Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DomainWalker

Pages: [1] 2
1
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 25, 2011, 02:27:14 AM »
@argent
I agree with your comments and maybe that is what keeps bugging me about the perspective of all this. I think that is indeed what keeps running through my head as I look at this. So I really don’t have time “for the contest I am in” to go back and create a new one. But I may in the future once I get this one complete. For my main camera shot I think it will be lower and only focusing on one small area. I would like to put one of the stationary bridges crossing the chasm.  I have read through most “not all’ of the thread pertaining to the mobile bridges. But what about the stationary ones? How big are they and if the bridge builders crafted detailed mobile bridges what kind of stationary ones did they build? Did they have sides to them? Where they built flat or did they have an arch to them.
As always I welcome feedback and appreciate everyone’s comments and suggestions

2
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 24, 2011, 12:39:51 AM »
So i finally had a chance to rebuild the mesh and finish the UV's. Here are two renders with a basic terrain material added. I also did a quick sculpt of the terrain to give it some hills and test the mesh. I still have a long way to go with this. Currently my biggest issue is getting the perspective right. The chasms are at least 20 units wide or more but i can’t seem to convey that in the image. Clearly I need to practice and learn allot more when it comes to building terrains.
Still need to add rock formations, plants, bridges, storm and dirty it all up





3
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 06, 2011, 08:28:02 PM »
I wanted to give everyone an update on my progress; i am still working on getting the plains mesh completed and have it successful into maya now with a low poly count. Once i have the UV's laid out i can then start texturing and shaping it.

Questions for the group
1. What colors are the plains? I have seen some red mentioned along with others.
2. What would be considered an average amount of rock formations? Is it rare to see them or does every plateau have one or two
3. Where did the rock formations come from? Shattered during the breaking? Already there and the others feel into the chasms?
4. What colors are the plants there? I was actually thinking about adding vivid colors since they come out after a high storm, maybe they have been infused in some way?
5. High Storm…. Is it low to the ground or does it span from ground level to a very high altitude?

Sorry for the questions but I am working on ideas for upcoming items in the scene and want it as close as possible to the book. I just don’t recall all of the fine details from the book. I really need to listen to it again  :)

4
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 03, 2011, 02:57:31 PM »
I have not been able to focus much on the scene this weekend. I have been working on installing a new server for rendering. I have also been adding more detail into the displacement map I used to create the image I posted. After I refine it a bit more I will be able to bring it into my main app “MAYA” and get back to work on it. Once in MAYA I will break out the UV’s and then take it into Mudbox for final sculpting and texturing.
Vacation is over and I will be heading back to work this week so I may not be able to get to much done but I will post what I do for review
@argent, the plateaus are indeed higher elevations that what appears in the image. I guess it's the perspective view that really doesn’t show it.
@Inkthinker, I agree It will look much better when the ecosystem goes in. also I may be wrong but the plains also have rock formations that they hid behind correct?

5
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 01, 2011, 10:18:22 PM »
Thank you for the comments CabbyHat, I agree that you may not find a mature audience on the internet these days but this group has been very helpful for me and I greatly appreciate it.
I have only been learning 3D in my spare time now for about 6 months now. I came across Brandon’s work when he finished the book for Wheel of Time and then I moved onto Mist borne. Originally I wanted to create an environment based on the Wheel of Time series but found out they may be making a movie for it. Then after reading Mist borne I came across WoK and loved it. I knew that this would be the series I would create my environment for.
I actually decided to give it a try for a contest being hosted by digital tutors for great scapes. So I thought what a better scene to work on than the shattered plains. While listening to the book I thought of another hero type shot I wanted to create “link below” with someone wearing shard plate with the shattered plains in the background. I wanted it to be a looping movie file to put on a 30” display and the scene would change as the storm came through.
Anyway sorry for the long reply, but the bottom line is I have a personal interest in making this as close to the book as I possibly can  
Digital Tutors link
http://www.digitaltutors.com
Link to animation shot
http://vimeo.com/14852250

6
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 01, 2011, 03:52:14 PM »
thanks for the replies!! the color and texture on here is just a way for be to see the details a little better. i am open to changing the colors later on.

when i get this into Maya i do plan on opening the bottoms up more and not leaving it just straight down. VUE doesn't have the best tools for that kind of modeling.

7
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: April 01, 2011, 05:29:48 AM »
OK I could not live with the last picture or the process i was taken. i went back to the drawing boad and tried my best to take everyones comments into consideration. below is my latest render and i hope it looks okay :) but please let me know if something still doesn't look right. or if it does that would be nice to know also


8
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 31, 2011, 04:17:21 PM »
thanks for the replies, i agree in this pic it looks kinda soft and chewy :) but once i get some textures on it and add some other details and get into Maya to render i think it will look much differently. i am going to move on for awhile and model some bridges, plants and a shard bearer for a hero shot.

shard bearer or radiance? what details should be used on the armor? what colors... i am open to suggestions

9
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 31, 2011, 04:41:50 AM »
OK i have attempted to make the suggested changes....... i am at 1.7 million polys right now for this terrain so i am about as far as i can go for now. i also zoomed in on this image to hopefully show a better perspective.


10
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 30, 2011, 09:39:52 PM »
ok i have finished working on this for today "i think" i have looked at it to long. in the image below you will notice i have changed the landscape and added in a few stand ins. the cylinders are 6 units high and the backshift bridge is 20X16 units. i do appreciate any feedback on this.

please feel free to mark it up if you like :)

thanks
DomainWalker

11
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 30, 2011, 08:44:37 PM »
no i wouldn't mind at all, i have changed it since then so maybe i can send a new update in a little while. i did notice the sunken area's and i have been working on adding variations to it

12
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 30, 2011, 03:17:55 PM »
here is a base mesh for my shattered plains. it is not textured but i think i have the details correct. the chasms are on average 20 units across and anywhere from 15 to 30 units deep.

i think i am on the right path now, just need to decide on color and texture
comments and suggestions are very much welcomed


13
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 29, 2011, 10:37:21 PM »
i am currently trying to take a shattered glass image and sculpt that in mudbox for the terrain. trying to find that balance as mentioned above :)
i do plan on adding a highstorm if i can just get this terrain right

14
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 29, 2011, 07:32:43 PM »
i created the photo in VUE and will move it over to Maya when i get the terrain right. i will also be using mudbox for the texturing of some of the items that i will place in the scene

15
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 29, 2011, 07:30:21 PM »
thanks for the detailed reply, i am going back to the drawing board so to speak. i may start over and try a different design. what about the colors of the landscape do they look right?

Pages: [1] 2