"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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tipbruley | Level 2 | 2009-09-11 | 14 | ||||||||
Titylonch | Video Game Editors | 2011-08-17 | 0 | ||||||||
tiya7891 | Video Game Editors | 2011-07-04 | 0 | ||||||||
Tjaeden | Level 3 | 2007-01-02 | 45 | ||||||||
TjHalfling | Video Game Editors | 2006-02-10 | 0 | ||||||||
tkharmonic | Level 1 | 2009-10-30 | 1 | ||||||||
Tlaloc_byu | Level 1 | 2004-07-27 | 1 | ||||||||
TMan | Level 2 | 2008-11-02 | 30 | ||||||||
tmiken | Level 1 | 2009-05-15 | 1 | ||||||||
tnavres | Video Game Editors | 2006-10-31 | 0 | ||||||||
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tolbert the yeti | Level 1 | 2008-05-24 | 4 | ||||||||
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