Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nicadymus

Pages: [1] 2 3 ... 20
1
Role-Playing Games / Re: Music in games
« on: September 02, 2005, 04:11:05 PM »
As a GM I never used to use music in my games, but as the soundtracks for Star Wars are readily available, and that is what my group has been playing, I have added it in the background for fight scenes.  The guys seem to enjoy it, and there is nothing quite like the Darth Maul fight music when your group of Jedi squares off against a vile henchmen of the Sith.

2
Role-Playing Games / Re: The Nerdery, #24
« on: September 02, 2005, 10:22:02 AM »
More so than cursed items, I am trying to put together a set of rules for a campaign where the characters are the normal player races and their opponets are magical races; i.e. undead, aberrations, etc.  What I am trying to come up with is an effective way for the characters to combat them.  Firearms, Old West era, were suggested as a possible equalizer, but I worry that they may need more.  However, this does not, necessarily give them the ability to destroy certain enemies who are only harmed by magic and/or specific things.  It would force the players to be more resourceful, and I am always trying to get them not to do any meta-game thinking, but I worry that they will not be able to stand a chance against more powerful opponents.

Furthermore, I am also in debate as to how the general character creation should be set-up.  There has been talk about using the standard classes listed in the core-books and supplements, but that has been countered by using the generic classes from Unearthed Arcana and expanding the list of Class Bonus Feats to include any of the class features available, although some may require prerequisite Class Bonus Feats and the like.

Thoughts?

3
Role-Playing Games / Re: The Nerdery, #24
« on: August 19, 2005, 02:04:19 PM »
That is what I figured, but just wanted to be sure...

So if you did something like this, would you use the insanity rules from Unearthed Aracana, or some other set-up for determining when a character went insane?

4
Role-Playing Games / Re: The Nerdery, #24
« on: August 16, 2005, 05:19:00 PM »
As far as the Call of Cthuluesque, do you mean that they cause the characters that use them some "serious issues" or do they have other aspects?

5
Role-Playing Games / Re: The Nerdery, #24
« on: August 11, 2005, 10:05:59 PM »
One thought that was tossed around was having the characters play races that did not have innate spell-like abilities (no gnomes or drow or anything like that), give them technology equivalent to either a musketeer or old west level, and have them square off against aberrations, undead, etc.; creatures that are the most easy to kill with magic items.  Their tech would allow them some ability to defend themselves against the minions of the main evil beings, but they would greatly value on even a +1 item when they finally received it as it would finally allow them to take down their major opponents.

Thoughts on this type of "low magic" setting?

6
Role-Playing Games / Re: TWGventure: Master of Monsters
« on: August 05, 2005, 12:31:19 PM »
Where can we find all of these little mini adventures that the TWG has published?

7
Role-Playing Games / Re: The Nerdery, #24
« on: August 05, 2005, 12:28:28 PM »
Quote

I'm thinking we should write an article on running a low-magic d&d campaign, then we can show them how its done.


I have returned to this article as a discussion with several members of my gaming group have expressed an interest in doing a "low magic" campaign.  I have several questions regarding the creation of a "low magic world" that I think I might be able to get some answers on thru the discussion this forum has to offer.

First, what classifies as "low magic."  When you are dealing with inherently magical races, like beholders, dragons, undead, etc., one must determine if their existence still constitutes a "low magic environment" or if you need to eliminate such races to create a truly "low magic envirnoment."  If you elminate them, or make them scarce in number, you may be able to constitute your setting as "low magic," but it also eliminates many of the inhuman opponents that a GM can throw against the players.

Second, are you limiting magic to a certain kind; i.e. divine v. arcane?  This too could create a low magic campaign if you elimiate one style or another almost completely by making the requirements too high, or the magic not worth the price, such as a vitalizing option as found in Unearthed Arcana.

Lastly, how does the level of technology effect your "low magic" setting?  So you don't give the characters access to magic or magic items, but you increase the level of tech they could have access to, but set the "price" for such tech high, either thru a questing, making allegiences, having it be outlawed, and/or spending time to manufacture the tech instead of being out raking in the loot.

These are just some of the concerns that we discussed.  Thoughts, concerns, advice?

8
Role-Playing Games / Re: column: The Nerdery #26
« on: August 02, 2005, 12:10:21 PM »
Using current events is a great way to expand the world you have created for your characters.  Not only does it open up numerous side quests they can explore, it assists the GM in conveying the following message to the players, "This world does not revolve around your characters.  While your choices may impact what happens in the future, the choices others make, and your choice not to do something will also effect the future."  Still makes them important, but illustrates that the world is a bigger place.

9
Rants and Stuff / Re: Undead Questionnaire
« on: July 22, 2005, 01:32:18 AM »
Where is EUOL?

Why has he not offered more of his expert advice in this area?

10
Video Games / Star Wars: Episode III
« on: May 10, 2005, 03:23:41 PM »
Just bought this game yesterday.  I enjoy it.  There are some unique clips from the movie, and you get to battle many of the major vilians.  It is pretty cool.

11
Movies and TV / Re: Revenge of the Sith
« on: April 22, 2005, 05:36:08 PM »
Just got a line on tickets for a show at 12:01 am opening day.... so tempting.... but no one to go with.

12
Role-Playing Games / Re: The Nerdery #16
« on: April 22, 2005, 05:33:53 PM »
Glad to finally have you around, mulch.  So what do you think of the situation?

13
Movies and TV / Re: Revenge of the Sith
« on: April 22, 2005, 11:47:58 AM »
Still trying to hammer out which day my group of guys are going to and if we can find a common ground.  If not, then it is every man for themselves.  Hardest thing is that several of us live at least an hour away from the majority, so we are having to find a workable time...

Suffice it to say, I will see it opening weekend one way or another.

14
Movies and TV / Re: Revenge of the Sith
« on: April 22, 2005, 10:56:26 AM »
Ok. I would like to jump in here real quick and try to help.

First, Mulch, go introduce yourself, state how you found out about the twg, and tell everyone a little about yourself, and make sure that you mention something about how you joke around a lot... that should help some.

Second, Spriggan and e, I can understand your positions as you have been here for a while and don't know Mulch.  But let us all remember that it is difficult to communicate emotion through a medium of communication that only allows written content.  I understand how you could see his post as a form of trolling, but please try to also see how he could have been sarcastic and just trying to get a laugh.

Third, I am not going to take a side in this, as I can see both points, but everyone please remember that the only way to make this the premier time-wasting site in the universe is for everyone to start wasting their time here.  Long time members, let's try to welcome new people through positive reinforcement, and new members, please learn the rules and try get a feel for everyone's point of view so that no one jumps to the wrong conclusion about you.

Fourth,  Sprig, is there a way that we can create a sort initial entry area where potential new members are required to read the rules/FAQ and introduce themselves before they can post in any other thread.  That way we will know that they have read the rules and will be put on notice and it will give everyone else the chance to introduce themselves to the new member... perhaps have the new member start a thread introducing themselves and have current members respond?

Ok... enough of me up on my soap box.  Sorry for the off topic rant.

Can't wait to see the movie!

15
Video Games / Re: Star Wars Battlefront 2
« on: April 22, 2005, 10:37:07 AM »
Ok.  I never did get around to playing the first one due to the reviews I received from the twg, but this one looks significantly better.  Any thouhts?

Pages: [1] 2 3 ... 20