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Title: Magic of the Stormlight Archives
Post by: Fireborn on July 10, 2010, 08:29:55 AM
I remember reading somewhere (don't ask me where, I can't remember) that Brandon said the exact number of magic systems in the Stormlight Archives would be 31.  Is this number accurate?  Cuz I have a theory based around that I think makes a lot of sense.

You may also use this topic the magic of series in general, which is why the topic is named what it is.
Title: Re: Magic of the Stormlight Archives
Post by: Miyabi on July 10, 2010, 09:25:33 AM

I remember him saying something about 10, but that may have been just major magic systems.

You should post your theory though, some of us love to discuss these things.
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 10, 2010, 09:50:27 AM
He said that the exact number depended on how you counted it, so I'm not sure.

I think there are five shards on Roshar.  Why do I think this?  Well, we know that each magic system is connected to a shard: Allomancy to Preservation, Hemalurgy to Ruin, and Awakening to Endowment (presumably).  We also know that that the influences of different shards can mix and create new magic systems, Feruchemy as the balance between Preservation and Ruin.  So, if you find every possible combination between different shards on a world, you can get the number of magic systems: one shard, one system; two shards, three systems.  Not just combinations between two shards, but any number of shards present: thus, three shards, 7 systems; four shards, 15 systems; five shards...31 systems.  I came up with this theory after seeing the number, but you can't ignore the pure and simple "aha!" factor to it.
Title: Re: Magic of the Stormlight Archives
Post by: Ari54 on July 10, 2010, 10:40:56 AM
I've read him count the systems as 16 before, with some of those not being seen until later Stormlight Archive books.
Title: Re: Magic of the Stormlight Archives
Post by: Chaos on July 10, 2010, 02:36:53 PM
16 magics would make sense.
Title: Re: Magic of the Stormlight Archives
Post by: Rezo on July 10, 2010, 05:52:45 PM
I am dying to see, how Sanderson managed to think all of them out.
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 10, 2010, 07:38:43 PM
Well, the magics can obviously be interrelated, like the magic in Mistborn is all focused around metals and it looks like at least a few of the systems in SA are based around Stormlight.
Title: Re: Magic of the Stormlight Archives
Post by: Rezo on July 10, 2010, 10:52:02 PM
I'm actually very curious about these systems. I wonder if Brandon would use some rune-based magic systems...
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 11, 2010, 12:11:41 AM
I read on some website...

http://us.macmillan.com/thewayofkings

Yeah, that one...

that there are these weapons/armors that are sort of a big deal.

Quote
"It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them."

Yes, thank you, Mr. Website.

My thought is that the ten magic systems will be related to those ten shard-nouns.
Title: Re: Magic of the Stormlight Archives
Post by: Miyabi on July 11, 2010, 05:15:50 AM
I'm actually very curious about these systems. I wonder if Brandon would use some rune-based magic systems...

The Dor was kind of like that.
Title: Re: Magic of the Stormlight Archives
Post by: Chaos on July 11, 2010, 05:43:36 AM
Quote
that there are these weapons/armors that are sort of a big deal.

Um, yeah, they are awesome.
Title: Re: Magic of the Stormlight Archives
Post by: Shivertongue on July 11, 2010, 08:48:12 AM
I read on some website...that there are these weapons/armors that are sort of a big deal.


The Shardblades/Shard-armour-whatsits? How do you figure?

I mean, admittedly, I haven't read the sample chapters yet, but I have a feeling that the Blades and armour won't have that much of an impact on the story. MAYBE a few mentions here and there, in passing, but I doubt they'll tie into any of the book's plotlines.
Title: Re: Magic of the Stormlight Archives
Post by: Inkthinker on July 11, 2010, 09:19:42 AM
At least, not in a way you might expect.

They're still pretty awesome. :D
Title: Re: Magic of the Stormlight Archives
Post by: Miyabi on July 11, 2010, 09:29:53 AM
I read on some website...that there are these weapons/armors that are sort of a big deal.


The Shardblades/Shard-armour-whatsits? How do you figure?

