used to oppose him.  Now we also know, from Dalinar's visions, that Odium killed the Almighty, who seems to be his prime opponent on Roshar.

I asked this on a different topic but this is more relevant. Why did Odium splinter the Shards of Aona and Skai? Why not take them for himself?

Brandon Sanderson / Re: Shards (Elantris and WoK spoilers)
« on: September 23, 2010, 11:39:18 PM »
Why would Odium splinter Aona and Skai's shards? Why not take them for himself?

Brandon Sanderson / Re: Voidbringers (Spoilers)
« on: September 23, 2010, 12:45:10 AM »
Yeah, this has already been mentioned. Some guy named wolverinehokie brought it up about 10 seconds before this post. :P

I don't know. It's hard to see Shen as a potentially evil character. Even the Parshendi don't come off as demons. They seem to fight with too much honor and respect to be absolutely chaotically evil.

Maybe there were Parshmen/Parshendi on both sides of the conflict. Heck, it doesn't sound like all the thunderclasts were evil either, especially since they ripped themselves out of the ground to join in the battle, meaning fighting had already started without them.

Maybe something about the Parshendi hivemind makes them vulnerable to Odium's influence. But that sounds a little too similar to the Mistborn trilogy.

Brandon Sanderson / Re: Truthless
« on: September 21, 2010, 06:30:50 PM »
So I have theory it could be way off the mark but I wonder if being a Truthless has to do with breaking the Oath Pact with your spren and that part of the reason Szeth can't kill himself is because when he abandoned the Oath Pact his spren put a final oath on him in order to release him.   

Just my opinion here, but I don't think there is any compulsion or magic forcing Szeth to obey the holder of his oathstone or keeping him from killing himself. I think he is just that inherently honorable, as most Shin are.

Just because it's a fantasy series doesn't mean it has to have a fantastical explanation.

Brandon Sanderson / Re: Rights For Spren!!!! (minor spoilers)
« on: September 21, 2010, 05:40:55 AM »
I just really want to see the spren rebel. They are obviously pivotal to the functioning of Roshar, and the conduit of the Knight Radiants powers. Its just not right that such carefree and powerful spirits should be imprisoned so some egotistical bastard lighteyes can have his dinner cooked for him without using a fire.

(P.S. this post is meant to be some light humour as well as a place that people can post theories about different spren. Don't take it too seriously, but please don't be afraid to play along ;))

Heh, I was trying my hand at being an evil corporate lawyer. I got that this was supposed to be light-hearted, and I was trying to disagree while playing along.

However, I don't think fabriels are inherently wrong because they "imprison" spren. For whatever reason, spren are attracted to certain things. If a certain type of gem attracts a certain type of spren, that is not wrong. If that spren is then tied to the gem in a more permanent manner, that's not necessarily bad either. After all, we could very well say that Roshar is a massive fabriel designed to capture and use gravityspren to hold things together, and hold people to the surface.

And as for your egotistical lighteyes: if he cooked his food with a fire then he would be using flamespren to heat his meal. Fabriels simply mirror natural processes and forces. They're just much more efficient.

Brandon Sanderson / Re: Rights For Spren!!!! (minor spoilers)
« on: September 20, 2010, 04:23:01 PM »
Preposterous! Abuse? It is no fault of ours if spren are attracted to our property. This argument is a slippery slope. What's next? Do we close down windmills* because they rely on windspren to function? Discourage the experience and expression of emotion because emotions attract fearspren or gloryspren? Ban the sale of alcoholic beverages to stop the oppression of drunkspren?

There is no evidence to suggest spren are imprisoned in fabriels against their will. If they are attracted to certain gems, there must be some benefit or profit they hope to receive. Indeed, it may be that the spren that are "imprisoned" are the spren who were fortunate enough to gain exclusive access to the gem.

I move for this petition to be dismissed as frivolous and unnecessary.

*I do not know if windmills are used in Roshar, and in fact I suspect that they are not. Perhaps in the west, in Shinovar or elsewhere, but in all likelihood, they are not practical.

Brandon Sanderson / Re: Bridge 4 Crew T-Shirts
« on: September 19, 2010, 05:58:42 PM »
Also: If you're idea of a lousy prize is shardplate, im convinced you're impossible to please :P

Yeah, Kaladin is pretty picky.

Brandon Sanderson / Re: *Spoilers* General Shard List
« on: September 19, 2010, 02:50:54 AM »
Is it possible to try and assign numbers to the shards? Each world seems to have magic numbers. Mistborn is the most obvious, with Preservation liking the number 16. The number 10 is big in the Stormlight Archive. And after reading Warbreaker again, it seems like the number 5 shows up a lot: the five scholars, the five visions, Returned are of the fifth Heightening, and a few other places.

Would it be crazy to guess that Endowment is the 5th shard, The Almighty of WoK is the 10th, and Preservation was the 16th?

The only problem I see is that Ruin never had a number manifested (but that could just be because Preservation had more contact with humans), and on other worlds with multiple shards it'd be hard to decide what numbers are special, and which shard sponsors them.

I can't think of any numbers from Elantris either. Can anyone else help me out?

Brandon Sanderson / Re: Dalinar's gift and curse (lolSpoilers)
« on: September 17, 2010, 08:19:28 PM »
I figured his curse and his boon were the same thing. He asked to forget his wife, thinking to lose the pain, but now years later, he realized what a curse it is.

Nightwatcher was probably jumping for joy when he heard what Dalinar requested. He didn't even have to think of a curse to match the favor.

Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 14, 2010, 06:57:53 PM »
They can arch the bridges, they can build them out of wood-then-metal, they can anchor them deep in the plateuas, they can augment  stone bridges with metal struts, there are many ways they can get around this.

And as for the car analogy, it seems more like having a car that runs, but it isn't fast enough to win many races, and it breaks down easily. It would make a lot of sense to get a new car, one that's faster and more reliable, even if it is more expensive.

And going back to what Vanstorm pointed out, the merchant got the scrap metal cheap because it was easier and cheaper to build things out of other materials to Soulcast later than it is to melt the scraps down and build them the regular way. It sounds like Soulcasting is fairly economical to me.

Also, the concrete buildings withstanding plane crashes... you misunderstand. It left a plane-shaped hole in the building at the top, but the building didn't collapse. Stick a boulder-sized hole in a stone bridge, and it'll fall apart.

Except that the boulders don't leave boulder-sized holes in the barracks. They can build these bridges as strong and as supported as they need to. They're not limited to conventional building techniques. Maybe Soulcasting is slow, maybe it's hard to do. But we've seen no indication that they've even tried.

Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 14, 2010, 03:30:54 AM »
They don't have to Soulcast the wood into stone (though I imagine they could, with some thinking). They could slowly Soulcast from thin air.

And it's mentioned that each highprince was responsible for the bridges closest to them. I don't know if that was official, or if they just protected their route to the plateaus. But even if there was no unified effort led by the King to establish Soulcast bridges, I would still expect to see a highprince try it out (especially Dalinar). That and the Soulcast outposts.

Those structures are built on a foundation, though. The bridges stretch over empty air.

For a good comparison, look at how they used to construct buildings out of solid concrete. They could withstand an impact from an airplane (look it up), but they tended to be a safety nightmare in case of earthquakes.

A good point, but look at the Roman Aqueduct then. Still standing, still functioning, after ~2000 years. Built on a foundation, but much more like a bridge than a building. I'm sure it's seen a few earthquakes in its time.

And surviving impacts like boulders or Parshendi attacks is a more useful feature than surviving earthquakes. They can always repair the bridges after the rare earthquake.

I'm also starting to think that Soulcasting a bridge might not be possible (under current conditions). Given the circumstances (Parsheni attacks/raids, highstorms), the time it would probably take to Cast, and that Dalinar would probably have tried to implement it already (he only one not thinking about wealth, and he's always concerned for the well-being of the bridgemen), leads me now to think that as long as there's a war on the Shattered Plains we won't see Soulcasted bridges.

They don't have to Soulcast the final assault, or even any distant plateaus. They can go out at night (since most Soulcasting is done at night to hide it from the common soldier), and Soulcast the plateaus close to camp. Then move outward. When they're  far enough away that they start to worry about Parshendi raids, they can send a force with mobile bridges to hold the surrounding plateaus, and Soulcast in safety (and if privacy is still a concern, erect quick tent-like walls to hide their work).

It's not easy, but after hearing about the Parshendi burning the occasional bridge (even if it was happening less and less frequently), and the fact that they're staying in the warcamps and taking forever to get to the gemhearts, I expected to at least see Soulcast bridges mentioned. I think it's an effective method, but even if it was dismissed in the books, I'd be happy.

Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 14, 2010, 01:05:28 AM »
Because rock is relatively brittle. When you make a bridge out of stone, it needs supports. Wood can flex with impacts, and is more resilient to everything but fire.

Oh come on! Yes, in thin sheets or other instances rock can be brittle and worse than wood, but rock and stone are always better building materials, provided you have the capability to work them.

The Soulcast barracks withstand the highstorms easily. When Kaladin is out in the highstorm, he mentions boulders smashing into the roof by him. I'm assuming the rock can handle impacts just fine.

The Greeks didn't build great stone temples because they were too dumb to use wood  :P.

Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 13, 2010, 04:32:14 AM »
if I recall rightly, the existence of soulcast buildings was unusual in and of itself.

I don't think so. I thought I remembered it being treated as regular military procedure, for any kind of extended campaign. The fact that Sadeas made Soulcast barracks for his bridgemen seems to indicate they're not unusual or outrageously expensive. Otherwise I would bet Sadeas would make the bridgemen shelter under their bridges or in some crummy "shelter" built like Tvlakv's wagons.

Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
« on: September 12, 2010, 01:08:25 AM »
Of course, even if the tenets support it, that doesn't necessarily mean the priests want to go out on the front lines in the middle of the battle.

Plus, it wouldn't surprise me if the ardents weren't allowed to directly take part.

I'm not suggesting they build the final assault bridges. Just slowly replace all the wooden bridges with Soulcast ones. They'd start really close to the warcamps.

And yes, it'd be expensive, but it'd be harder for the Parshendi to take down. And like I said earlier, they could put Soulcast-barrack outposts out there. Slowly push out, even throw up a significant base on the Tower. Chasmfiends would be more of a problem, but I get the feeling that they do avoid the warcamps and well-traveled plateaus.

Maybe it's not a sure-fire idea, but I'm surprised it was never brought up in the books. Have a character suggest it, and another shoot it down right away if nothing else.

Brandon Sanderson / Re: Sazed, The effects of holding two shards, and Odium
« on: September 11, 2010, 04:58:04 AM »
When does Way of Kings take place relative to Mistborn, Elantris, and Warbreaker? It may be that Sazed has been Shardholder for a while, or that Alendi isn't even born yet.

I thought I remembered the books were scattered all over the Overall Timeline. I think Elantris was either very early or late, comparatively.

Though maybe you're right, because now that I think about it, the epigraphs did seem to mention Ati as finished.

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