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Messages - pirsquared

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I think that hemalurgic spikes can only take the power if the person dies.  Otherwise, it would not be the power of Ruin.  The hemalurgic spike steals the life out the person as they die, and stores it in the spike.  Or at least that's how I think of it.

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Brandon Sanderson / Re: Warbreaker: Free Ebook
« on: August 13, 2009, 05:39:05 AM »
This isn't exactly the place, but I didn't want to go on the WoT page for fear of seeing spoilers...

Do I have to read New Spring in order to understand the rest of Wheel of Time, or could I just read the rest of the series without touching it?  If I need to read it, when should I read it (after which book)?

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Books / Re: Patrick Rothfuss
« on: August 13, 2009, 05:31:26 AM »
I love Pat Rothfuss' book titles.  Both 'The Name of The Wind" and "The Wise Man's Fear" are exeptionally good, as far as titles go.

Speaking of which, do we know the title for the third book yet?

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First - Preservation is not creation. It's keeping things as they are. That is why he needed to cooperate with Ruin to create. So Allomancy (positive balance) is of creation, therefore of both powers. Of Preservation is Feruchemy, which does exactly that - keeps things. Doesn't increase power, doesn't decrease power... just keeps things as they are.

Second, psychological, argument. The kandra claim to be of Preservation. The (modern) Terrismen, with similar attitude (very Conservative and lawful) are, in my opinion, also connected with Preservation. Both ancient and modern Terrisians are Feruchemists. Well, not all of them, but it's their national Metallic Art.
Allomancers tend to be much more dynamic and brutal, partially because their powers are more combat-oriented.

Allomancy is bestowed by larasium, true (however, there have been some Mistings before Ascension, not necessary because their great-...-great grandpas had used larasium). But it's mostly used to kill things, so it kind of balances itself.

Another reason - Snapping. If Allomancy was of Preservation, why would it need an extreme pain to awake? I don't know how Feruchemy first manifests, but from no mention of it in the books I guess it's rather peaceful.
OK - Preservation did Snap people (he was mad, however) so he may not be as nice as the name suggests.

I would say that Preservation doesn't just 'preserve'; while he doesn't create, he DOES change things in order to max out their capabilities.  This is how Allomancy is - metals are 'burned' and changed into certain abilities.  No creation - just transformation.

Also, I don't see how Ruin and Preservation could work together to create.  Neither one knows how to create - even together it would not be possible.

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Here's my question. How would Ruin "get" the atium and what exactly would he do with it?  what did he have to do once he "got" it to gain its power?

Ruin would influence people into taking the atium; and once it is in the hands of people, the nature of atium is such that it causes conflict, for a few reasons:

1. It is very valuable AND useful, and there is not enough to go around (mostly because the Mistborn and Seers use it all up).  So if someone else has it, you want it, whether that's because you want to burn it or because you want to sell it.  Either way, in many cases, this leads to violence and destruction.

2. Atium as a feruchemical bracelet (an Atiummind) stores age, and generally the people who would use it for this purpose are the type of people who would tend to cause violence.

3. In an allomantic battle, atium makes it much more likely for one person to beat the other (rather that it ending in someone running away).  Whoever has less atium dies, basically.

Hope that helped.

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Brandon Sanderson / Re: Warbreaker: Free Ebook
« on: July 07, 2009, 02:12:41 AM »
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I'm not sure that a lifeless could be made sentient, but maybe.

Well, it wouldn't really be a lifeless anymore.  It seems to me that if you can awaken an object to sentinence (nightblood), you should be able to awaken a dead body to sentinence in a similar way.

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According to your theory about the returned, it is not possible for lifeless and awakened objects to return.  Since they don't have a will of their own they cannot command themselves to return.  And even if commanded to by the awakener, I still think that it would be to complex a command and too costly in the amount of breaths to be feasible.

You're probably right about that.  But it's still theoretically possible, even if it would require millions of breaths.

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Brandon Sanderson / Re: Warbreaker: Free Ebook
« on: July 01, 2009, 06:54:49 AM »
I recently finished Warbreaker, and I thought it was awesome!  The only problem I saw was that God King does seem a little too similar to Lord Ruler.  God=Lord, King=Ruler.  But other than that, the magic system was ingenious (as always) and the plot was amazing.