I mean, admittedly, I haven't read the sample chapters yet, but I have a feeling that the Blades and armour won't have that much of an impact on the story. MAYBE a few mentions here and there, in passing, but I doubt they'll tie into any of the book's plotlines.


What you said = the same as saying "I'm sure that Jesus guy doesn't mean much in the Bible, you may see him a few times, but no big deal."
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 12, 2010, 02:59:41 AM
I read on some website...that there are these weapons/armors that are sort of a big deal.


The Shardblades/Shard-armour-whatsits? How do you figure?

I mean, admittedly, I haven't read the sample chapters yet, but I have a feeling that the Blades and armour won't have that much of an impact on the story. MAYBE a few mentions here and there, in passing, but I doubt they'll tie into any of the book's plotlines.
If you read the prologue you'll realize that what you just said is a complete miss.
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 12, 2010, 06:51:30 AM
really? I haven't read them either (I want to save it) but that sounds like they're crucial right off the bat, right?
Title: Re: Magic of the Stormlight Archives
Post by: ErikHolmes on July 12, 2010, 07:01:33 AM
really? I haven't read them either (I want to save it) but that sounds like they're crucial right off the bat, right?

My understanding is that pretty much any battle in WoK's is decided by how many Shardknights each side has.

Its like if you are a normal army with two guys in Iron Man armor, you better hope that the other side doesn't have 3 guys in Iron Man armor. :D
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 12, 2010, 07:52:00 AM
really? I haven't read them either (I want to save it) but that sounds like they're crucial right off the bat, right?

My understanding is that pretty much any battle in WoK's is decided by how many Shardknights each side has.

Its like if you are a normal army with two guys in Iron Man armor, you better hope that the other side doesn't have 3 guys in Iron Man armor. :D
Basically, yeah.  But because they're super rare it's more like one side might have a plate OR a sword and the other side might have two.
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 12, 2010, 07:59:31 AM
Lol, that Iron Man analogy really pulls the lid off the target audience here. Especially since it put me so quickly at ease...
Title: Re: Magic of the Stormlight Archives
Post by: Shivertongue on July 12, 2010, 08:09:19 AM
Okay, so everyone failed their Detect Sarcasm checks...
Title: Re: Magic of the Stormlight Archives
Post by: happyman on July 12, 2010, 02:39:29 PM
Okay, so everyone failed their Detect Sarcasm checks...

That's because there's no way to hear sarcasm in text and there are people stupid enough to make your previous statement in complete seriousness.

Seriously, use sarcasm tags next time.
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 12, 2010, 04:01:59 PM
I read on some website...that there are these weapons/armors that are sort of a big deal.


The Shardblades/Shard-armour-whatsits? How do you figure?

I mean, admittedly, I haven't read the sample chapters yet, but I have a feeling that the Blades and armour won't have that much of an impact on the story. MAYBE a few mentions here and there, in passing, but I doubt they'll tie into any of the book's plotlines.

Sarcasm whatsits? How do you figure?
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 12, 2010, 04:06:44 PM
Okay, so everyone failed their Detect Sarcasm checks...
Nice reference.
Title: Re: Magic of the Stormlight Archives
Post by: Creative_Vortx on July 12, 2010, 07:48:25 PM
I caught the sarcasm. It was pretty thick in my opinion.
Title: Re: Magic of the Stormlight Archives
Post by: little wilson on July 14, 2010, 08:33:06 PM
I caught the sarcasm. It was pretty thick in my opinion.

I agree.

