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Topics - Arterial Spray

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Writing Group / A General Theory of Satisfaction
« on: October 15, 2007, 12:24:19 AM »
Kid: [upset] Grandpa!  Grandpa!  Wait, wait.  What did Fezzik mean, "he's dead?"  I mean, he didn't mean dead?  Westley is only faking, right?
Grandpa: Do you want me to read this or not?
Kid: Who gets Humperdinck?
Grandpa: I don't understand.
Kid: [annoyed] Who kills Prince Humperdinck?  At the end, someone's got to do it!  Is it Inigo?  Who?!
Grandpa: Nobody.  Nobody kills him.  He lives.
Kid: You mean he wins?  Jesus, Grandpa!  What did you read me this thing for?

-- The Princess Bride, scene 12

Recently I have been trying to figure out what makes stories satisfying (or, conversely, what makes some stories unsatisfying), and I came up with the following theory.  Comments, questions, criticisms, and refutations are all welcome.

My general thesis is that satisfying stories are those that slake our thirst for justice; defining 'justice' here very simply as "people getting what they deserve".  Thus, if we have a story with a hero and a villain, the story will be satisfying if, in the end, the hero receives a well-deserved victory and the villain receives a well-deserved defeat (defining 'victory' and 'defeat' broadly in terms of the fulfillment or the thwarting of one's desires, plans, and goals).

The key in that previous sentence is the 'well-deserved' part.  In a satisfying story, much of the characterization and plot development will be designed to ensure that the hero 'earns' his victory and the villain 'earns' his defeat.  Typically a person deserves a reward (such as a victory) because they are virtuous (or because they become virtuous).  Thus, much of the story will have the purpose of demonstrating the hero's virtue (via a series of tests or challenges), or of providing the opportunity (which is then taken) to become virtuous.  For instance, this may explain why the heroes of satisfying stories often have flaws and failings, yet they manage (after much struggle) to overcome those flaws and failings -- because the tenacity and courage to face and overcome such internal obstacles is a virtue that we tend to admire and think is worthy of praise and reward.

If the hero is victorious merely by luck (rather than because of his virtues), or indeed in spite of his many vices, then (I contend) the story will be unsatisfying.  This may be why 'Deus Ex Machina' are generally reviled as unsatisfying means to resolving stories: the victory of the hero is unearned, received not because of his virtues but because of the unforeseen whim of the gods (or in other words, because he was lucky).

Similarly, satisfying stories will also provide ample opportunities for the villain to earn his defeat.  This tends to mean demonstrating how the villain is both wicked and dangerous, since (generally speaking) you usually need to have both evil intent and the (demonstrated) capacity to carry out your evil intent in order to deserve punishment.  In stories without villains per se (i.e. with antagonists who are not 'evil', but rather are simply in conflict with the protagonist), the focus will only be on allowing the protagonist to earn his victory, and won't have to bother with making sure the antagonist earns defeat.

To illustrate my theory, consider why the reaction of the 'Kid' (played by Fred Savage) in The Princess Bride seems so natural.  At that point in the movie, he thinks that the villain (Prince Humperdinck) is going to get away 'scot-free' and that the hero (Westley) is not going to be victorious (because he seems to be dead).  The Kid expresses great disappointment and disatisfaction with the story, and his reaction is both relatable and natural.  Why?  I content that this is because, by that point in the movie, it was clear that Westley deserved to be victorious and that Prince Humperdinck deserved a thorough ass-kicking (if you'll pardon the expression).  Think back to the stories that you found unsatsfying -- did the characters not get what they deserved (or not deserve what they got)?

As a corollary to my theory, the more a story satiates our desire for justice the more satisfying it will be.  That is to say, a really satisfying story will involve the hero deserving and receiving a really great victory, and the villain deserving and receiving a really nasty defeat.  Since the sweetest victory is one that is snatched from the jaws of defeat (i.e. where one wins out even though it seems all is lost), and the bitterest defeat is one snatched from the jaws of victory, really satisfying stories will tend to have an underdog hero defeat the villain 'against all the odds' -- i.e. when for most of the story it seems certain or highly probable that the villain will win.

Anyway, what do you think?  Agree?  Disagree?

2
Brandon Sanderson / Mistake in Well of Ascension
« on: October 03, 2007, 12:33:58 AM »
So I just spent the last 25 hours reading Mistborn and Well of Ascencion (I found the first book so gripping I read it in a single sitting and then went to the store to get the next book and ended up reading that straight through too).  For the most part I was very pleased and impressed by the books (though to be honest I liked the first book more than the second).  However, I did notice a mistake in the Well of Ascension that I found a little jarring.  I looked through the forum here, but didn't see any previous topics on this point.

Some minor spoilers are contained below.  If you haven't read 'Well' yet, stop right here....

On page 216 (the hardback edition, obviously), or in other words the first page of chapter 24, the text reads as follows:

"She had asked Clubs to burn bronze, and he had claimed to hear nothing from the north.  Either he was the kandra, lying to her about his ability to burn bronze, or Vin could hear a rhythm that nobody else could."

Yet this contradicts the rest of the book and the first book, wherein Clubs is a 'Smoker' Misting -- i.e. he can only burn copper, not bronze.  If Vin was going to ask someone to burn bronze and check if they heard pulses from the Well then she would have had to ask a Seeker or a Mistborn.  This wouldn't really have bothered me, but for the fact that two fairly important plot threads appeared to be heavily involved in this paragraph -- the "Who is the kandra spy?" thread and the "Am I the Hero of Ages?" thread.  It was here that Vin determined that either Clubs was the kandra or that she was like Alendi (in being uniquely able to hear the Well).

So that was a little upsetting.  I wonder if that is something that can be fixed for the paperback edition (assuming the publishers do that sort of thing)?


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