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Messages - Seradan

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Aon Rao was a graphical depiction of the landscape. Elantris and the satellite areas created the Aon by their construction. When the earthquake happened (it pre-dated the fall of the city), it altered the landscape, and so all those Aons that were etched into the city, and the city itself, were no longer channelling the power through, but instead formed a sort of blockage. Once the energy was blocked, there was the Shaod and Elantris begins to decay...

At the end, Raoden makes the Aon created by Elantris and surrounding area match up with the land itself, and things are restored :) An interesting direction to go with a sequel would be having an enemy exploit this weakness of their strength... :)

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 10, 2008, 10:13:44 PM »
If I were programming it, I would need to do it on the computer.. Consoles just don't have the buttons to allow the flexibility that I'd like to see in a system like this...

Basically, I would set it up like a First Person game, since  they would allow for more versatility in the movements and actions... Mouse control to move the sight... Right click would lock viewpoint and make the mouse move within the current viewpoint for the sake of selecting a given 'strand' when steel or iron are activated... Selection of the powers would be done via hotkeys, with flares controlled by hitting it twice in rapid succession...

Any metallic object would be given a variable that would indicate its weight, and when fed in an appropriate algorithm, would equate to a semi-translucent bluish beam of relative width when you have Iron or Steel activated... Atium would be done with a bullet-time like system where a semi-translucent shade would be the actual form, and the real would just be a second or two behind it, but capable of being killed..

Emotional Allomancy could be used both in conversations and possibly as a sort of 'jedi mind trick' style thing, where you could increase / decrease the hostility of someone... Imagine the fun of being a rioter and just sitting back and making a guard freak out on a guy for no reason to get into some place without having to kill someone...

Pewter would both increase your attack damage, reduce your damage taken, and when flared, allow you to continue playing even after your life / hp / stamina / whatever is used is depleted... Decrease / eliminate your chances of falling while balanced precariously or something as well...

Hmmmm, the more I think about it, the more I believe it would be a fairly complicated system to actually play effectively, unless you dumbed it down... But the potential fun that you could have in a sandbox like design would make it well worth it, in my opinion... A lot of the concepts would be fairly easily represented, the only thing that I think would prove a challenge for a game designer would be to make zooming through the air, and effective pushing / pulling into a fun thing... I would definitely do it as a first person game though, I don't think that anything else could do the combat / air travel justice.

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Brandon Sanderson / Re: MB1 ? about Lord Ruler **** Major Spoiler****
« on: April 10, 2008, 07:30:57 PM »
My understanding was that he was basically taking the age, putting it into metal with Feru (probably explaining why the vast stores of atium that everyone was expecting didn't exist, again, I haven't read book 2-3, so don't correct me if I'm wrong :)) and then burning that with Allo in order to get put it into the bracers via Feru in more measured doses... At least that was my guess... Though, it might have been a good idea to have a bit of Atium on hand to pop like a diabetic pops candy, 'just in case'...

Realistically though, when you're a God King and basically control the history of the world for the last 1000 years, you probably don't expect to be assaulted in your own castle...

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Brandon Sanderson / Re: The Wheel of Time: the things unfinished...
« on: April 10, 2008, 04:13:36 AM »
I've always had the nightmare that Egwene had in the Ter'angreal during her raising stuck in my mind. As an Amyrlin who has never sworn the oaths now in the clutches of Elaida and her flock, I would really love to see if this was a ter'angreal induced Dreaming, or just some weirdness...

There is more, of course, that I'd like to see resolved, but I'd be content with this and Asmodean explained ;)

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Brandon Sanderson / Re: MB1 ? about Lord Ruler **** Major Spoiler****
« on: April 10, 2008, 03:04:25 AM »
I haven't read any of the others yet either (waiting til 3 is out before picking up 2)... But I have to say that one thing that writers are prone to do in order to create an unexpected twist is to feed you information through a character... It is convenient if you do it often, because you can feed stuff that is true, but slip in the occasional red herring as well...

We never actually see (to my recollection) a non-POV scene where there is a description of this.. Just that everyone believes it is true.

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Brandon Sanderson / Re: Warbreaker: Free Ebook
« on: February 14, 2008, 12:34:50 AM »
I enjoyed the story closer to the end, but found in v. 3 that the beginning took a while to hook me and make me really care about things. I hope that subsequent versions have more interest capturing things to go with the implications of the color based system that you have developed.

I will likely pick up the book just to support an author I enjoy, but I don't think I cared for the story quite as much as I did Mistborn or Elantris. That said, once it hit halfway or so, and things started really happening, I was very impressed, and really enjoyed the story.

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Brandon Sanderson / Both grateful and a little bitter...
« on: December 24, 2007, 10:02:36 PM »
As someone who has been poking around ideas for the last ten years or so in hopes of coming up with something solid enough to eventually make into a novel, I am both frustrated and enthused after having discovered your writing. In a way, you've told the story, at least in part, that I've always wanted to tell. This sucks in the same way that realizing that Darth Vader's fall from grace made him even more similar to the repentent villain of my imaginings.

I suppose, to put it objectively, that I am bitter that you've already tread the path that I had been seeking for so long, and yet grateful to know that another author felt the same way about the genre as a whole. Someone else was tired of the cliches and hang ups that the genre suffers so much from, and took a drastically different direction for their musings. I'm also grateful because you have shown that one need not follow The Heros Journey in order to make their work palatable to a general readership.

I do not know if I will ever finish or publish a novel at this point. But I do know that if I don't, you have walked the path and shown me some semblance of a dream realized. It is vicarious, I'll admit, but I appreciate it nonetheless.

I assure you that if you screw up IMOL, my verbal stoning will be at least slightly hesitant for that which you have gotten right :D

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Brandon Sanderson / Re: How did you find out about Brandon Sanderson?
« on: December 24, 2007, 09:37:52 PM »
This makes me wonder if I'm the only Canadian here. :P

Not the only one! I've actually been trying to get the population of the Wheel of Time based Neverwinter Nights server that I co-created into reading Brandon's work after having read Mistborn.

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Brandon Sanderson / Re: How did you find out about Brandon Sanderson?
« on: December 14, 2007, 03:43:42 AM »
I found out through the Tor Announcement about him writing Wheel of Time 12. As a writer and a content developer for a Wheel of Time based server, I wanted to know what the guy who was going to be taking on a monumental task wrote like, and things of that nature. Needless to say, I've purchased both Mistborn and Elantris after reading the first three chapters of each story. I have to say, it is a great idea to provide such options to potential readers.

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