Also, I swear I've heard the total number of magic systems throughout SA is in 30's as well. I didn't hear an exact number, but I remember hearing "30's" and thinking "What the...?!" Unfortunately, I can't remember where I heard/read it at....
Title: Re: Magic of the Stormlight Archives
Post by: Link von Kelsier Harvey XXIV on July 15, 2010, 05:21:32 AM
I'm pretty positive he said, and I paraphrase, Depending on how you count, there can be anywhere from 10 to 30ish magic systems.  You can take every individual way of using magic and count that as one, and you get 30...ish.  However, many of those are related, and if you count a group of related magics as one, then you get closer to 10.
Title: Re: Magic of the Stormlight Archives
Post by: little wilson on July 15, 2010, 04:35:42 PM
Ah. Yes. That makes much more sense....and actually, now that you state it like that--with even just a paraphrase--I'm starting to remember reading that....
Title: Re: Magic of the Stormlight Archives
Post by: Tasslehoof on July 15, 2010, 11:43:56 PM
Since we're talking about magic systems... could Feruchemy have its own shard, just like Allomancy is paired with Preservation, and Hermalurgy is paired with Ruin.  It can't be THAT unrealistic (in Brandon's world) to create a shard (a "god" one might say) who is intent on BALANCING the world.

The closest thing I can think of to this, is the gods of Balance in the Dragonlance universe.  There are clear gods of light, and gods of darkness, but there are also gods who work to maintain the balance between the others.

What do you guys think?
Title: Re: Magic of the Stormlight Archives
Post by: Miyabi on July 16, 2010, 12:16:56 AM

No Feruchemy doesn't have it's own Shard.  Brandon has basically said it.  At the time we had Warbreaker, Elantris, and Mistborn.  He said we have seen (I can't remember the numbers exactly) 5 shards, 4 of which we've seen direct effects of.  Something like that though I'm pretty sure I'm wrong about the numbers.
Title: Re: Magic of the Stormlight Archives
Post by: Tasslehoof on July 16, 2010, 03:52:15 AM
Actually, now that you say that... I somewhat recall reading that at one point or another.  Has Brandon said whether Shards "cross" worlds?  I'm guessing no, since there hasn't been any crossing of magic systems in the books, but would it be possible that a Shard created 2 different magic systems?
Title: Re: Magic of the Stormlight Archives
Post by: Morderkaine on July 16, 2010, 04:44:22 AM
Quote
Readers have met four shards other than Ruin and Preservation.
Have we met these four by name, or just by influence? I can't think of a name that would go with the one that the Elantris lake is a manifestation of.

Hoid could be one? I know nothing his purpose other than that he shows up in lots of different books, sometimes begging and sometimes telling stories. Since most of these series happen on different planets (though two of them may happen on the same planet as each other), I'm assuming he has mad planet-hopping skills.

...Nightblood...

Ookla, I'm going to be tight lipped on this, as I don't want to give things away for future books.  But I'll tell you this:

You've interacted with two directly.
One is a tough call.  You've never met the Shard itself, but you've seen its power. 
The other one you have not met directly, but have seen its influence.

That makes six canon shards so far and IIRC there's going to be ten in The Stormlight Archive.
One of the "other four" is Endowment (voice from Warbreaker).
Another likely shard is the Dor; Hoid is also most likely thought to be somehow connected to a shard, however, if he is, it is not one of the previously mentioned six.

<edit> Apparently my head wasn't screwed on right when I originally posted, sorry bout that.
Title: Re: Magic of the Stormlight Archives
Post by: Peter Ahlstrom on July 16, 2010, 06:36:27 AM
there's going to be ten in The Stormlight Archive.
What makes you say that?
Title: Re: Magic of the Stormlight Archives
Post by: little wilson on July 16, 2010, 06:55:48 AM
Hoid is also most likely somehow connected to shard, however, if he is, it is not one of the previously mentioned six.

Hoid's would still be one of the six. His would be one of those we haven't met directly. Either the one we've seen the power of, or the influence. I'm thinking the power one, because it's probably the power of the shard that gives Hoid the ability to manipulate Shadesmar.
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 16, 2010, 06:59:31 AM
Actually, now that you say that... I somewhat recall reading that at one point or another.  Has Brandon said whether Shards "cross" worlds?  I'm guessing no, since there hasn't been any crossing of magic systems in the books, but would it be possible that a Shard created 2 different magic systems?
I'd say so, I think of Feruchemy as the direct result of the powers of Preservation and Ruin mixing together, or at least their influences.
Title: Re: Magic of the Stormlight Archives
Post by: Chaos on July 16, 2010, 07:49:24 AM

No Feruchemy doesn't have it's own Shard.  Brandon has basically said it.  At the time we had Warbreaker, Elantris, and Mistborn.  He said we have seen (I can't remember the numbers exactly) 5 shards, 4 of which we've seen direct effects of.  Something like that though I'm pretty sure I'm wrong about the numbers.


