Timewaster's Guide Archive

Alternate Realities => Endless Stars => Topic started by: Mr_Pleasington on August 11, 2005, 02:08:58 AM

Title: Race Design
Post by: Mr_Pleasington on August 11, 2005, 02:08:58 AM
I want races to be completely customizable and I figure I might take a page out of Civ III to do it.

Each race gets to pick from 2 qualities.  

Here are some examples of what I mean.  The rules aren't set in stone.

Religious:  Upkeep from Religious Sanctuary is reduced by 25%

Dedicated Scientists: Bonus to tech rolls?

Biomass Assimilating (ie Zerg): Begin with Organic Industry Tech

Telepathic Link: +1 Max Morale to each colony.

Unscrupulous: Bonus to Intel


Please add suggestions...
Title: Re: Race Design
Post by: Legion on August 11, 2005, 09:28:43 AM
What about one race has a +Y when being attacked by x type attacker.  X could be a type of unit, or an enemy race.  Also you could do a race with +Y when attacking x.  get the idea?
Title: Re: Race Design
Post by: Mr_Pleasington on August 11, 2005, 02:35:16 PM
That will be handled more by technology than races, Legion.  Since each player basically designs his own race, you couldn't have a +X vs. race.  

However, once you meet the enemy and see what kind of ships and weapons he's using, you could use your tech to design counters to them.  Or, at least, that's the goal.
Title: Re: Race Design
Post by: Legion on August 11, 2005, 03:15:28 PM
but if you make that quilities it could work, just not the +X against a certain race, but you could do is

Anti-Air (quility) gives defense bonus to any land troops that are attacked by the air....also works the other way too.
Title: Re: Race Design
Post by: Mr_Pleasington on August 11, 2005, 03:29:03 PM
But race qualities need to be a bit more broad than that.  It's a measure of the culture of the populace you govern.  Are they industrious? religious? etc?  If so, they get that bonus.

Along you line of thinking, we could give a racial beneift that applies to the military, either bases, supplies, upkeep, or costs.  We have to hash out a combat system before we can do so though.
Title: Re: Race Design
Post by: Legion on August 11, 2005, 04:26:52 PM
System Capital : lowers % of moral due to the distance between the system and the homeworld
Title: Re: Race Design
Post by: Mr_Pleasington on August 11, 2005, 04:49:31 PM
Good one!  Belongs under Assets, though, as it would be something you would buy with income.  

I would limit these to one per race.  You can also invest in a Hyper Relay Station to decrease the same thing.

Title: Re: Race Design
Post by: The Jade Knight on August 12, 2005, 02:02:02 PM
These seem to be more "civilization"-style racial attributes, rather than actual attributes of the aliens themselves.  For example, in a battle (particularly a land battle), would things like size, extra senses (such as heat detection), natural armour, etc., come into play?  How would this be handled?
Title: Re: Race Design
Post by: Mr_Pleasington on August 12, 2005, 02:17:52 PM
You're right, JadeKnight, these are like civ traits.  That's the goal.

As for the racial traits (armor bonus, etc) those will be covered in unit design.  Players will be able to design their own units (probably in pre-game) and can add such features.

That said, it's early in the design and we could make it so one of their Racial Qualities is something like this.  That would work just fine.

Of course, we can't do anything about that until a certain someboy actually can hammer out a combat system....
Title: Re: Race Design
Post by: The Jade Knight on August 12, 2005, 02:30:34 PM
I see.