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Messages - Czanos

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Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: November 25, 2009, 06:52:20 PM »
I think it depends on where the spike is. Brandon explained once that a person has sort of a spiritual bloodstream, and that Hemalurgy could splice new spiritual patterns into this. I would guess that critical spikes are ones that completely sever or segment the original spiritual pattern. So the bind point in your ear doesn't kill by removal because it is relatively on the edge of your spiritual matrix, the one in the spine does because that must be a major focus for spiritual flow between head and torso, and eye spikes only do if you remove both, because one is redundant.

Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: November 24, 2009, 02:23:46 AM »
If you want to be nitpicky about it, I'd say becoming an "Inquisitor" requires the full set of spikes in the right places, A Hemalurgist only requires one spike, and the definitive switch from one species to another is when removing the spike will kill you. The last one is basically just intuition, but it seems logical, at least to me.

Brandon Sanderson / Re: Thoughts about Warbreaker (Could be spoilers)
« on: November 24, 2009, 02:15:36 AM »
Whenever I read that particular passage, I've always interpreted Lightsong's words to be more emotional than truthful. It isn't always children who give up their breaths, but Lightsong cares much more about it when they do, and so to him it seems to happen much more often. On top of that, children are probably more willing to give up their breaths, especially if their parents urge them to. The older people are either emotionally attached to their Breath or have sold it already.

Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: November 23, 2009, 01:59:12 AM »
in Way of Kings, it could just be one shard's magic system being interpreted in many ways. I mean, you could kind of call Allomancy 50 different magic systems, one for each known metal.

Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: November 20, 2009, 05:34:56 AM »
Not always. It's entirely possible to make an Inquisitor out of a normal person, it's just that if they're made of Allomancers beforehand they have greatly increased Allomantic strength in those areas.

Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: November 16, 2009, 09:47:28 PM »
That is true, but swallowing raw metal without Allomancy is a bad idea as well. With Lerasium, we know what it does to normal people, and part of what it does in Hemalurgy, but not Feruchemists or Allomancers. With Atium, we have details about all three magic systems, but no clue what use, if any, it has for normal people.

I would hazard a guess and say it's similar to Lerasium's effect, making the user more attuned to Ruin, but what does that do, exactly? Improve Hemalurgic capabilities? Make you go insane?

Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: November 16, 2009, 07:01:23 AM »
Well, if Hemalurgy grants power by augmenting your spiritual structure with material from other people, wouldn't a Lerasium spike be like augmenting your spirit with Preservation? It would definitely make you more attuned to Preservation that way, granting Misborn powers, but I can't imagine that having spiritual material of a God in your body would be good for you either.

I also wonder if Atium has a side-effect like Lerasium does. Perhaps a few experiments with uncharged Atium spikes in Hemalurgy?

The signature does look like his though. I imagine the signature was just scanned in, or perhaps Jordan signed one title page before his death and they were all photocopied. Either way, Robert Jordan would be the man who signed your book, but if you look closely they are all printed with the book and not signed individually.

Just finished reading the book myself, and it was wonderful. It certainly felt like a cohesive part of the series, and while I noticed a few of Brandon's writing quirks (Such as a minor Brandon Avalanche) I felt like they enhanced the book rather than degraded it. Writing too much out of style would have been a bad choice.

All in all I'm quite happy with everything involved.

Brandon Sanderson / Re: Questions!
« on: October 27, 2009, 06:29:04 AM »
Hemalurgically, atium steals Allomantic Temporal Powers. But, that seems unlikely, since atium is a god metal. It wouldn't fit in with the rest of the magic system. Did Preservation, in addition to switching Cadmium and Bendalloy for Atium and Malatium, also switch atium's Feruchemical and Hemalurgic powers with Cadmium? Because it seems to me there's not a lot of atium Marsh can use to live for hundreds of years into the next Mistborn trilogy. :P

Preservation wanted Atium and Malatium to be of use to the people, as he recognized that it would be a very powerful tool--and that using it up could help defeat Ruin.  But he also recognized that sixteen was a mythological important number, and felt it would make the best sign for his followers.  So he took out the most unlikely (difficult to make and use) metals for his sign to his followers.  But that doesn't have much to do with Hemalurgy's use here.
Remember that the tables--and the ars Arcanum--are 'in world' creations.  (Or, at least, in-universe.)  The knowledge represented in them is as people understand it, and can always have flaws.  That was the case with having atium on the table in the first place, and that was the case with people (specifically the Inquisitors) trying to figure out what atium did Hemalurgically.
Their experiments (very expensive ones) are what determined that atium (which they thought was just one of the sixteen metals) granted the Allomantic Temporal powers.  What they didn't realize is that atium (used correctly) could steal ANY of the powers.  Think of it as a wild card.  With the right knowledge, you could use it to mimic any other spike.  It works far better than other spikes as well.