Feruchemy is the balance between Ruin and Preservation. The epigraphs in HoA explicitly state it.

Looks like we're treading old ground, so I shall get the exact quote. I was thinking I could recite what he said perfectly, but I was wrong. Close, though! I promise, I'll be able to recite it eventually.

He said:

Quote
You've interacted with two directly.
One is a tough call.  You've never met the Shard itself, but you've seen its power.  
The other one you have not met directly, but have seen its influence.

Of course, excluding Ruin and Preservation.

Now, I believe the commonly accepted theories, way back on the Shards topic, were: 1) Endowment, 2) Dor, 3)Something about Jaddeth/Dakhor, 4) Hoid.

I'm not sure if I can reveal a piece of information (Omegas, don't get your pants a twist, it's nothing earth-shattering, just a question I asked), but I will say this: tee hee!
Title: Re: Magic of the Stormlight Archives
Post by: Inkthinker on July 16, 2010, 12:46:13 PM
That makes six cannon shards so far

Canon. Like "canonical".

The only thing louder than a cannon is a pedantic canonist.  ;D
Title: Re: Magic of the Stormlight Archives
Post by: Wolfstar on July 16, 2010, 10:50:37 PM
I personally don't think Hoid is a Shard.  He does clearly have epic powers, though.
Title: Re: Magic of the Stormlight Archives
Post by: Morderkaine on July 16, 2010, 11:30:02 PM
there's going to be ten in The Stormlight Archive.
What makes you say that?

I don't know where that came from. Apparently my mind wasn't all there when I wrote that post. Although something about it feels right so I'm going to make it my prediction for the number of shards in The Stormlight Archive.
Title: Re: Magic of the Stormlight Archives
Post by: Pink Bunkadoo on July 16, 2010, 11:49:40 PM
I seem to recall hearing the number ten before, too.
Title: Re: Magic of the Stormlight Archives
Post by: Inkthinker on July 17, 2010, 12:57:38 AM
The number of magic systems may also make a difference whether or not you count passive magic like enhanced tools as more than one "system".

For instance, are Shardblades and Shardplate two separate "magic systems", or one, or do they not count because they are tools rather than skills or abilities?

RAFO...

 ;D
Title: Re: Magic of the Stormlight Archives
Post by: Chaos on July 17, 2010, 04:26:12 AM
there's going to be ten in The Stormlight Archive.
What makes you say that?

I don't know where that came from. Apparently my mind wasn't all there when I wrote that post. Although something about it feels right so I'm going to make it my prediction for the number of shards in The Stormlight Archive.

Tee hee :)

Well, there are ten Heralds, as the Prelude says.
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 17, 2010, 04:57:46 AM
I'm gonna RAFO so hard when this book comes out. That is all.
Title: Re: Magic of the Stormlight Archives
Post by: Wolfstar on July 17, 2010, 05:50:21 AM
The bittersweet thing is that no matter how many questions this first book answers, we are going to get so many more questions from it that we will doubtlessly have to wait a long time for answers.
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 17, 2010, 06:18:05 AM
I personally don't think Hoid is a Shard.  He does clearly have epic powers, though.
Hi, I'm Fireborn, and I approve this message.
The number of magic systems may also make a difference whether or not you count passive magic like enhanced tools as more than one "system".

For instance, are Shardblades and Shardplate two separate "magic systems", or one, or do they not count because they are tools rather than skills or abilities?

RAFO...

 ;D
That may be what Brandon was referring to as "it depends on how you count it".
Title: Re: Magic of the Stormlight Archives
Post by: Ari54 on July 18, 2010, 05:05:39 AM
Tee hee :)

Well, there are ten Heralds, as the Prelude says.

