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Messages - Cosmic_AC

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Not too surprising, really, given that the two known Shards refer to their "bodies" as atium and lerasium.  "Adonalsium" may very well be the "body of God."

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: September 25, 2009, 07:40:58 PM »
I see.  My apologies for jumping to conclusions.

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: September 25, 2009, 07:35:34 PM »
Monk and Jindo powers CAN'T be geographically powered else they would get weaker the farther away from the fatherland, and the monks are a society of conquest so they would have been turned back earlier if they had a limited range. Also even if you map the whole world the city is THE Focus for the Aon Dor. The city and it's outlieing towns create the "gate" for which the Elantrians can preform miracles ect. And for both shards on Scardiel metal was power so it is likely that characters are power for this world (Opelon or whatnot is the continent).
Not necessarily.  Dakhor magic seems to be powered partly by human sacrifice (recall that the High Priest of the Dakhor once asked that one of his pupils give up his life to conjure something like Aon Teo in order to teleport him to Wyrn).  The Monks may have to be "operated on" very close to a source of Dor (Dakhor Monastery) but, once imbued, able to store bits of it.

Also, you probably got the number 10 from "Way of Kings," which is supposed to feature ten distinct magic systems.  To my knowledge, no information has yet come to light regarding the total number of Shards in existence, though it is conjectured that 16 is a universally divine number and therefore there are probably 16 Shards.

I'll note here that although there were two shards on Scandriel (sp?), there were three magic systems, one for each shard and one caused by the interactions between their opposing powers.  The number of magic systems, I would guess, is not tied to the number of shards, but is actually tied to interactions between the shards and Realmatic theory.
I agree.  The paragraph you excerpted from my post was directed at firstRainbowRose, who earlier said:
Silence devine: It's set in the same solar system as another shard, so there are ten shard systems (I swear he said ten).

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: September 24, 2009, 08:16:39 PM »
If this "realmatic theory" thing holds for every planet/magic system, then I think the so-called "Enhancement" metals in Allomancy ought to be called "Spiritual" by virtue of the fact that they bolster or smother the somewhat divine/spiritual abilities of an Allomancer or those in close proximity.  It certainly would make more sense to have an adjective instead of a noun for that category, considering the others are named that way.

Of course, this also might imply that there is a fourth Realm - time, which may in turn imply that there is a fourth Magic (which is probably the "divine" magic).

---

I think that, as all Scadrian magic derives from metal, so all Opelonian magic is based on shapes (runes).  Recall that Dakhor bones are shaped in a particular way, and that they glow when their powers are activated.  Also, ChayShan begins with a complex motion of the body, probably stopping at "magical" positions.  I would not be at all surprised if it turned out that ChayShan led the body to shape itself like Jindoeese characters, and that the bones of a Dakhor monk resembled Fjordish runes.  Nor do I think it is too much to suppose that Fjordish runes are linked to the geography of Fjordell, or that Jindoeese characters derive from the shape of the land of Jindo.

In that case, perhaps digging a wide chasm through a piece of Fjordell would invoke some sort of curse against the Monks of Dakhor.   ;)

Also, you probably got the number 10 from "Way of Kings," which is supposed to feature ten distinct magic systems.  To my knowledge, no information has yet come to light regarding the total number of Shards in existence, though it is conjectured that 16 is a universally divine number and therefore there are probably 16 Shards.

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Not necessarily. Covers aren't always accurate, you know.
Case in point: a series of "Anne of Green Gables" editions with covers that depicted Anne wearing various pink dresses.

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: May 05, 2009, 12:50:25 AM »
("spoilers," so called, for Warbreaker below)

If some company suddenly has the urge to do a bunch of BS video games, Warbreaker would just be amazing.  The color-based magic system lends itself perfectly to the creation of beautiful game environments akin to Okami, Braid, LostWinds, Flower, etc.  Plus, Vasher's Nightblood-Ownage Mode that drains Breath Points seems like it was meant to be a game mechanic (at least that's what I thought, the first time I read it).

Right now I can't imagine an Elantris game being fun, though.  Anyone else remember the wand-waving rigmarole the Harry Potter and the Sorcerer's Stone game had?  Seems like Elantris would just be that, over and over again.   :-\

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Brandon Sanderson / Re: Mistborn movie
« on: April 20, 2009, 08:19:28 AM »
Better them than Dreamworks.

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Brandon Sanderson / Re: what the metals do in feruchemy and hemalurgy
« on: April 19, 2009, 06:22:20 PM »
An evil Spook.  With spikes instead of eyes.  Eesh....

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Brandon Sanderson / Re: On Feruchemical 'Mistings'
« on: April 09, 2009, 08:37:24 PM »
That depends on whether stolen tin-burning counts as hemalurgy or allomancy.  But I guess you're right - it's probably hemalurgy since it repels Preservation-mist.

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: April 09, 2009, 08:35:13 PM »
Hm, you're right.  I need to think these things through before I go posting random stuff.  :P

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: April 08, 2009, 08:01:52 PM »
I'll bet whatever Shard(s) govern(s) the world of Warbreaker is(are) colorblind, the way Leras and Ati were unable to perceive metal.

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Brandon Sanderson / Re: On Feruchemical 'Mistings'
« on: April 08, 2009, 07:59:18 PM »
Yes. The two forces are 1. Preservation, and 2. Ruin. Strictly Ockham's Razor here (which says the simplest solution is usually right), if there are two forces, and one of said forces (Preservation) was the normal mists you saw in the Final Empire, then... the "other" mist is simply the second force. Nothing mysterious or fishy there.

And, just as douglas said, Sazed is keeping the two forces distinct.

Also, you can see that directly before Sazed takes the two powers, Vin's body (of Preservation) emits a white gas like the mist, whereas Ati's (if you aren't familiar with the name Ati, that is simply Ruin's real name) emits a black smoke. There's your two mists for you.
If you want to be precise, Ockham's "Razor" is a "principle of economy."  Unnecessary assumptions are to be removed, leaving only the first sufficient cause or explanation.

So all the principle of economy says is that there's no need to create a second entity to control the second mist; Sazed is sufficiently powerful to control both mists at once.  It does not say what the second mist is composed of.  Logical reasoning of a different sort, however, leads us to assume that the second mist is probably Ruin's power.

I think it likely that Tineyes will be unable to pierce black mist - it'll probably thicken in their view.

13
I had an English teacher in 12th grade who insisted "Mutant Message Down Under" was a true story.  Well, the book does say so, but it's generally categorized as fiction.  Unfortunately Alcatraz came out after I graduated or I could've tried to convince her that there really were evil librarians.   ;)

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: April 02, 2009, 02:23:22 AM »
I don't remember where, but somewhere Brandon pretty explicitly stated that when Preservation's "owner" died, Kelsier was waiting at the edge of whatever afterlife-world he was in, ready to seize that power for himself for a bit.

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Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: March 27, 2009, 10:07:57 PM »
Thing is it might be a moderator's view too.  He was trying to help you, really.

I suspect sarah is female :P
:o Ahahahahahaha I forgot to look at who was posting what!  And I can't pretend it was a typo because I capitalized the "H"!

Back on the Shards, though.  Is it possible that some of the Shards themselves split into lesser Shards or "Slivers"?  Meh, I guess 16 is a big enough number to make a good number of books with.

One question to ask, I guess, is how the number 16 ties in with what we've observed about the magic systems in Elantris and Warbreaker.  Yeah....I can't think of anything right now.

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