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Messages - Czanos

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226
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 10, 2008, 06:15:26 PM »
So you think that hemalurgy is just some sort of process that allows people to access abilities that are stored in their blood? That's an interesting idea.

Not neccesarily an ability to directly use abilities in one's blood, just that coincidentally that's where the power is stored. Like if an Allomancer tries to burn a feruchemical storage that they made. They're burning the metal to preform an Allomantic act, and there just happens to be an added source of power in this metal that they can use. So a Hemalurgist would be using their blood to preform an act of Hemalurgy, and they are able to tap into the other latent abilities of the blood they're using.

227
Brandon Sanderson / Re: Vin's Mom
« on: July 10, 2008, 05:09:38 PM »
I think that at this point in the series, creating a Feruchemist/Mistborn/Hemalurgist Inquisitor would be a good goal for the Steel Ministry, as they are all controlled by Ruin and it would just mean another hugely powerful asset to their side of the struggle. (Though I have a different idea on just how they would make said Inquisitor, but that's for the Hemalurgy thread.)

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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 10, 2008, 05:03:33 PM »
The idea I've been playing with is maybe using Feruchemists and Allomancers to make Inquisitors is just a big plus for them. Like maybe Inquisitors gain powers based upon the metals/other substances within their blood, and by using a misting, Mistborn, or Feruchemist sacrifice (thus infusing the Hemalurgist's blood with the blood of the sacrifice,) they would gain the abilities of that sacrifice.

Some of the reasoning behind this is that we're pretty sure both Allomancy and Feruchemy can be transferred genetically, (Allomancy being directly stated and Feruchemy can be inferred by the Lord Ruler's attempt to cull it out of Terris people.) so there would be changes to the bodies of those who burned it, and probably changes to the blood of those individuals as well. Then, when that blood is infused into a Hemalurgist, they can use Hemalurgy to tap into the power stored within their blood, (usually metals, I would assume?) including the genetic abilities of the sacrifice.

This would explain a lot of things; why mistings (And possibly Mistborn) are often chosen to become Steel Inquisitors, as it would just be less Allomantic power they would have to worry about; why Inquisitors who used to be mistings can use every Allomantic power (it was bequeathed them via sacrifice); and why the Inquisitors would be using the Terris Keepers as sacrifices. (Inquisitors with Feruchemy. . . Ouch.)

229
Brandon Sanderson / Re: Hero of Ages Prologue
« on: July 10, 2008, 01:27:01 AM »
I figured the Ruin enjoying Hemalurgy part to fit under number seven, so I didn't include it's own point.

I agree that they could very well just be using what they have in terms of prisoners, although it would make sense with the Lord Ruler saying "[Inquisitors] are hard to replace" if they needed a feruchemist to make each new inquisitor. It's not that hard to believe that during his whole rule the Lord Ruler found thirty or so keepers to sacrifice.

230
Brandon Sanderson / Re: Hero of Ages Prologue
« on: July 10, 2008, 01:19:14 AM »
So, after reading the prologue, I decided to make a list of all the facts I could squeeze out of it.

1. Ruin has control over an Inquisitor's body and almost-total control over their mind, when it is possessing them.
2. It is possible for a Steel Inquisitor to resist Ruin's control over their mind for brief periods of time.
3. There is probably no way to stop Ruin's ability to control an Inquisitor other than death.
4. The wounds caused by an Inquisitor's spikes do not bleed.
5. The spikes give an Inquisitor power.
6. Inquisitors have access to Allomantic abilities. ("Everything was outlined in fine blue Allomantic lines . . . ")
7. Ruin likes to hear his prisoner's scream and enjoys causing pain.
8. Inquisitors have steel spikes through their eyes, and at least one brass spike in their chest.
9. Making (Or possibly just enhancing) an Inquisitor requires killing a sacrifice.
10. Ruin is free, but cannot directly affect the world too much while the other entity (Preservation) is free.
11. Vin freed Ruin, who is now looking for something to increase his power. (Something to seal away Preservation?)
12. The spike used in this ceremony must be driven point-first through the Keeper's heart into the Inquisitor.
13. The Keepers are being interrogated about the Synod, then used as sacrifices.


231
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 06, 2008, 04:11:22 AM »
We can however draw the conclusion that Hemalurgy is an active process. We can also note that the Steel Inquisitors actually use Hemalurgy, instead of it just being the process by which they are made. Finally, all three magic systems use metals in different ways and they all draw power from different sources.

From these facts, we can deduce that Hemalurgy is not just some sort of passive enhance-other-abilities skill, (Though it could be an active enhancing skill.) Inquisitors do have powers beyond that of Allomancy, and that Hemalurgy does not draw it's enhancing power from the metals themselves or stored attributes within those metals.


232
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: June 14, 2008, 12:05:04 AM »
Well, Kell said in book one when they were talking about pewter dragging something to the effect of "burning metals too long causes parts of your body to bend, and bend them too much and things start to break."

I think this is just evidence of the bending he was talking about, where Spook's senses are getting pulled beyond normal human capacity, and I expect Spook will at least start breaking in book three. (I wouldn't be surprised if he was blind, deaf, and numb by the end of the book.)