But Heralds of what? They might all be aligned with one shard, or have nothing to do with any of them. There really isn't enough public information to support any theories on the state of play for the shard(s) on Roshar.
Title: Re: Magic of the Stormlight Archives
Post by: happyman on July 18, 2010, 09:01:16 PM
Actually, now that you say that... I somewhat recall reading that at one point or another.  Has Brandon said whether Shards "cross" worlds?  I'm guessing no, since there hasn't been any crossing of magic systems in the books, but would it be possible that a Shard created 2 different magic systems?

My take on the cosmology is that Shard's don't so much create magic systems as represent them.  That is, the magic exists, latently, in the entire universe, with each Shard attuned to its own part of the natural order.  Then every Shard that creates or influences a world will naturally, almost automatically, make creations that are also "more" attuned to that power or aspect of creation than anywhere else, resulting in powers that we call magical simply because baseline humans can't access it.
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 19, 2010, 01:28:51 AM
My take is that the Shards output a constant, passive flow of magical energy that influences everything in its vicinity, specifically its world.  This ambient energy changes humans, in the case of Allomancy, and certain aspects of the world, in the case of Hemalurgy.  When multiple shards show up in the same world, their different energies produce additional effects, like Feruchemy.
Title: Re: Magic of the Stormlight Archives
Post by: Nightfire107 on July 19, 2010, 03:59:41 AM
I personally don't think Hoid is a Shard.  He does clearly have epic powers, though.

I seem to recall that hoid is bonded to a shard.
Title: Re: Magic of the Stormlight Archives
Post by: JustTee on July 19, 2010, 03:18:46 PM
My take is that the Shards output a constant, passive flow of magical energy that influences everything in its vicinity, specifically its world.  This ambient energy changes humans, in the case of Allomancy, and certain aspects of the world, in the case of Hemalurgy.  When multiple shards show up in the same world, their different energies produce additional effects, like Feruchemy.

My take on this is similar, but a bit shifted.

From what I understand, the genetics of the people on given planets determine their reaction (if any) to the influence of a shard's presence.

Brandon said at some point, talking about Mistborn and Elantris, that if you took people from one planet and transported them to the other, that they wouldn't neccessarily lose or gain any magic - it all had to due with the specifics of their genetics.

So to me, that means that the shards just put out a passive  "magic" passive field. If you have the correct genetic structure, you can then take advantage of that field to perform extraordinary feats. Genetics play a big part in the magic systems. How much of a part I haven't really figured out, but there's definitely something.

As for the shard influencing people - I think that's where the aspect of the shard matters. Less so than the specifics of the magical system involved, and more just that a shard like Ruin influences just general destruction. Endowement is about helping and bestowing blessings on people, essentially. It's like the aspect of the shard influences the personalities of the people that use its power, and the person bonded to the shard itself even more so.

Maybe Hoid's shard is Wanderlust? :P

My 2 cents.
Title: Re: Magic of the Stormlight Archives
Post by: Peter Ahlstrom on July 19, 2010, 07:46:20 PM
I personally don't think Hoid is a Shard.  He does clearly have epic powers, though.

I seem to recall that hoid is bonded to a shard.
Brandon said that the post which first reported this had several important errors and should not be counted as anything more than speculation.
Title: Re: Magic of the Stormlight Archives
Post by: Rrikor on July 19, 2010, 07:57:24 PM


Brandon said at some point, talking about Mistborn and Elantris, that if you took people from one planet and transported them to the other, that they wouldn't neccessarily lose or gain any magic - it all had to due with the specifics of their genetics.



Because it states that they wouldn't lose any magic I would say that the energy output buy a shard affects there genetics.  After they leave a planet there genetics stay the same so the magic comes from there body not from the shard.  The genetic mutation is what comes from the shard.   
Title: Re: Magic of the Stormlight Archives
Post by: Fireborn on July 19, 2010, 08:41:05 PM
I think genetics are one of several aspects that shape how a magic system forms.  One is what sort of Shard it comes from, another is the world itself, and third is the genetics of the people.  There are probably other factors as well, but these are the ones that I've observed.
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 19, 2010, 11:53:01 PM

From what I understand, the genetics of the people on given planets determine their reaction (if any) to the influence of a shard's presence.

