"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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Joshua A.C. Newman | Level 1 | 2007-09-09 | 1 | ||||||||
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Joshua McCourt | Video Game Editors | 2011-04-20 | 0 | ||||||||
Joshua01 | Video Game Editors | 2011-06-08 | 0 | ||||||||
Joshuabran99 | Video Game Editors | 2011-06-18 | 0 | ||||||||
joshuakong | Video Game Editors | 2009-11-11 | 0 | ||||||||
joshualogan | Video Game Editors | 2011-07-27 | 0 | ||||||||
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Joshwa75 | Video Game Editors | 2010-02-04 | 0 | ||||||||
jossiemerin | Video Game Editors | 2011-04-19 | 0 | ||||||||
jostua | Video Game Editors | 2010-05-19 | 0 | ||||||||
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Joyce12 | Video Game Editors | 2010-12-16 | 0 | ||||||||
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JP Dogberry | Level 41 | 2002-08-15 | 2713 | ||||||||
JPArroyo | Video Game Editors | 2010-02-14 | 0 | ||||||||
jpm1478 | Video Game Editors | 2010-06-30 | 0 | ||||||||
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