Timewaster's Guide Archive

Alternate Realities => Endless Stars => Topic started by: Mr_Pleasington on August 09, 2005, 06:25:12 PM

Title: Assets
Post by: Mr_Pleasington on August 09, 2005, 06:25:12 PM
These are the current things I have thought of that can be invested in for each system.  Note, these don't include any military assets except bases.  Stuff like Ground-to-Orbit weaponry will be covered in Military.

Assets cost a certain amount to build and many have an upkeep that must be paid each turn.  Many Assets require some Technology to be reseached before they can be built.

Industrial Complex: Increase Production by 1 per level. No Upkeep.

Cloning Facility:  Requires Cloning Tech.  Cost to increase Population is decreased by 25%

Research Faciltiy: Provides 1 Tech per level

Religious Santuary: Each level increases Max Morale by 1

Military Base

Orbital Base

Shipyards

Orbital Shipyareds: Increased dockspace for construction

Suppy Depot: Each level increases Supply Rating by 1

University

Trade Center

Terrformers: Required Terraforming Tech.  Each level increases capacity by 1.

Robotic Facility

System Capital - Decrease Base Morale Modifier from distance to homeworld by 10%.  Directly adjacent system enjoy a decrease of modifier by 5%. Limit 1 per Empire.

Automated Factory: Rquires A.I. and Total Autonomation Techs.  Add the level of this facility to Pop when determining Production Capacity.  Each level also inflicts -5% Base Morale

Hyper-Relay Station: Requires Interstellar Communication Tech.  Halves Base Morale Penalty for being distant from homeworld.

Suggest more, please.
Title: Re: Assets
Post by: Legion on August 10, 2005, 10:22:10 AM
You have University but what about a military academy to increase advantage points of fighters or see admirals thread for my other suggestion
Title: Re: Assets
Post by: Mr_Pleasington on August 10, 2005, 01:20:00 PM
Quote
You have University but what about a military academy to increase advantage points of fighters or see admirals thread for my other suggestion



Bases will kind of cover this.
Title: Re: Assets
Post by: Legion on August 11, 2005, 04:59:48 PM
If you ever played Civilization then you can get a lot of good ideas off their wonders that a race could build....have to replay it to get some ideas....do not worry just for basic ideas I only use them to help inspire ideas
Title: Re: Assets
Post by: Mr_Pleasington on August 11, 2005, 05:04:38 PM
Careful study of what I've already posted will show heavy influence by both Civ III and Alpha Centauri.
Title: Re: Assets
Post by: Legion on August 12, 2005, 10:53:07 AM
Never played Civ 3, but I played Civ 2 and kicked butt in it....such a great game, I also played call to power that was ok, but I will keep working on ideas for ya