Brandon said at some point, talking about Mistborn and Elantris, that if you took people from one planet and transported them to the other, that they wouldn't neccessarily lose or gain any magic - it all had to due with the specifics of their genetics.

So to me, that means that the shards just put out a passive  "magic" passive field. If you have the correct genetic structure, you can then take advantage of that field to perform extraordinary feats. Genetics play a big part in the magic systems. How much of a part I haven't really figured out, but there's definitely something.


(http://i.techrepublic.com.com/blogs/midichlorians_pvp.jpg)

Title: Re: Magic of the Stormlight Archives
Post by: Ari54 on July 21, 2010, 12:32:47 AM
Technically, midichlorians were a ubiquitous symbiotic lifeform (that reminds me of Brandon's idea of viruses that give people superpowers, now that I think about it...) and not a passive magical field, but whatevs. :)
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 25, 2010, 02:39:08 AM
I was referring to having an anomaly in your genetic structure (Midi-chlorians) that allow you access to a passive, magical field. Perhaps one that "binds us and penetrates us?"



in OTHER news, as this is supposed to be a thread about the magic of the Stormlight Archives, here's an interview with Brandon where he goes into how the magic system is going to be based on the three great forces, I.E. Gravity, Electro-Magnetic Force and Nuclear Force.

http://sf-fantasy.suvudu.com/2010/07/cc-interview-brandon-sanderson.html

I swear to Sazed, if there's a dude in these archives that can emit radiation as his magical ability, I'm gonna flip out. That would be WAY TO FRICKIN' AWESOME.

I mean, it already sounds like Dr. Manhattan meets Magneto meets Gravitron. Could it get more awesome?

Title: Re: Magic of the Stormlight Archives
Post by: Ari54 on July 26, 2010, 01:32:59 AM
So, possible minor spoiler for people who haven't read the preview...





















The nuclear force is also the force that binds things together. We may have already seen a system based on that in the preview chapters.
Title: Re: Magic of the Stormlight Archives
Post by: Obsessiforge on July 26, 2010, 03:57:37 AM
ok, so not so much radiation based. but still.

'what's that? you don't like my hat/pants combination? well lets see how much you like it when I Literally UNDO the very forces that keep your molecules together! BWAHAHAHAHAHA!'

So...Still pretty much Dr. Manhattan, non?

http://cache.gawker.com/assets/images/io9/2009/02/manhattanmoloch2.jpg

Coupled with the proclivity Brandon's characters tend to have for, well, wearing clothes? This could very well be the most awesome thing ever.
Title: Re: Magic of the Stormlight Archives
Post by: Terrisman243 on August 03, 2010, 05:43:53 PM
My take is that the Shards output a constant, passive flow of magical energy that influences everything in its vicinity, specifically its world.  This ambient energy changes humans, in the case of Allomancy, and certain aspects of the world, in the case of Hemalurgy.  When multiple shards show up in the same world, their different energies produce additional effects, like Feruchemy.

My take on this is similar, but a bit shifted.

From what I understand, the genetics of the people on given planets determine their reaction (if any) to the influence of a shard's presence.

Brandon said at some point, talking about Mistborn and Elantris, that if you took people from one planet and transported them to the other, that they wouldn't neccessarily lose or gain any magic - it all had to due with the specifics of their genetics.

Although I doubt Elantrians would be able to do anything., since their magic is tied into their world, which is called.... wait while I check Barnes & Nobles Q&A....  Sel. Sure, the other people would be able to access the Dor.

In fact, isn't that what everyone does? They all channel the 'Dor' or the 'power of creation' (isn't that what Brandon says)
Quote
As a note here, the powers granted by all of the metals--even the two divine ones--are not themselves of either Shard.  They are simply tools.  And so, it's possible that one COULD have found a way to reproduce an ability like atium's while using Preservation's power, but it wouldn't be as natural or as easy as using Preservation to fuel Allomancy.