As for Marsh, he's got a whole bag of atium (taken off of the Kandra who was going to try to sell it.)  So he's all right for quite a while.  A small bead used right can reverse age someone back to their childhood.
But this was a little beyond their magical understanding at the time.

From a Barnes and Noble Q&A. To me it sounds more like an alternate power from what The Lord Ruler did.

And Sortitus, you are right, Lerasium alloys do make Mistings, but I seem to recall that while one is actually burning them they bestow additional Physical or Temporal powers.

And I too am interested in Atium-Lerasium alloys. Do they make Atium Mistings? Feruchemists? Have different effects based on composition?

Brandon Sanderson / Re: Questions!
« on: October 27, 2009, 05:14:02 AM »
Was Electrum-Atium mix revealed by Brandon to be similar to vanilla Atium? Because last I heard we just knew that all 16 alloys of Atium provided Mental or Temporal effects. (And the 16 alloys of Lerasium would have Physical or Enhancement effects.)

I also seem to recall Brandon stating once that a single bead of Atium could be utilized to reverse age a person back to childhood (so Marsh could stay alive for a long time after the series.) but that it was beyond the magical understanding of the people at the time. Perhaps an Atium-Cadmium alloy? That could be a question to ask.

Oh, and when is Brandon planning on releasing the rest of the phonetics for the Mistborn language?

Bonus question - If you took the power at the Well of Ascencion and used it all to create Lerasium, how much Lerasium could you make?

Brandon Sanderson / Re: Table of Allomantic Metals *Spoilers*
« on: October 15, 2009, 07:59:02 PM »
It is very helpful that these come out right around my birthday. And kind of ironic that I suddenly have some empty space on my wall. Almost eerie how it comes out within a week of the date I got Hero of Ages, and will be signed by the same two people . . .

It's like the fulfillment of a prophecy. I must convince the Worldbringers.

Brandon Sanderson / Re: Elantris vs. Mistborn *Spoilers*
« on: September 07, 2009, 03:25:25 PM »
Right, there's no case that Elantrian magic could destroy a Mistborn. But even your teleport away and return with buffs strategy would require enough time to draw a correct Aon Tia. In any given fair situation, a Mistborn burning the right metals will always have the faster reaction time, and consequently always have the opportunity to act first. If a Mistborn can make those few extra moments count, they win. If they cannot, the Elantrian wins. That's about what it comes down to.

And even pre-drawn Aons would take time to activate, but that is a much shorter time and would be much harder to counter, especially if the trigger was, say, blinking. I still think it could be done under the right circumstances.

Brandon Sanderson / Re: Elantris vs. Mistborn *Spoilers*
« on: September 07, 2009, 08:28:58 AM »
The entire defense of the Misborn case relies on different ways to prevent an Elantrian from ever drawing an Aon. It does no good to have an all-powerful Misborn destruct-o-matic 3000 Aon in your pocket if you get a coin through your head or glass daggers in your chest before you can reach it. (Well, assuming those killed you fast enough.)

The two main methods of approaching this are Mistborn speed tricks and physical Aon prevention. Metals like tin, pewter, atium, and bendally (even if it is mostly vetoed.) would all give a Mistborn advantages to reaction time, perhaps shortening the gap enough to defeat an Elantrian before they fire off a shot. Metals like Iron and Steel, and to a lesser extent Zinc and Brass, could be used to throw off an Aon mid-drawing, rendering that Aon useless and giving the Mistborn time to close in.

And when comparing heroes, I'd say it's more fair to compare Raoden and Elend, instead of Raoden and Vin. Raoden and Elend are both newish to their skills; Elend has more practical experience but Raoden was studying Aons long before he was thrown in Elantris. Raoden and Elend are both high-level users of their respective systems, and the two are even fairly similar in personality.

In Hemalurgy, there are two subjects. There is the one you are stealing the power from (The victim) and the one you are giving the power to (The endowed). When stealing powers from the victim, the metal spike must be driven through their heart and kill them, absorbing their spirit. Only when it comes time to endow the power does the position of the piercing matter, hence why Inquisitors and Kandra (And presumably Koloss) always have their spikes in the same places.

Unless you can find an example from the text or Brandon where a Hemalurgic victim is killed in some way other than a metal spike through their heart, I'm going to have to stick with my side.

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