Though now my mind starts to wonder what would happen if someone kept atium flared for a year . . . Perpetual future vision?

233
Brandon Sanderson / Re: Mysterious Reen ?
« on: June 05, 2008, 03:20:57 AM »
So, we have some new insight into Reen's voice. Brandon said in one of his new annotations (Mistborn 2, Chapter 34, to be exact,) about Reen's voice that it was,

Quote
-partially a representation of her subconscious-

Now, this to me sounds as if it must also partially be something outside of her subconcious, such as Ruin or Preservation. It's not much, but I think it's worth mentioning.

234
Brandon Sanderson / Re: Ashfalls
« on: May 21, 2008, 05:15:29 AM »
So it appears that the lands surrounding this patch of life at the poles are very hot most if not all the year round. When Sazed returns to Luthadel in Well of Ascension and talks with Tindwyl about his duty, she calls them the burnlands.

Quote
". . . You are supposed to be in the Eastern Dominance, teaching the people on the borders of the burnlands.

So basically we have life at the poles of this planet surrounded by vast burning deserts. (I think Vin mentions the deserts when in the Well as well.) The ashmounts almost for sure have something to do with this, as they generate a layer of ash around the planet so thick the sun is the only thing that seeps through. Stars can be seen with Allomancy, but only on very clear nights.

I also like the idea of the deepness being repelled by the strong magnetic forces of the planet's poles. After all, when the mist killings happen, they happen from the fringes of the empire towards the center, lending credence to that theory. Not so sure about Preservation making Allomancy though. I'm guessing just when the Lord Ruler got the power at the Well, he knew that the poles were safer from the deepness and remade the world to make those areas livable. (By creating the ashmounts in a roughly circular pattern to keep the area as clear as possible.)

235
Brandon Sanderson / Re: The Koloss
« on: May 14, 2008, 10:08:30 PM »
I doubt that. While the argument holds true for the quote during the fight, the way Sazed mentioned the iron spikes in the first quote goes against that logic. He said iron spikes, implying that there were at least two spikes made of iron jutting out of his eye sockets.

While I would accept other spikes in the Marsh's body being made of different metals, both eye spikes are iron.

236
Brandon Sanderson / Re: Ashfalls
« on: May 14, 2008, 03:51:26 AM »
I'm pretty sure they mention rain somewhere, but also that precipitation of any kind is rare.

237
Brandon Sanderson / Re: Wheel v. Mist
« on: May 13, 2008, 05:31:23 AM »
I'd say it wouldn't be too far outside the realm of possibility for the groups to start with a basic knowledge of the other magic systems. Say, the channeler's know about the eight basic metals and their function, where the Mistborn knows about the five flows of the One Power and the basic mechanics of weaving them around your target to create effects.

These things are mostly common knowledge that could be learned without intense study, or by interrogating others. However, things like duralumin and balefire seem like things that they wouldn't have knowledge of at the start. So Aes Sedai and Asha'man would probably be smart enough to remove metal, and a cunning enough Mistborn would think of the Electrum and Atium tricks. (Because the theoretical challengers have a very intimate grasp of their own magic systems.)

And while it's true that the White Tower is good at learning about and reacting to new things, keep in mind that if the Mistborn wins there are going to be no survivors. An Aes Sedai's first reaction to a Mistborn would probably be to wrap them up in flows of air, slap a shield on them, and try to bring them back to the tower, which would probably end up with them dead as soon as they got near any metal. The White Tower would know something was killing off their Aes Sedai, but not necessarily what it was until the Mistborn let one go.

238
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: May 12, 2008, 11:10:25 PM »
Hum. Here's something I noticed on my most recent read through. When Vin is in the Well of Ascension, her earring starts causing pain.

Page 570, Well of Ascension
Quote
With a sudden flare, her earlobe began to hurt. She cried out, pulling her earring free, dropping it into the depths. She pulled off her sash, letting it--and her Allomantic vials--go as well, removing the only metals on her person.

Note that she does still hear the voice of Ruin without her earring, though that could be because of the circumstances. However, I find it very odd that the Well of Ascension reacted so strongly to Hemalurgy.  Any thoughts?

239
Brandon Sanderson / Re: The Koloss
« on: May 12, 2008, 11:04:59 PM »
As for Sazed noticing the difference, I would bet that he would be able to tell based on the facts that he spent a fair amount of time with Marsh before they split up after the Lord Ruler's death, and he was in a stable frame of mind when he saw Marsh again. Sazed doesn't seem like the type to mention the iron spikes if he wasn't sure of their composition. He would have just thought "metal" or some such.

240
Brandon Sanderson / Re: Wheel v. Mist
« on: May 12, 2008, 11:02:30 PM »
Weaves that ward of dreams and theoretically compulsion only prevent the One Power from affecting your emotions, not something like a persuasive car salesman or the like. I doubt if the One Power could prevent emotional Allomancy without a weave that completely sealed off your brain to outside input.

As for Saidin/Saidar, a Mistborn would just have to to Soothe male channelers and Riot female ones. Make the men more likely to give up for a second, and the women more likely to try controlling.

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