The means of getting powers--Ruin stealing, Preservation gifting--are related to the Shards, but not the powers themselves.

Here it is!
Quote
The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself.  Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them.  These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used.  It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.

Condensed 'essence' of these godly powers can act as super-fuel for Allomancy, Feruchemy, or really any of the powers.  The form of that super fuel is important.  In liquid form it's most potent, in gas form it's able to fuel Allomancy as if working as a metal.  In physical form it is rigid and does one specific thing.  In the case of atium, it allows sight into the future.  In the case of concentrated Preservation, it gives one a permanent connection to the mists and the powers of creation.  (I.e., it makes them an Allomancer.)

So when a person is burning metals, they aren't using Preservation's body as a fuel so to speak--though they are tapping into the powers of creation just slightly.  When Vin burns the mists, however, she'd doing just that--using the essence of Preservation, the Shard of Adonalsium itself--to fuel Allomancy.  Doing this, however, rips 'troughs' through her body.  It's like forcing far too much pressure through a very small, fragile hose.  That much power eventually vaporizes the corporeal host, which is acting as the block and forcing the power into a single type of conduit (Allomancy) and frees it to be more expansive.

Anywho, to bring this back to WoK, I think that mistspirits seem quite similar to mistwraiths. Does anyone else see this connection? And as to why Kaladin can hear her... Maybe she is sort of like Nightblood? That would be a good question to ask Brandon. Is Kaladin actually hearing her, or is she speaking into his mind and mouthing along?


Sources:
http://www.timewastersguide.com/forum/index.php?topic=6953.30 (World name)
http://www.timewastersguide.com/forum/index.php?topic=6655.msg129246#msg129246
Title: Re: Magic of the Stormlight Archives
Post by: Mellington the loony Gold Misting on August 09, 2010, 03:55:25 PM
I've got some theories on Kaladin and his spren.  Most of it is probably nonsense (considering some of the thoughts conflict).

1.  He's able to communicate with spren as a result of magic he doesn't realize he has (and all spren are secretly aware of their surroundings but people don't realize it) and this whole experience awakened that ability/gave him opportunity to spend and extended time with one to discover it.

2.  He's able to raise the level of awareness of spren/things in general.  A sort of golden touch of sentience (and possibly more) that is probably leaking out into his surroundings.  Syl's comment about losing herself if she leaves Kaladin probably points to this option.

3.  He's discovered that spren are aware and can speak to us (no magic on his part involved)...they just generally aren't interested in most people (so this option is "Kaladin is special and Syl decided he was worth talking to").

Right now I tend to favor option number 2.  I think (with what little we have) that Kaladin leaks magic/generates a sphere/creates a field of influence.
Title: Re: Magic of the Stormlight Archives
Post by: Rrikor on August 13, 2010, 03:23:04 PM
It could also be that each spren has an inate link to a certain individual due to being some type of spirit.  Most spren leave that individual at some point so they lose there memory so they wander aimlessly.  Syl has not left Kaliden for an extended period of time so she has retained her sense of self.   
Title: Re: Magic of the Stormlight Archives
Post by: AllWrong on August 14, 2010, 11:53:30 AM
OK, my computer is dead, so the only way I can get on the net is from work.  Until recently we had this blocking software, so I wasn't able to get on this site for a long time.  I apparently missed this preview of WoK.  Where is it?  Is it still up?  I would LOVE to read it!
Title: Re: Magic of the Stormlight Archives
Post by: rjl on August 14, 2010, 12:38:09 PM
note you need to be registered and logged in on tor.com to read the preview chapters (this is free), once you are logged in use the links below:

prelude, prologue, and chapters 1-3: http://www.tor.com/stories/2010/06/prelude-to-the-stormlight-archive
audio of chapters 4-5: http://www.tor.com/stories/2010/07/the-way-of-kings-chapters-4-5-and-6 (they haven't posted text of this bit)
chapters 9 and 11: http://www.tor.com/stories/2010/07/the-way-of-kings-chapters-9-and-11 (they chose to continue the preview with just one of the characters so far introduced so these are the next chapters about him)