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Topics - clockworkfish

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Role-Playing Games / D&D: Where are the meaningful choices?
« on: August 25, 2010, 04:01:41 AM »
Having spent the last few years playing board games, and mostly ignoring RPGs, I've given it some thought, and I realize: battles in the d20 system have no meaningful choices.  Especially at lower level.  Player Characters run up from one side of the room, monsters run up from the other side, and the two sides smack each other until one side falls down.  I understand there is some room for more interesting battles, but you end up with 2-hour combat scenes.  How boring!

Most modern, popular board games are crammed full of intense decision making in an hour or less.  Why can't the popular RPGs do this?  Am I wrong?  Where are the RPGs with the painful (the good kind of pain) choices in battle?

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Writing Group / Let's play: Where does my book go?
« on: August 23, 2010, 12:14:25 AM »
I'm about one-third through the first draft of my book.  My original concept for it was to be a young-adult novel with lots of color illustrations (as I am an illustrator, and part of the motivation to write the story was so I could paint for it as well).  Then I realized, the local book store doesn't seem to have anything like that!  So, before I plunge onward, and paint tons of color illustrations, I need to figure out where the market is.

So, should I be promoting this thing like it's a graphic novel, with lots of color illustrations, but no panels?  (In which case, it would have to have at least one page illustration per page of text, sort of like The Last Hero, by Terry Pratchett, illustrated by Paul Kidby.)

Or, should I be promoting it like it's a YA novel with some color illustrations?  Is there anything like that?

Or, would it not fit into the market right now in its current form?

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