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We don't know if the religion's interpretation of the Returned is correct.  By making them rulers, they can influence things, though.  The Returned may be imprisoned, but I must admit that it is a very nice imprisonment with a decent amount of power.  Note, however, that their quest may not necessarily be to heal somebody.  That may just be an act of mercy they perform after finishing the quest.  So asking if Denth and Vasher have to heal somebody is not as relevant ask asking what they were supposed to do.  And for Vasher, I think the term Warbreaker may be sufficient.  I dunno about the others, though.  They seem to have failed...

I got the impression at the end of the book when Lightsong healed the God King that he sort of knew it was time to do what he had come to do.  My theory about the Returned is that they are very much like awakened sentinent objects (like Nightblood): they are given one command and that command sort of defines them.  In the case of Nightblood, the command is "destroy evil" and it was given to him by Vasher and Shashara.  In the case of the Returned, I think that the person gives himself a command, causing his body to be awakened as an entity.  So the 'quests' of the gods/returned are actually just a command they gave themselves.  I agree that it definitely doesn't have to be healing someone.
In the case of Denth and some others, it would be possible according to my theory to have an evil quest, if the person gave themselves an evil command.  However, since Denth used to be good, I think this is unlikely.  Instead, I suggest he has an obscure command, like Nightblood's "destroy evil".  Certainly Vasher could be considered 'evil' in Denth's mind.

On the subject of Vasher's and Denth's abilities to do things that most Returned can't, I would point out that they have been living for a far longer amount of time than the others.  Also, the priests do hold quite a bit of information back from the gods living in Hallandren.

I totally agree that Clod is Arsteel.

Now, I would like to propose that there are actually 8 BioChromatic entities: four spontaneous, and four non-spontaneous - spontaneous meaning awakened and commanded by oneself and non-spontaneous meaning awakened and commanded by others.  So the 4 non-spontaneous would be Nightblood-type things, awakened objects, lifeless, and a sort of sentinent creature created from a dead human body the same way Nightblood was created (this last one would be very dangerous - imagine Nightblood as a person).  The four spontaneous entities would be Returned, returned lifeless, returned objects, and returned sentinent objects (if Nightblood was destroyed, he could choose to return as the last of the four).  A returned lifeless or returned object seems improbable, since they would have to be awakened by themselves, but if you commanded an object or lifeless specifically to return if it was killed, maybe that would work.

One question: why didn't Vasher just use his own army to destroy the Lifeless army?  He could have stopped them on his own, without the God King's help.

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Brandon Sanderson / Re: what the metals do in feruchemy and hemalurgy
« on: April 14, 2009, 12:56:41 AM »
New Ideas for the God Metals:
Lerasium steals your internal self (mind, thoughts, memories, feruchemical and allomantic powers, etc.) all at once, and
Atium steals your external self (age, strength, appearance, etc.) all at once.
In this way Lerasium would mix your personality with the person you killed.  With both spikes, you would become a complete combination of yourself and the other person.

One thing though:  Steel inquisitors can burn Atium.  So there must be some way to steel the abilities of an Atium Misting.  which Hemalurgic Metal should do this?

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For me, Vin and Elend's deaths seemed unnecessary at first as well.  Kelsier's death was also depressing at first.  But Kelsier's death had time to sink in, and by the end, it seemed completely necessary and normal.  Just like when someone dies in real life; you get used to it after a while, and even though you still may be sad about it, life goes on and you go on with it.  The problem I think many people had with Vin and Elend is that the book ended right after they died, so they were still attached to the characters.  Life didn't go on, it stopped right in that tragic moment.  I think that reading the next series (once it comes out) should give the deaths time to sink in, and eventually Vin and Elend will be just like Kelsier.

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Brandon Sanderson / Re: what the metals do in feruchemy and hemalurgy
« on: March 27, 2009, 05:07:28 AM »
Concerning the God Metals:
Since Lerasium is the body of Preservation, it grants Preservation's power (Allomancy) when burned.  But Atium can't grant Ruin's power (Hemalurgy) because Hemalurgy is already available to everyone.  Or you can think about it differently and say that Lerasium grants powers and Atium steals powers (because obviously Atium needs to cause an overall loss of power).

