Timewaster's Guide Archive

Alternate Realities => TW(i)G => Topic started by: Lieutenant Kije on June 08, 2004, 02:43:20 PM

Title: TW(i)G RPG
Post by: Lieutenant Kije on June 08, 2004, 02:43:20 PM
Fell mentioned in another thread the development of the RPG side of the project.  I had an idea a while back that I thought I'd share now since the RPG stuff is being considered.

I was thinking a neat combat rule would be to have everyone declare their actions up front, and then afterwards determine initiative.  I think it would make combat feel a tad more real-time than turn-based, which in my opinion would be a good thing.

Of course, I don't know if the benefit is outweighed by the added complication, or by the fact that it's a rule that would only work for a limited portion of the game (combat) and not all situations.

Title: Re: TW(i)G RPG
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on June 08, 2004, 02:46:15 PM
well, you could make it apply to any situation where time is important. It sounds like a good one to me. I put Fell in charge though.
Title: Re: TW(i)G RPG
Post by: Lieutenant Kije on June 08, 2004, 02:48:13 PM
Yeah, I was hoping Fell would notice the discussion here.
Title: Re: TW(i)G RPG
Post by: Entsuropi on June 08, 2004, 02:51:37 PM
White Wolf storyteller has a system where you determine initiative, and then the lowest initiative result declare their actions first, in ascending order. Then, after all actions have been declared, the highest initiave results go first. It's an interesting idea. But it gives a major advantage to people that get higher results.
Title: Re: TW(i)G RPG
Post by: Lieutenant Kije on June 08, 2004, 03:16:25 PM
What I would like would be the uncertainty - you don't know where in the order you're going to fall, so you can't coordinate or plan as well as you might be able to if you determined initiative order first.  It shakes things up a bit, and makes combat less of a formulaic endeavor.
Title: Re: TW(i)G RPG
Post by: Fellfrosch on July 18, 2004, 07:09:42 PM
Yeah, I was thinking of incorporating something like that. I've got a very brief write-up of an idea at work; remind me to send it to you.
Title: Re: TW(i)G RPG
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on July 18, 2004, 07:29:21 PM
consider this a reminder. I wanna see it.
Title: Re: TW(i)G RPG
Post by: Lieutenant Kije on July 19, 2004, 02:22:43 PM
yo tambeen