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Topics - Eri

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("our" refers to me and my husband.)

I didn't want to post it in Valkynphyre's topic with my long post, it could cause confusion.

First - some symmetries. We all know than in Allomancy there are Pushing/Pulling and Inner/Outer metals.
In Feruchemy some of officially explained metals seem to store very static and simple things, like strength, memory, warmth. Some store more dynamic or subtle things, like speed (both), wakefulness and senses. Rogue-like things instead of paladin-like things. It's a bit intuitive. But it makes a pattern, so we can guess more of it:


In Hemalurgy the metals stealing Allomantic and Feruchemical powers also seem to have a pattern:


So together we get something like:


Yes, I have added two divine?/weird/whatever metals from the mysterious glyphs in the book. Look at the numbers of spikes in them and you will see, why do I think that they fit there.

So we can divide metals in each group (Physical, Mental, Enhancement and Temporal)
- by Allomancy: Internal (cognitive?) - (probably only) two (pulling metal and pushing alloy(s?)), External - the same, Divine (spiritual?)  - base metal and probably many alloys
- by Feruchemy - two dynamic (Internal alloy and external metal), two static + divine
- by Hemalurgy - one stealing appropriate Allomantic skill, one for Feruchemy and two for stealing more mundane things.

Of course, they can do more than we know.

Based on this division, our Hemalurgic hypothesis is:
Chromium - of course Feruchemical Enhancement
(Aluminium is already said to steal Allomantic)
Nicrosil - skills (skills are something you can learn by training, as opposed to knowledge). We choose to interpret "enhancement" not as "buff to magic" but more as something you can improve. Things you can learn.
Duraluminium - knowledge (meaning "things you can learn from a book") and memory

Gold - Feruchemical Temporal storage.
Cadmium - Temporal Allomancy. (These two guesses are well supported by symmetry)
Electrum - youth.
NotCerrobend - health (as stored in Feruchemy - ability to heal oneself).

And hypothesis on Feruchemy (more guessing here):
Again, we've tried not do it  like "enhancement=metamagic". Just put some cool, weird things here in a way that feels OK with all the patterns.

Chromium - insight. Filled by solving mysteries of life and philosophy. And understanding higher truths, in general. Makes you forget them. And you can't even write down, because you won't understand later. What good comes from reading things like "Be at peace with your inner self" when you don't remember what you meant?
Yes, this explanation looks complicated, but I can't do better.
Tapping it... I guess it can give you prophetic visions.

Aluminium - air, not being hungry or thirsty... Chemical needs, in general

Nicrosil - light. When you are filling it, you get darker, up to pitch black. When you tap it, you get brighter and, later, start glowing.
Main reasons for that guess:
- weight and warmth are physical constants, and this one should be similar.
- they both are useful in both ways - filling and tapping, in contrast to other metalminds, which are nice only to tap.
- the possibility to store light and color will give so very cool possibilities of Warbreaker crossovers. :D

Duraluminium  - emotions maybe? Happiness? It would be nice.

With Temporal metals Feruchemy gets even weirder.
(Gold - we know from the book - it's health. Or rather healing.)
Cadmium - perception time shift. You fill it by having you whole perception moved back in time by some amount - you see, hear etc. things that have already happened (could be useful too). By tapping it, you can see the future. Cool in books, would be terrible in an RPG. Maybe some limitation can be added to it.

Electrum - youth, pretty please? You can't get immortal without Allomancy, so it's not powerful enough for atium, in my opinion. Atium has already been kicked out of the table, so maybe electrum can get youth storing and atium something more instead?
And it'll make a nice pattern: tin steals and stores the same thing (senses). Pewter stores what iron steals (strength). Mirror in / axis: Notcerrobend steals what gold stores (health), electrum stores and steals the same thing (youth).

NotCerrobend -  being somewhere. Filling: your time perception distorts. You feel as you're sitting here for five minutes only, but it's been over an hour. So you have an hour of "being in this room" in your Electumind. Now you go adventuring and do captured by enemies, or some other distaster happens. So you use your metalmind and get something-like-teleported to said room. You have an hour to ask for help, give valuable information etc. During this hour you aren't in the prison or wherever else you've been (no bilocation). When you end using the metalmind, you appear there.

We still have no idea what do the divine metals do. Atium = universal Hemalurgy, Larasium = boosted Allomancy... but what else?

Any ideas or comments?

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