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All I can think of for Hemalurgy is that Lerasium would be an "all-purpose" spike, stealing all of a Feruchemist/Allomancer/Hemalurgist's acquired powers.  So while a Tin Spike can only steal one physical power at a time, even if you kill a Mistborn with it, a Lerasium spike would grant the Hemalurgist Mistborn powers.
Maybe Atium could do this same thing.  It would be very powerful, because it would steal everything - not just Allomancy and Feruchemy.  It would essentially give all of the Kandra blessings at once, as well as all Feruchemical and Allomantic powers the person had.  It would be all of the spikes at once.

Since every human being was made from a part of Leras's body, maybe a Lerasium spike would steal the Preservation in a person (basically their soul).  Then again, that probably happens anyway, if you look at what the Kandra blessings do to a Mistwraith.  Maybe that's why "the Kandra were of Preservation all along".


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Where to start...

Vin and Elend's deaths were inevitable.  I can't really imagine a world in which Vin and Elend are living as king and queen.  They're just not the type to live in a peaceful world.  Also, I'd like to point out that all the good books I've ever read almost always kill a character who you don't want to die.  It's basically essential to put some tragedy in it; otherwise it seems like defeating the dark lord was simple and easy.  A book needs to surprise you to the extent that you're never quite sure what's going to happen.  Without that, there is no suspense and the reader is never afraid of something bad happening.
The third book ended on a happy note, and that is good.  I, personally, don't really enjoy a series that ENDS on a tragic note.  It needs tragedy, but doesn't need to leave you with it.
Kelsier's death in the first was very tragic.  I'll admit I was a little mad when it first happened, but the series gave it time to sink in and at the end it seemed necessary.  The reflections on his last words helped with that especially (I am hope).  I really like how he's looked at like a hero through the rest of the books, in memory.  And besides, as I think Brandon Sanderson said Kell just needed to die because if he didn't, he'd always be in control of everything.  He didn't allow the other characters to develop.
I loved the series as a whole, especially its system of magic.  There are only two things I didn't like:
1) I was a little dissappointed in how Rashek turned out to be good.  I realize Ruin was strongly influencing him, but I still think it kind of ruins the horrifying way the first book portrays the Final Empire.  Mistborn set it up as a horrible, cruel world (I know there's a better adjective I'm looking for here, but I can't think of it) and that was the main reason why Kell's death was so meaningful.  By making the Lord Ruler a good person the book kind of ruined Kell's whole purpose.
2) The ending of HoA seemed a little rushed and/or cut short.  I think there should have been a little more epilogue material.
OK, that was a little harsh.  The series, all in all, was amazing.  I'm looking forward to Brandon's future work.


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Brandon Sanderson / Re: Elantris vs. Mistborn *Spoilers*
« on: March 15, 2009, 09:46:29 AM »
In Arelon, there is no other rivaling magic, so an Elantrian's Aons are very powerful, despite the time it takes to draw them.  The magic is about how good you are at drawing and how much knowledge you have about Aons.
On Scadrial, Allomancy and Feruchemy are far more about speed.  A Mistborn is powerful if he/she learns to use his/her limited powers (limited number of metals) quickly and wisely.

Initially, my mind thinks that a Mistborn would definitely win, due to his/her speed advantage.  When I thought about it, however, I realized it's not that simple.  A truly skilled and knowledgeable Elantrian, given five or ten seconds to construct an Aon, could do basically anything, assuming he/she was able to stay out of the way for those five/ten seconds.  For example, he/she could probably direct a fireball at a person with a modifier so that it would follow the person like a guided missle.  He/she could teleport, which would allow him/her to sneak up on the Mistborn somewhat easily.  The list of Aons is not necessarily finite, and we definitely don't know all of the things one could do with them.  There are probably some ancient, dark, forbidden, very complex, lost-in-time aons that do things like control minds and cause automatic death.  It seems to me like, if the Elantrian knows the right Aon and is able to draw it in time, he/she basically automatically wins.
Just thinking about those 'old, dark, forbidden, very complex, lost-in-time aons' makes me want to see an Elantris sequel...

A couple more somewhat notable things:
Presumably, bronze could not be used to detect Elantrians, because the Dor is an entirely seperate magic system than Allomancy and Feruchemy.
An army of Elantrians would have a better chance, but not against an army of Mistborn (if the fight is fair, both sides' numbers will be equal).
Dakhor monks don't have much of an advantage, seeing a they're basically just thugs, but they COULD distract the Mistborn while the Elantrians draw Aons.

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Brandon Sanderson / Re: What MB character are you and why?
« on: March 15, 2009, 09:10:50 AM »
Wasing the thought of the being of Spook, but deciding of the not.  Wasing probably who I am the most of being like, but I am the liking of the Marsh more.  If wasing there being another Feruchemist who notting of the personality of Sazed or Tindwyl, I wasing the would of choosing them.

If any person fluent in Eastern street slang were to read the above, they would probably be laughing.  Not like I know anyone fluent in Eatern street slang.

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Lerasium can indeed enhance your current powers, according to the poster at the following website:
http://mistborn.livejournal.com/111534.html
"Pure Lerasium transforms a person into an Allomancer or drastically improves their Allomantic powers."
That doesn't necissarily mean that you could use Duralumin with Lerasium, but it does seem somewhat clear that if a person like Vin whose powers were deluted over generations burned Lerasium, their powers would be improved at least to the point of the original Allomancers.

One other question: I'm somewhat confused with the nature of Cadmium.
Does cadmium make time APPEAR to pass more slowly in a bubble around the user, allowing him to have more time to think about his decisions?  Or does it actually make time pass slower in the bubble, so that a minute inside the bubble is five or six minutes outside of it? (The second possibility is like Einstein's theory of relativity, if you're familiar with it).
NotCerrobend, obviously, does the opposite, making time either appear to zip by really fast or actually making it go faster in reality.

I don't think I explained that very well, so just tell me if you're confused.

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Here are some questions.  I don't think any have been answered, but I'm not entirely sure so just tell me if they have.  I realize I'm getting really technical, but my mind likes to have scientific explanations for everything.

1. The metals Cadmium, NotCerrobend, and Copper all work with a 'bubble' or 'cloud', and Iron, Steel, Zinc, and Brass also work that way in the sense that you can only affect things at a certain range.  Does the cloud have a specific size? Does it get bigger if you flare or use duralumin with the metal?  Or does the cloud have no distinct ending, but just gets less and less powerful the further away you go from the source?
2. What happens if you burn Zinc and Riot happiness and sadness at the same time?
3. What happens if you flare or use duralumin with Gold or Electrum? Does it make the shadows clearer, or does it make you see further into the past or future? Does it do anything at all?  Does it perhaps tell you something else about the shadows, like how likely they are to happen or to have happened?
4. With Duralumin, can you enhance Nicrosil, and vice versa? If so, you could get a chain of people (either Mistborn or Nicrobursts), standing in a line, and then have each one burn Nicrosil while touching the person in front of them. The person in the front would then have EXTREMELY amplified powers to the next metal he/she burned. (The front person would be Mistborn).
5. Since a Mistborn burning Lerasium will enhance his powers, what would happen if a Mistborn or Duralumin Gnat burned duralumin with Lerasium?
6. If Lerasium in alloy creates Mistings, couldn't you get a double-misting by giving someone two different alloys of Lerasium?  Or would the second alloy 'cancel out' the first?
7. Can you alloy Lerasium with Atium?  What would happen?
8. Concerning the two types of mist: Does burning Tin make the Ruin mits more clear, just like it makes the normal ones translucent?  Does using Hemalurgy attract the Ruin mists? Can a person using Hemalurgicly-stolen Tin powers still penetrate the mists?
9. If the Lord Ruler was controlled by Ruin through the Atium Bracers on his arms (which stored age), shouldn't that have shown what Atium's Hemalurgic Power is?
10. How does the Steel Inquisitors' Eyesight work?  Is it just the Allomatic properties of Iron and Steel (the blue lines) or is it a different power granted by Ruin?  It doesn't seem to work in exactly the same way that Ironpulling and Steelpushing lines work.


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